GLProgram* GLProgram::createWithByteArrays(const GLchar* vShaderByteArray, const GLchar* fShaderByteArray) { return createWithByteArrays(vShaderByteArray, fShaderByteArray, EMPTY_DEFINE); }
GLProgram* GLProgram::createWithByteArrays(const GLchar* vShaderByteArray, const GLchar* fShaderByteArray, const std::string& compileTimeDefines) { return createWithByteArrays(vShaderByteArray, fShaderByteArray, EMPTY_DEFINE, compileTimeDefines); }