void GameNetConnection::initialize_as_server(int port) { LANARTS_ASSERT(!_connection); _connection = create_server_connection(port); _connection->initialize_connection(); }
void GameNetConnection::initialize_as_server(const conn_callback &callback, int port) { LANARTS_ASSERT(!_connection); _connection = create_server_connection(port); _connection->initialize_connection(callback, 1); //1ms timeout for connection attempts }