bool _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *tex_image, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *packing) { GLuint pbo = 0, pbo_tex = 0, fbos[2] = { 0, 0 }; int image_height; struct gl_texture_image *pbo_tex_image; struct gl_renderbuffer *rb = NULL; GLenum dstBaseFormat = _mesa_unpack_format_to_base_format(format); GLenum status, src_base_format; bool success = false, clear_channels_to_zero = false; float save_clear_color[4]; int z; if (!_mesa_is_bufferobj(packing->BufferObj)) return false; if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX || format == GL_COLOR_INDEX) return false; /* Don't use meta path for readpixels in below conditions. */ if (!tex_image) { rb = ctx->ReadBuffer->_ColorReadBuffer; /* _mesa_get_readpixels_transfer_ops() includes the cases of read * color clamping along with the ctx->_ImageTransferState. */ if (_mesa_get_readpixels_transfer_ops(ctx, rb->Format, format, type, GL_FALSE)) return false; if (_mesa_need_rgb_to_luminance_conversion(rb->_BaseFormat, dstBaseFormat)) return false; /* This function rely on BlitFramebuffer to fill in the pixel data for * ReadPixels. But, BlitFrameBuffer doesn't support signed to unsigned * or unsigned to signed integer conversions. OpenGL spec expects an * invalid operation in that case. */ if (need_signed_unsigned_int_conversion(rb->Format, format, type)) return false; } /* For arrays, use a tall (height * depth) 2D texture but taking into * account the inter-image padding specified with the image height packing * property. */ image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight; pbo_tex_image = create_texture_for_pbo(ctx, false, GL_PIXEL_PACK_BUFFER, dims, width, height, depth, format, type, pixels, packing, &pbo, &pbo_tex); if (!pbo_tex_image) return false; _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER | MESA_META_PIXEL_STORE)); /* GL_CLAMP_FRAGMENT_COLOR doesn't affect ReadPixels and GettexImage */ if (ctx->Extensions.ARB_color_buffer_float) _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); _mesa_GenFramebuffers(2, fbos); if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) { assert(depth == 1); assert(zoffset == 0); depth = height; height = 1; image_height = 1; zoffset = yoffset; yoffset = 0; } /* If we were given a texture, bind it to the read framebuffer. If not, * we're doing a ReadPixels and we should just use whatever framebuffer * the client has bound. */ if (tex_image) { _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]); _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex_image, zoffset); /* If this passes on the first layer it should pass on the others */ status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) goto fail; } else { assert(depth == 1); } _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]); _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pbo_tex_image, 0); /* If this passes on the first layer it should pass on the others */ status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) goto fail; _mesa_update_state(ctx); if (_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, xoffset, yoffset, xoffset + width, yoffset + height, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST)) goto fail; src_base_format = tex_image ? tex_image->_BaseFormat : ctx->ReadBuffer->_ColorReadBuffer->_BaseFormat; /* Depending on the base formats involved we might need to rebase some * values. For example if we download from a Luminance format to RGBA * format, we want G=0 and B=0. */ clear_channels_to_zero = _mesa_need_luminance_to_rgb_conversion(src_base_format, pbo_tex_image->_BaseFormat); if (clear_channels_to_zero) { memcpy(save_clear_color, ctx->Color.ClearColor.f, 4 * sizeof(float)); /* Clear the Green, Blue channels. */ _mesa_ColorMask(GL_FALSE, GL_TRUE, GL_TRUE, src_base_format != GL_LUMINANCE_ALPHA); _mesa_ClearColor(0.0, 0.0, 0.0, 1.0); _mesa_Clear(GL_COLOR_BUFFER_BIT); } for (z = 1; z < depth; z++) { _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex_image, zoffset + z); _mesa_update_state(ctx); _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, xoffset, yoffset, xoffset + width, yoffset + height, 0, z * image_height, width, z * image_height + height, GL_COLOR_BUFFER_BIT, GL_NEAREST); if (clear_channels_to_zero) _mesa_Clear(GL_COLOR_BUFFER_BIT); } /* Unmask the color channels and restore the saved clear color values. */ if (clear_channels_to_zero) { _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); _mesa_ClearColor(save_clear_color[0], save_clear_color[1], save_clear_color[2], save_clear_color[3]); } success = true; fail: _mesa_DeleteFramebuffers(2, fbos); _mesa_DeleteTextures(1, &pbo_tex); _mesa_DeleteBuffers(1, &pbo); _mesa_meta_end(ctx); return success; }
bool _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *tex_image, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *packing) { GLuint pbo = 0, pbo_tex = 0, fbos[2] = { 0, 0 }; int full_height, image_height; struct gl_texture_image *pbo_tex_image; struct gl_renderbuffer *rb = NULL; GLenum status; bool success = false; int z; if (!_mesa_is_bufferobj(packing->BufferObj)) return false; if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX || format == GL_COLOR_INDEX) return false; if (ctx->_ImageTransferState) return false; if (!tex_image) { rb = ctx->ReadBuffer->_ColorReadBuffer; if (_mesa_need_rgb_to_luminance_conversion(rb->Format, format)) return false; } /* For arrays, use a tall (height * depth) 2D texture but taking into * account the inter-image padding specified with the image height packing * property. */ image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight; full_height = image_height * (depth - 1) + height; pbo_tex_image = create_texture_for_pbo(ctx, false, GL_PIXEL_PACK_BUFFER, width, full_height * depth, format, type, pixels, packing, &pbo, &pbo_tex); if (!pbo_tex_image) return false; _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER | MESA_META_PIXEL_STORE)); _mesa_GenFramebuffers(2, fbos); if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) { assert(depth == 1); assert(zoffset == 0); depth = height; height = 1; image_height = 1; zoffset = yoffset; yoffset = 0; } /* If we were given a texture, bind it to the read framebuffer. If not, * we're doing a ReadPixels and we should just use whatever framebuffer * the client has bound. */ if (tex_image) { _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]); _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex_image, zoffset); /* If this passes on the first layer it should pass on the others */ status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) goto fail; } else { assert(depth == 1); } _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]); _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pbo_tex_image, 0); /* If this passes on the first layer it should pass on the others */ status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) goto fail; _mesa_update_state(ctx); if (_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, xoffset, yoffset, xoffset + width, yoffset + height, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST)) goto fail; for (z = 1; z < depth; z++) { _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex_image, zoffset + z); _mesa_update_state(ctx); _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, xoffset, yoffset, xoffset + width, yoffset + height, 0, z * image_height, width, z * image_height + height, GL_COLOR_BUFFER_BIT, GL_NEAREST); } success = true; fail: _mesa_DeleteFramebuffers(2, fbos); _mesa_DeleteTextures(1, &pbo_tex); _mesa_DeleteBuffers(1, &pbo); _mesa_meta_end(ctx); return success; }
bool _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *tex_image, int xoffset, int yoffset, int zoffset, int width, int height, int depth, GLenum format, GLenum type, const void *pixels, bool allocate_storage, bool create_pbo, const struct gl_pixelstore_attrib *packing) { GLuint pbo = 0, pbo_tex = 0, fbos[2] = { 0, 0 }; int image_height; struct gl_texture_image *pbo_tex_image; GLenum status; bool success = false; int z; if (!_mesa_is_bufferobj(packing->BufferObj) && (!create_pbo || pixels == NULL)) return false; if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX || format == GL_COLOR_INDEX) return false; if (ctx->_ImageTransferState) return false; /* This function rely on BlitFramebuffer to fill in the pixel data for * glTex[Sub]Image*D. But, BlitFrameBuffer doesn't support signed to * unsigned or unsigned to signed integer conversions. */ if (need_signed_unsigned_int_conversion(tex_image->TexFormat, format, type)) return false; /* For arrays, use a tall (height * depth) 2D texture but taking into * account the inter-image padding specified with the image height packing * property. */ image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight; pbo_tex_image = create_texture_for_pbo(ctx, create_pbo, GL_PIXEL_UNPACK_BUFFER, dims, width, height, depth, format, type, pixels, packing, &pbo, &pbo_tex); if (!pbo_tex_image) return false; if (allocate_storage) ctx->Driver.AllocTextureImageBuffer(ctx, tex_image); _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER | MESA_META_PIXEL_STORE)); _mesa_GenFramebuffers(2, fbos); _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]); _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]); if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) { assert(depth == 1); assert(zoffset == 0); depth = height; height = 1; image_height = 1; zoffset = yoffset; yoffset = 0; } _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pbo_tex_image, 0); /* If this passes on the first layer it should pass on the others */ status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) goto fail; _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex_image, zoffset); /* If this passes on the first layer it should pass on the others */ status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) goto fail; _mesa_update_state(ctx); if (_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, 0, 0, width, height, xoffset, yoffset, xoffset + width, yoffset + height, GL_COLOR_BUFFER_BIT, GL_NEAREST)) goto fail; for (z = 1; z < depth; z++) { _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex_image, zoffset + z); _mesa_update_state(ctx); _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, 0, z * image_height, width, z * image_height + height, xoffset, yoffset, xoffset + width, yoffset + height, GL_COLOR_BUFFER_BIT, GL_NEAREST); } success = true; fail: _mesa_DeleteFramebuffers(2, fbos); _mesa_DeleteTextures(1, &pbo_tex); _mesa_DeleteBuffers(1, &pbo); _mesa_meta_end(ctx); return success; }