Exemple #1
0
bool
_mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
                              struct gl_texture_image *tex_image,
                              int xoffset, int yoffset, int zoffset,
                              int width, int height, int depth,
                              GLenum format, GLenum type, const void *pixels,
                              const struct gl_pixelstore_attrib *packing)
{
   GLuint pbo = 0, pbo_tex = 0, fbos[2] = { 0, 0 };
   int image_height;
   struct gl_texture_image *pbo_tex_image;
   struct gl_renderbuffer *rb = NULL;
   GLenum dstBaseFormat = _mesa_unpack_format_to_base_format(format);
   GLenum status, src_base_format;
   bool success = false, clear_channels_to_zero = false;
   float save_clear_color[4];
   int z;

   if (!_mesa_is_bufferobj(packing->BufferObj))
      return false;

   if (format == GL_DEPTH_COMPONENT ||
       format == GL_DEPTH_STENCIL ||
       format == GL_STENCIL_INDEX ||
       format == GL_COLOR_INDEX)
      return false;

   /* Don't use meta path for readpixels in below conditions. */
   if (!tex_image) {
      rb = ctx->ReadBuffer->_ColorReadBuffer;

      /* _mesa_get_readpixels_transfer_ops() includes the cases of read
       * color clamping along with the ctx->_ImageTransferState.
       */
      if (_mesa_get_readpixels_transfer_ops(ctx, rb->Format, format,
                                            type, GL_FALSE))
         return false;

      if (_mesa_need_rgb_to_luminance_conversion(rb->_BaseFormat,
                                                 dstBaseFormat))
         return false;

      /* This function rely on BlitFramebuffer to fill in the pixel data for
       * ReadPixels. But, BlitFrameBuffer doesn't support signed to unsigned
       * or unsigned to signed integer conversions. OpenGL spec expects an
       * invalid operation in that case.
       */
      if (need_signed_unsigned_int_conversion(rb->Format, format, type))
         return false;
   }

   /* For arrays, use a tall (height * depth) 2D texture but taking into
    * account the inter-image padding specified with the image height packing
    * property.
    */
   image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight;

   pbo_tex_image = create_texture_for_pbo(ctx, false, GL_PIXEL_PACK_BUFFER,
                                          dims, width, height, depth,
                                          format, type, pixels, packing,
                                          &pbo, &pbo_tex);
   if (!pbo_tex_image)
      return false;

   _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
                           MESA_META_PIXEL_STORE));

   /* GL_CLAMP_FRAGMENT_COLOR doesn't affect ReadPixels and GettexImage */
   if (ctx->Extensions.ARB_color_buffer_float)
      _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);

   _mesa_GenFramebuffers(2, fbos);

   if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
      assert(depth == 1);
      assert(zoffset == 0);
      depth = height;
      height = 1;
      image_height = 1;
      zoffset = yoffset;
      yoffset = 0;
   }

   /* If we were given a texture, bind it to the read framebuffer.  If not,
    * we're doing a ReadPixels and we should just use whatever framebuffer
    * the client has bound.
    */
   if (tex_image) {
      _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
      _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                tex_image, zoffset);
      /* If this passes on the first layer it should pass on the others */
      status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
      if (status != GL_FRAMEBUFFER_COMPLETE)
         goto fail;
   } else {
      assert(depth == 1);
   }

   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
   _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                             pbo_tex_image, 0);
   /* If this passes on the first layer it should pass on the others */
   status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
   if (status != GL_FRAMEBUFFER_COMPLETE)
      goto fail;

   _mesa_update_state(ctx);

   if (_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
                                  xoffset, yoffset,
                                  xoffset + width, yoffset + height,
                                  0, 0, width, height,
                                  GL_COLOR_BUFFER_BIT, GL_NEAREST))
      goto fail;

   src_base_format = tex_image ?
                     tex_image->_BaseFormat :
                     ctx->ReadBuffer->_ColorReadBuffer->_BaseFormat;

   /* Depending on the base formats involved we might need to rebase some
    * values. For example if we download from a Luminance format to RGBA
    * format, we want G=0 and B=0.
    */
   clear_channels_to_zero =
      _mesa_need_luminance_to_rgb_conversion(src_base_format,
                                             pbo_tex_image->_BaseFormat);

   if (clear_channels_to_zero) {
      memcpy(save_clear_color, ctx->Color.ClearColor.f, 4 * sizeof(float));
      /* Clear the Green, Blue channels. */
      _mesa_ColorMask(GL_FALSE, GL_TRUE, GL_TRUE,
                      src_base_format != GL_LUMINANCE_ALPHA);
      _mesa_ClearColor(0.0, 0.0, 0.0, 1.0);
      _mesa_Clear(GL_COLOR_BUFFER_BIT);
   }

   for (z = 1; z < depth; z++) {
      _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                tex_image, zoffset + z);

      _mesa_update_state(ctx);

      _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
                                 xoffset, yoffset,
                                 xoffset + width, yoffset + height,
                                 0, z * image_height,
                                 width, z * image_height + height,
                                 GL_COLOR_BUFFER_BIT, GL_NEAREST);
      if (clear_channels_to_zero)
         _mesa_Clear(GL_COLOR_BUFFER_BIT);
   }

   /* Unmask the color channels and restore the saved clear color values. */
   if (clear_channels_to_zero) {
      _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
      _mesa_ClearColor(save_clear_color[0], save_clear_color[1],
                       save_clear_color[2], save_clear_color[3]);
   }

   success = true;

fail:
   _mesa_DeleteFramebuffers(2, fbos);
   _mesa_DeleteTextures(1, &pbo_tex);
   _mesa_DeleteBuffers(1, &pbo);

   _mesa_meta_end(ctx);

   return success;
}
Exemple #2
0
bool
_mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
                              struct gl_texture_image *tex_image,
                              int xoffset, int yoffset, int zoffset,
                              int width, int height, int depth,
                              GLenum format, GLenum type, const void *pixels,
                              const struct gl_pixelstore_attrib *packing)
{
   GLuint pbo = 0, pbo_tex = 0, fbos[2] = { 0, 0 };
   int full_height, image_height;
   struct gl_texture_image *pbo_tex_image;
   struct gl_renderbuffer *rb = NULL;
   GLenum status;
   bool success = false;
   int z;

   if (!_mesa_is_bufferobj(packing->BufferObj))
      return false;

   if (format == GL_DEPTH_COMPONENT ||
       format == GL_DEPTH_STENCIL ||
       format == GL_STENCIL_INDEX ||
       format == GL_COLOR_INDEX)
      return false;

   if (ctx->_ImageTransferState)
      return false;


   if (!tex_image) {
      rb = ctx->ReadBuffer->_ColorReadBuffer;
      if (_mesa_need_rgb_to_luminance_conversion(rb->Format, format))
         return false;
   }

   /* For arrays, use a tall (height * depth) 2D texture but taking into
    * account the inter-image padding specified with the image height packing
    * property.
    */
   image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight;
   full_height = image_height * (depth - 1) + height;

   pbo_tex_image = create_texture_for_pbo(ctx, false, GL_PIXEL_PACK_BUFFER,
                                          width, full_height * depth,
                                          format, type, pixels, packing,
                                          &pbo, &pbo_tex);
   if (!pbo_tex_image)
      return false;

   _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
                           MESA_META_PIXEL_STORE));

   _mesa_GenFramebuffers(2, fbos);

   if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
      assert(depth == 1);
      assert(zoffset == 0);
      depth = height;
      height = 1;
      image_height = 1;
      zoffset = yoffset;
      yoffset = 0;
   }

   /* If we were given a texture, bind it to the read framebuffer.  If not,
    * we're doing a ReadPixels and we should just use whatever framebuffer
    * the client has bound.
    */
   if (tex_image) {
      _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
      _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                tex_image, zoffset);
      /* If this passes on the first layer it should pass on the others */
      status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
      if (status != GL_FRAMEBUFFER_COMPLETE)
         goto fail;
   } else {
      assert(depth == 1);
   }

   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
   _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                             pbo_tex_image, 0);
   /* If this passes on the first layer it should pass on the others */
   status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
   if (status != GL_FRAMEBUFFER_COMPLETE)
      goto fail;

   _mesa_update_state(ctx);

   if (_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
                                  xoffset, yoffset,
                                  xoffset + width, yoffset + height,
                                  0, 0, width, height,
                                  GL_COLOR_BUFFER_BIT, GL_NEAREST))
      goto fail;

   for (z = 1; z < depth; z++) {
      _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                tex_image, zoffset + z);

      _mesa_update_state(ctx);

      _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
                                 xoffset, yoffset,
                                 xoffset + width, yoffset + height,
                                 0, z * image_height,
                                 width, z * image_height + height,
                                 GL_COLOR_BUFFER_BIT, GL_NEAREST);
   }

   success = true;

fail:
   _mesa_DeleteFramebuffers(2, fbos);
   _mesa_DeleteTextures(1, &pbo_tex);
   _mesa_DeleteBuffers(1, &pbo);

   _mesa_meta_end(ctx);

   return success;
}
Exemple #3
0
bool
_mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
                           struct gl_texture_image *tex_image,
                           int xoffset, int yoffset, int zoffset,
                           int width, int height, int depth,
                           GLenum format, GLenum type, const void *pixels,
                           bool allocate_storage, bool create_pbo,
                           const struct gl_pixelstore_attrib *packing)
{
   GLuint pbo = 0, pbo_tex = 0, fbos[2] = { 0, 0 };
   int image_height;
   struct gl_texture_image *pbo_tex_image;
   GLenum status;
   bool success = false;
   int z;

   if (!_mesa_is_bufferobj(packing->BufferObj) &&
       (!create_pbo || pixels == NULL))
      return false;

   if (format == GL_DEPTH_COMPONENT ||
       format == GL_DEPTH_STENCIL ||
       format == GL_STENCIL_INDEX ||
       format == GL_COLOR_INDEX)
      return false;

   if (ctx->_ImageTransferState)
      return false;

   /* This function rely on BlitFramebuffer to fill in the pixel data for
    * glTex[Sub]Image*D. But, BlitFrameBuffer doesn't support signed to
    * unsigned or unsigned to signed integer conversions.
    */
   if (need_signed_unsigned_int_conversion(tex_image->TexFormat, format, type))
      return false;

   /* For arrays, use a tall (height * depth) 2D texture but taking into
    * account the inter-image padding specified with the image height packing
    * property.
    */
   image_height = packing->ImageHeight == 0 ? height : packing->ImageHeight;

   pbo_tex_image = create_texture_for_pbo(ctx, create_pbo,
                                          GL_PIXEL_UNPACK_BUFFER,
                                          dims, width, height, depth,
                                          format, type, pixels, packing,
                                          &pbo, &pbo_tex);
   if (!pbo_tex_image)
      return false;

   if (allocate_storage)
      ctx->Driver.AllocTextureImageBuffer(ctx, tex_image);

   _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER |
                           MESA_META_PIXEL_STORE));

   _mesa_GenFramebuffers(2, fbos);
   _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);

   if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
      assert(depth == 1);
      assert(zoffset == 0);
      depth = height;
      height = 1;
      image_height = 1;
      zoffset = yoffset;
      yoffset = 0;
   }

   _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                             pbo_tex_image, 0);
   /* If this passes on the first layer it should pass on the others */
   status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
   if (status != GL_FRAMEBUFFER_COMPLETE)
      goto fail;

   _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                             tex_image, zoffset);
   /* If this passes on the first layer it should pass on the others */
   status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
   if (status != GL_FRAMEBUFFER_COMPLETE)
      goto fail;

   _mesa_update_state(ctx);

   if (_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
                                  0, 0, width, height,
                                  xoffset, yoffset,
                                  xoffset + width, yoffset + height,
                                  GL_COLOR_BUFFER_BIT, GL_NEAREST))
      goto fail;

   for (z = 1; z < depth; z++) {
      _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                tex_image, zoffset + z);

      _mesa_update_state(ctx);

      _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
                                 0, z * image_height,
                                 width, z * image_height + height,
                                 xoffset, yoffset,
                                 xoffset + width, yoffset + height,
                                 GL_COLOR_BUFFER_BIT, GL_NEAREST);
   }

   success = true;

fail:
   _mesa_DeleteFramebuffers(2, fbos);
   _mesa_DeleteTextures(1, &pbo_tex);
   _mesa_DeleteBuffers(1, &pbo);

   _mesa_meta_end(ctx);

   return success;
}