long creature_move_direct_line(struct Thing *thing, const struct Coord3d *nextpos, MoveSpeed speed)
{
    if (creature_turn_to_face(thing, nextpos) > 0)
    {
        // Creature is turning - don't let it move
        creature_set_speed(thing, 0);
        return 2;
    }
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(thing);
    creature_set_speed(thing, speed);
    cctrl->flgfield_2 |= TF2_Unkn01;
    MapCoordDelta dist;
    dist = get_2d_box_distance(&thing->mappos, nextpos);
    if (dist > 2*cctrl->move_speed)
    {
        ERRORDBG(3,"The %s index %d tried to reach (%d,%d) from (%d,%d) with excessive forward speed %d (expected %d)",
            thing_model_name(thing),(int)thing->index,(int)nextpos->x.stl.num,(int)nextpos->y.stl.num,
            (int)thing->mappos.x.stl.num,(int)thing->mappos.y.stl.num,(int)dist,(int)cctrl->move_speed);
        cctrl->moveaccel.x.val = distance_with_angle_to_coord_x(cctrl->move_speed, thing->move_angle_xy);
        cctrl->moveaccel.y.val = distance_with_angle_to_coord_y(cctrl->move_speed, thing->move_angle_xy);
        cctrl->moveaccel.z.val = 0;
        return 1;
    } else
    {
        cctrl->moveaccel.x.val = nextpos->x.val - (MapCoordDelta)thing->mappos.x.val;
        cctrl->moveaccel.y.val = nextpos->y.val - (MapCoordDelta)thing->mappos.y.val;
        cctrl->moveaccel.z.val = 0;
        return 0;
    }
}
Exemple #2
0
void process_creature_in_training_room(struct Thing *thing, struct Room *room)
{
    static const struct Around corners[] = {
        {1, 2},
        {0, 1},
        {1, 0},
        {2, 1},
    };
    struct CreatureControl *cctrl;
    struct CreatureStats *crstat;
    struct Thing *traintng;
    struct Thing *crtng;
    struct CreatureControl *cctrl2;
    struct Coord3d pos;
    long speed,dist;
    long i;
    cctrl = creature_control_get_from_thing(thing);
    SYNCDBG(8,"Starting %s mode %d",thing_model_name(thing),(int)cctrl->training.mode);
    //_DK_process_creature_in_training_room(thing, room); return;
    cctrl->field_4A = 0;
    switch (cctrl->training.mode)
    {
    case CrTrMd_SearchForTrainPost:
        // While we're in an instance, just wait
        if (cctrl->instance_id != CrInst_NULL)
            break;
        // On timeout, search for nearby training posts to start training ASAP
        if (cctrl->training.search_timeout < 1)
        {
            SYNCDBG(6,"Search timeout - selecting post nearest to (%d,%d)",(int)thing->mappos.x.stl.num, (int)thing->mappos.y.stl.num);
            setup_training_search_for_post(thing);
            cctrl->training.search_timeout = 100;
            break;
        }
        // Do a moving step
        cctrl->training.search_timeout--;
        speed = get_creature_speed(thing);
        i = creature_move_to(thing, &cctrl->moveto_pos, speed, 0, 0);
        if (i == 1)
        {
            // Move target is reached - find a training post which is supposed to be around here
            traintng = find_training_post_just_next_to_creature(thing);
            if (thing_is_invalid(traintng))
            {
                SYNCDBG(6,"Reached (%d,%d) but there's no training post there",(int)thing->mappos.x.stl.num, (int)thing->mappos.y.stl.num);
                setup_move_to_new_training_position(thing, room, false);
                break;
            }
            // Found - go to next mode
            cctrl->training.mode = CrTrMd_SelectPositionNearTrainPost;
            cctrl->training.search_timeout = 50;
        } else
        if (i == -1)
        {
            ERRORLOG("Cannot get to (%d,%d) in the training room",(int)cctrl->moveto_pos.x.stl.num,(int)cctrl->moveto_pos.y.stl.num);
            set_start_state(thing);
        }
        break;
    case CrTrMd_SelectPositionNearTrainPost:
        for (i=0; i < 4; i++)
        {
            long slb_x,slb_y;
            long stl_x,stl_y;
            struct SlabMap *slb;
            slb_x = subtile_slab_fast(thing->mappos.x.stl.num) + (long)small_around[i].delta_x;
            slb_y = subtile_slab_fast(thing->mappos.y.stl.num) + (long)small_around[i].delta_y;
            slb = get_slabmap_block(slb_x,slb_y);
            if ((slb->kind != SlbT_TRAINING) || (slabmap_owner(slb) != thing->owner))
                continue;
            stl_x = slab_subtile(slb_x,corners[i].delta_x);
            stl_y = slab_subtile(slb_y,corners[i].delta_y);
            traintng = INVALID_THING;
            // Check if any other creature is using that post; allow only unused posts
            crtng = get_creature_of_model_training_at_subtile_and_owned_by(stl_x, stl_y, -1, thing->owner, thing->index);
            if (thing_is_invalid(crtng))
            {
                traintng = get_object_at_subtile_of_model_and_owned_by(slab_subtile_center(slb_x), slab_subtile_center(slb_y), 31, thing->owner);
            }
            if (!thing_is_invalid(traintng))
            {
                cctrl->training.pole_stl_x = slab_subtile_center(subtile_slab_fast(thing->mappos.x.stl.num));
                cctrl->training.pole_stl_y = slab_subtile_center(subtile_slab_fast(thing->mappos.y.stl.num));
                cctrl->moveto_pos.x.stl.num = stl_x;
                cctrl->moveto_pos.y.stl.num = stl_y;
                cctrl->moveto_pos.x.stl.pos = 128;
                cctrl->moveto_pos.y.stl.pos = 128;
                cctrl->moveto_pos.z.val = get_thing_height_at(thing, &cctrl->moveto_pos);
                if (thing_in_wall_at(thing, &cctrl->moveto_pos))
                {
                    ERRORLOG("Illegal setup to (%d,%d)", (int)cctrl->moveto_pos.x.stl.num, (int)cctrl->moveto_pos.y.stl.num);
                    break;
                }
                cctrl->training.mode = CrTrMd_MoveToTrainPost;
                break;
            }
        }
        if (cctrl->training.mode == CrTrMd_SelectPositionNearTrainPost)
          setup_move_to_new_training_position(thing, room, 1);
        break;
    case CrTrMd_MoveToTrainPost:
        speed = get_creature_speed(thing);
        i = creature_move_to(thing, &cctrl->moveto_pos, speed, 0, 0);
        if (i == 1)
        {
            // If there's already someone training at that position, go somewhere else
            crtng = get_creature_of_model_training_at_subtile_and_owned_by(thing->mappos.x.stl.num, thing->mappos.y.stl.num, -1, thing->owner, thing->index);
            if (!thing_is_invalid(crtng))
            {
                setup_move_to_new_training_position(thing, room, 1);
                break;
            }
            // Otherwise, train at this position
            cctrl->training.mode = CrTrMd_TurnToTrainPost;
        } else
        if (i == -1)
        {
            ERRORLOG("Cannot get where we're going in the training room.");
            set_start_state(thing);
        }
        break;
    case CrTrMd_TurnToTrainPost:
        pos.x.val = subtile_coord_center(cctrl->training.pole_stl_x);
        pos.y.val = subtile_coord_center(cctrl->training.pole_stl_y);
        if (creature_turn_to_face(thing, &pos) < 56)
        {
          cctrl->training.mode = CrTrMd_DoTrainWithTrainPost;
          cctrl->training.train_timeout = 75;
        }
        break;
    case CrTrMd_PartnerTraining:
        if (cctrl->training.partner_idx == 0)
        {
            setup_move_to_new_training_position(thing, room, false);
            return;
        }
        crtng = thing_get(cctrl->training.partner_idx);
        TRACE_THING(crtng);
        if (!thing_exists(crtng) || (get_creature_state_besides_move(crtng) != CrSt_Training) || (crtng->creation_turn != cctrl->training.partner_creation))
        {
            SYNCDBG(8,"The %s cannot start partner training - creature to train with is gone.",thing_model_name(thing));
            setup_move_to_new_training_position(thing, room, false);
            return;
        }
        cctrl2 = creature_control_get_from_thing(crtng);
        if (cctrl2->training.partner_idx != thing->index)
        {
            SYNCDBG(6,"The %s cannot start partner training - %s changed the partner.",thing_model_name(thing),thing_model_name(crtng));
            cctrl->training.partner_idx = 0;
            setup_move_to_new_training_position(thing, room, false);
            break;
        }
        if (get_room_thing_is_on(crtng) != room)
        {
            SYNCDBG(8,"The %s cannot start partner training - partner has left the room.",thing_model_name(thing));
            cctrl->training.partner_idx = 0;
            cctrl2->training.partner_idx = 0;
            setup_move_to_new_training_position(thing, room, false);
            break;
        }
        crstat = creature_stats_get_from_thing(thing);
        dist = get_combat_distance(thing, crtng);
        if (dist > 284)
        {
            if (creature_move_to(thing, &crtng->mappos, get_creature_speed(thing), 0, 0) == -1)
            {
              WARNLOG("The %s cannot navigate to training partner",thing_model_name(thing));
              setup_move_to_new_training_position(thing, room, false);
              cctrl->training.partner_idx = 0;
            }
        } else
        if (dist >= 156)
        {
            if (creature_turn_to_face(thing, &crtng->mappos) < 56)
            {
              cctrl->training.train_timeout--;
              if (cctrl->training.train_timeout > 0)
              {
                if ((cctrl->instance_id == CrInst_NULL) && ((cctrl->training.train_timeout % 8) == 0))
                {
                    set_creature_instance(thing, CrInst_SWING_WEAPON_SWORD, 1, 0, 0);
                }
              } else
              {
                if (cctrl->instance_id == CrInst_NULL)
                {
                    setup_move_to_new_training_position(thing, room, false);
                    cctrl->training.partner_idx = 0;
                } else
                {
                    cctrl->training.train_timeout = 1;
                }
                cctrl->exp_points += (room->efficiency * crstat->training_value);
              }
            }
        } else
        {
            creature_retreat_from_combat(thing, crtng, 33, 0);
        }
        break;
    case CrTrMd_DoTrainWithTrainPost:
        if (cctrl->training.train_timeout > 0)
        {
            // While training timeout is positive, continue initiating the train instances
            cctrl->training.train_timeout--;
            if ((cctrl->instance_id == CrInst_NULL) && ((cctrl->training.train_timeout % 8) == 0))
            {
                set_creature_instance(thing, CrInst_SWING_WEAPON_SWORD, 1, 0, 0);
            }
        } else
        {
            // Wait for the instance to end, then select new move position
            if (cctrl->instance_id != CrInst_NULL)
            {
                cctrl->training.train_timeout = 0;
            } else
            {
                cctrl->training.train_timeout = 0;
                setup_move_to_new_training_position(thing, room, true);
            }
        }
        break;
    default:
        WARNLOG("Invalid %s training mode %d; reset",thing_model_name(thing),(int)cctrl->training.mode);
        cctrl->training.mode = CrTrMd_SearchForTrainPost;
        cctrl->training.search_timeout = 0;
        break;
    }
    SYNCDBG(18,"End");
}
long creature_move_to_using_gates(struct Thing *thing, struct Coord3d *pos, MoveSpeed speed, long a4, NaviRouteFlags flags, TbBool backward)
{
    struct Coord3d nextpos;
    AriadneReturn follow_result;
    long i;
    SYNCDBG(18,"Starting to move %s index %d from (%d,%d) to (%d,%d) with speed %d",thing_model_name(thing),
        (int)thing->index,(int)thing->mappos.x.stl.num,(int)thing->mappos.y.stl.num,(int)pos->x.stl.num,(int)pos->y.stl.num,(int)speed);
    TRACE_THING(thing);
    if ( backward )
    {
        // Rotate the creature 180 degrees to trace route with forward move
        i = (thing->move_angle_xy + LbFPMath_PI);
        thing->move_angle_xy = i & LbFPMath_AngleMask;
    }
    follow_result = creature_follow_route_to_using_gates(thing, pos, &nextpos, speed, flags);
    SYNCDBG(18,"The %s index %d route result: %d, next pos (%d,%d)",thing_model_name(thing),(int)thing->index,(int)follow_result,(int)nextpos.x.stl.num,(int)nextpos.y.stl.num);
    if ( backward )
    {
        // Rotate the creature back
        i = (thing->move_angle_xy + LbFPMath_PI);
        thing->move_angle_xy = i & LbFPMath_AngleMask;
    }
    if ((follow_result == AridRet_PartOK) || (follow_result == AridRet_Val2))
    {
        creature_set_speed(thing, 0);
        return -1;
    }
    if (follow_result == AridRet_FinalOK)
    {
        return  1;
    }
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(thing);
    if ( backward )
    {
        if (creature_turn_to_face_backwards(thing, &nextpos) > 0)
        {
            // Creature is turning - don't let it move
            creature_set_speed(thing, 0);
        } else
        {
            creature_set_speed(thing, -speed);
            cctrl->flgfield_2 |= TF2_Unkn01;
            if (get_2d_box_distance(&thing->mappos, &nextpos) > -2*cctrl->move_speed)
            {
                ERRORDBG(3,"The %s index %d tried to reach (%d,%d) from (%d,%d) with excessive backward speed",
                    thing_model_name(thing),(int)thing->index,(int)nextpos.x.stl.num,(int)nextpos.y.stl.num,
                    (int)thing->mappos.x.stl.num,(int)thing->mappos.y.stl.num);
                cctrl->moveaccel.x.val = distance_with_angle_to_coord_x(cctrl->move_speed, thing->move_angle_xy);
                cctrl->moveaccel.y.val = distance_with_angle_to_coord_y(cctrl->move_speed, thing->move_angle_xy);
                cctrl->moveaccel.z.val = 0;
            } else
            {
                cctrl->moveaccel.x.val = nextpos.x.val - (MapCoordDelta)thing->mappos.x.val;
                cctrl->moveaccel.y.val = nextpos.y.val - (MapCoordDelta)thing->mappos.y.val;
                cctrl->moveaccel.z.val = 0;
            }
        }
        SYNCDBG(18,"Backward target set, speed %d, accel (%d,%d)",(int)cctrl->move_speed,(int)cctrl->moveaccel.x.val,(int)cctrl->moveaccel.y.val);
    } else
    {
        if (creature_turn_to_face(thing, &nextpos) > 0)
        {
            // Creature is turning - don't let it move
            creature_set_speed(thing, 0);
        } else
        {
            creature_set_speed(thing, speed);
            cctrl->flgfield_2 |= TF2_Unkn01;
            if (get_2d_box_distance(&thing->mappos, &nextpos) > 2*cctrl->move_speed)
            {
                ERRORDBG(3,"The %s index %d tried to reach (%d,%d) from (%d,%d) with excessive forward speed",
                    thing_model_name(thing),(int)thing->index,(int)nextpos.x.stl.num,(int)nextpos.y.stl.num,
                    (int)thing->mappos.x.stl.num,(int)thing->mappos.y.stl.num);
                cctrl->moveaccel.x.val = distance_with_angle_to_coord_x(cctrl->move_speed, thing->move_angle_xy);
                cctrl->moveaccel.y.val = distance_with_angle_to_coord_y(cctrl->move_speed, thing->move_angle_xy);
                cctrl->moveaccel.z.val = 0;
            } else
            {
                cctrl->moveaccel.x.val = nextpos.x.val - (MapCoordDelta)thing->mappos.x.val;
                cctrl->moveaccel.y.val = nextpos.y.val - (MapCoordDelta)thing->mappos.y.val;
                cctrl->moveaccel.z.val = 0;
            }
        }
        SYNCDBG(18,"Forward target set, speed %d, accel (%d,%d)",(int)cctrl->move_speed,(int)cctrl->moveaccel.x.val,(int)cctrl->moveaccel.y.val);
    }
    return 0;
}
Exemple #4
0
long process_creature_in_workshop(struct Thing *creatng, struct Room *room)
{
    //return _DK_process_creature_in_workshop(creatng, room);
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(creatng);
    struct Dungeon *dungeon;
    dungeon = get_dungeon(creatng->owner);
    if ((game.play_gameturn - dungeon->field_118B < 50) && ((game.play_gameturn + creatng->index) & 3) == 0)
    {
        if (cctrl->instance_id == CrInst_NULL) {
            set_creature_instance(creatng, CrInst_CELEBRATE_SHORT, 1, 0, 0);
        }
        return 1;
    }
    if (cctrl->instance_id != CrInst_NULL) {
        return 1;
    }
    long mvret;
    MapSlabCoord slb_x, slb_y;
    SYNCDBG(19,"Work in %s, the %s in state %d",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
    switch (cctrl->byte_9A)
    {
    case 1:
        cctrl->byte_9E--;
        if (cctrl->byte_9E <= 0)
        {
            setup_workshop_search_for_post(creatng);
            cctrl->byte_9E = 100;
            break;
        }
        mvret = creature_move_to(creatng, &cctrl->moveto_pos, get_creature_speed(creatng), 0, 0);
        if (mvret != 1)
        {
            if (mvret == -1) {
                SYNCDBG(9,"Room %s move problem, the %s goes from %d to start state",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
                set_start_state(creatng);
            }
            break;
        }
        slb_x = subtile_slab_fast(creatng->mappos.x.stl.num);
        slb_y = subtile_slab_fast(creatng->mappos.y.stl.num);
        struct Thing *objtng;
        objtng = get_workshop_equipment_to_work_with_on_subtile(creatng->owner, slab_subtile_center(slb_x),slab_subtile_center(slb_y));
        if (!thing_is_invalid(objtng))
        {
            SYNCDBG(19,"Got %s post, the %s goes from %d to 2",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
            cctrl->byte_9A = 2;
            cctrl->byte_9E = 100;
            break;
        }
        SYNCDBG(19,"No %s post at current pos, the %s goes from %d to search position",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
        setup_move_to_new_workshop_position(creatng, room, 0);
        break;
    case 2:
    {
        SubtlCodedCoords stl_num;
        stl_num = find_unused_adjacent_position_in_workshop(&creatng->mappos, creatng->owner);
        if (stl_num != 0) {
            slb_x = subtile_slab_fast(stl_num_decode_x(stl_num));
            slb_y = subtile_slab_fast(stl_num_decode_y(stl_num));
            cctrl->byte_9C = slab_subtile_center(slb_x);
            cctrl->byte_9D = slab_subtile_center(slb_y);
            setup_workshop_move(creatng, stl_num);
            cctrl->byte_9A = 3;
            break;
        }
        SYNCDBG(9,"No free adjacent %s post, the %s goes from %d to search position",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
        setup_move_to_new_workshop_position(creatng, room, 1);
        break;
    }
    case 3:
    {
        mvret = creature_move_to(creatng, &cctrl->moveto_pos, get_creature_speed(creatng), 0, 0);
        if (mvret != 1)
        {
            if (mvret == -1) {
                SYNCDBG(9,"Room %s move problem, the %s goes from %d to start state",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
                set_start_state(creatng);
            }
            break;
        }
        struct Thing *mnfc_creatng;
        mnfc_creatng = get_other_creature_manufacturing_on_subtile(creatng->owner, creatng->mappos.x.stl.num, creatng->mappos.y.stl.num, creatng);
        if (thing_is_invalid(mnfc_creatng)) {
            cctrl->byte_9A = 4;
            break;
        }
        // Position used by another manufacturer
        SYNCDBG(9,"The %s post already in use, the %s goes from %d to search position",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
        setup_move_to_new_workshop_position(creatng, room, 1);
        break;
    }
    case 4:
    {
        struct Coord3d pos;
        pos.x.val = subtile_coord_center(cctrl->byte_9C);
        pos.y.val = subtile_coord_center(cctrl->byte_9D);
        if (creature_turn_to_face(creatng, &pos) < 56)
        {
            cctrl->byte_9A = 5;
            cctrl->byte_9B = 75;
        }
        break;
    }
    case 5:
    default:
        cctrl->byte_9B--;
        if (cctrl->byte_9B <= 0)
        {
            SYNCDBG(9,"Room %s move counter %d, the %s keeps moving in state %d",room_code_name(room->kind),(int)cctrl->byte_9B,thing_model_name(creatng),(int)cctrl->byte_9A);
            setup_move_to_new_workshop_position(creatng, room, 1);
        } else
        if ((cctrl->byte_9B % 8) == 0) {
            set_creature_instance(creatng, CrInst_SWING_WEAPON_SWORD, 1, 0, 0);
        }
        break;
    }
    return 1;
}
long creature_tunnel_to(struct Thing *creatng, struct Coord3d *pos, short speed)
{
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(creatng);
    SYNCDBG(6,"Move %s from (%d,%d) to (%d,%d) with speed %d",thing_model_name(creatng),(int)creatng->mappos.x.stl.num,(int)creatng->mappos.y.stl.num,(int)pos->x.stl.num,(int)pos->y.stl.num,(int)speed);
    //return _DK_creature_tunnel_to(creatng, pos, a3);
    long i;
    cctrl->navi.field_19[0] = 0;
    if (get_2d_box_distance(&creatng->mappos, pos) <= 32)
    {
        // We've reached the destination
        creature_set_speed(creatng, 0);
        return 1;
    }
    i = cctrl->party.long_8B;
    if ((i > 0) && (i < LONG_MAX))
    {
        cctrl->party.long_8B++;
    }
    if ((pos->x.val != cctrl->navi.pos_final.x.val)
     || (pos->y.val != cctrl->navi.pos_final.y.val)
     || (pos->z.val != cctrl->navi.pos_final.z.val))
    {
        pos->z.val = get_thing_height_at(creatng, pos);
        initialise_wallhugging_path_from_to(&cctrl->navi, &creatng->mappos, pos);
    }
    long tnlret;
    tnlret = get_next_position_and_angle_required_to_tunnel_creature_to(creatng, pos, cctrl->party.byte_8F);
    if (tnlret == 2)
    {
        i = cctrl->navi.field_15;
        if (cctrl->navi.field_17 != i)
        {
            cctrl->navi.field_17 = i;
        } else
        if (cctrl->instance_id == CrInst_NULL)
        {
            set_creature_instance(creatng, CrInst_TUNNEL, 0, 0, 0);
        }
    }
    MapCoordDelta dist;
    dist = get_2d_distance(&creatng->mappos, &cctrl->navi.pos_next);
    if (dist <= 16)
    {
        creature_turn_to_face_angle(creatng, cctrl->navi.field_D);
        creature_set_speed(creatng, 0);
        return 0;
    }
    if (dist > 768)
    {
        ERRORLOG("Move %s index %d to (%d,%d) reset - wallhug distance %d too large",thing_model_name(creatng),(int)creatng->index,(int)pos->x.stl.num,(int)pos->y.stl.num,(int)dist);
        clear_wallhugging_path(&cctrl->navi);
        creature_set_speed(creatng, speed);
        return 0;
    }
    if (creature_turn_to_face(creatng, &cctrl->navi.pos_next))
    {
        creature_set_speed(creatng, 0);
        return 0;
    }
    cctrl->moveaccel.x.val = cctrl->navi.pos_next.x.val - (MapCoordDelta)creatng->mappos.x.val;
    cctrl->moveaccel.y.val = cctrl->navi.pos_next.y.val - (MapCoordDelta)creatng->mappos.y.val;
    cctrl->moveaccel.z.val = 0;
    cctrl->flgfield_2 |= 0x01;
    creature_set_speed(creatng, min(speed,dist));
    return 0;
}