Exemple #1
0
TileResolver::TileResolver( void* pPhysicMap )
{
	m_pPhysicMap = pPhysicMap;
	m_nLoaded = 0;
	m_nStrategyId = 0;
	m_pTileLoader = new TileLoader((void*)this);
	cthread();
}
Exemple #2
0
TileResolver::TileResolver()
{
	m_pPhysicMap = NULL;
	m_nLoaded = 0;
	m_nStrategyId = 0;
	m_pTileLoader = new TileLoader((void*)this);
	m_MapType = TileResolver::Map_Hyber;
	cthread();
}