bool textui_get_curse(struct curse **choice, struct object *obj) { struct curse *curse = curse_menu(obj); if (curse != NULL) { *choice = curse; return true; } return false; }
bool textui_get_curse(int *choice, struct object *obj) { int curse = curse_menu(obj); if (curse) { *choice = curse; return true; } return false; }
bool textui_get_curse(int *choice, struct object *obj, char *dice_string) { int curse = curse_menu(obj, dice_string); if (curse) { *choice = curse; return true; } return false; }