void move_display (unsigned short pos) { if (!on_board (pos)) { return; } while ((unsigned) I (pos) >= REAL_MAX_X) { cursor_pos = EAST (cursor_pos); cursor_updated (); } while ((unsigned) I (pos) < REAL_MIN_X) { cursor_pos = WEST (cursor_pos); cursor_updated (); } while ((unsigned) J (pos) >= REAL_MAX_Y) { cursor_pos = SOUTH (cursor_pos); cursor_updated (); } while ((unsigned) J (pos) < REAL_MIN_Y) { cursor_pos = NORTH (cursor_pos); cursor_updated (); } }
void TimeLineWidget::mouseDoubleClickEvent(QMouseEvent* ev) { ev->accept(); cursor_->setPos(QPointF(mapToScene(ev->pos()).x(), 0.)); cursor_updated(); }
void draw_screen_display (void) { #if LCD_DEPTH > 1 int saved_fg = rb->lcd_get_foreground (); int saved_bg = rb->lcd_get_background (); #endif int saved_drmode = rb->lcd_get_drawmode (); if (cursor_pos != last_cursor_pos || intersection_size != last_int_size) { cursor_updated (); } #if LCD_DEPTH > 1 rb->lcd_set_backdrop (NULL); rb->lcd_set_foreground (BOARD_COLOR); rb->lcd_set_background (BACKGROUND_COLOR); rb->lcd_set_drawmode (DRMODE_SOLID); #else rb->lcd_set_drawmode (DRMODE_SOLID + DRMODE_INVERSEVID); #endif rb->lcd_clear_display (); rb->lcd_fillrect (pixel_x (POS (MIN_X, MIN_Y)), pixel_y (POS (MIN_X, MIN_Y)), (MAX_X - MIN_X) * intersection_size, (MAX_Y - MIN_Y) * intersection_size); #if LCD_DEPTH > 1 rb->lcd_set_foreground (LINE_COLOR); #else rb->lcd_set_drawmode (DRMODE_SOLID); #endif unsigned int i; for (i = MIN_Y; i < MAX_Y; ++i) { rb->lcd_hline (pixel_x (POS (MIN_X, i)) + LINE_OFFSET + extend_l, pixel_x (POS (MAX_X - 1, i)) + LINE_OFFSET + extend_r, pixel_y (POS (MIN_X, i)) + LINE_OFFSET); } for (i = MIN_X; i < MAX_X; ++i) { rb->lcd_vline (pixel_x (POS (i, MIN_Y)) + LINE_OFFSET, pixel_y (POS (i, MIN_Y)) + LINE_OFFSET + extend_t, pixel_y (POS (i, MAX_Y - 1)) + LINE_OFFSET + extend_b); } draw_all_hoshi (); draw_all_stones (); draw_cursor (cursor_pos); if (draw_variations) { mark_child_variations_sgf (); } draw_all_marks (); draw_footer (); rb->lcd_update (); #if LCD_DEPTH > 1 rb->lcd_set_foreground (saved_fg); rb->lcd_set_background (saved_bg); #endif rb->lcd_set_drawmode (saved_drmode); }