D3DXVECTOR3 CGameObject::GetUp() { //게임 객체를 로컬 y-축 벡터를 반환한다. D3DXVECTOR3 d3dxvUp(m_d3dxmtxWorld._21, m_d3dxmtxWorld._22, m_d3dxmtxWorld._23); D3DXVec3Normalize(&d3dxvUp, &d3dxvUp); return(d3dxvUp); }
const D3DXVECTOR3* CObject::GetUp() { D3DXVECTOR3 d3dxvUp(m_d3dxmtxWorld->_21, m_d3dxmtxWorld->_22, m_d3dxmtxWorld->_23); D3DXVec3Normalize(&d3dxvUp, &d3dxvUp); return &d3dxvUp; }