Exemple #1
0
void CPHFracturesHolder::PhTune(dBodyID body)
{
	//iterate through all body's joints and set joints feedbacks where is not already set
	//contact feedbacks stored in global storage - ContactFeedBacks wich cleared on each step
	//breacable joints already has their feedbacks, 
	//feedbacks for rest noncontact joints stored in m_feedbacks in runtime in this function and
	//and killed by destructor

	//int dBodyGetNumJoints (dBodyID b);
	//dJointID dBodyGetJoint (dBodyID, int index);
	//dJointGetType
	//dJointTypeContact

	int num=dBodyGetNumJoints(body);
	for(int i=0;i<num;++i)
	{
		dJointID joint=dBodyGetJoint(body,i);

		if(dJointGetType(joint)==dJointTypeContact)
		{
			dJointSetFeedback(joint,ContactFeedBacks.add());
		}
		else
		{
			CPHJoint* ph_joint=(CPHJoint*)dJointGetData(joint);
			if(!(ph_joint&&ph_joint->JointDestroyInfo())) dJointSetFeedback(joint,ContactFeedBacks.add());
			//if(!dJointGetFeedback(joint))
			//{
			//	m_feedbacks.push_back(dJointFeedback());
			//	dJointSetFeedback(joint,&m_feedbacks.back());
			//}
		}
	}

}
Exemple #2
0
static dJointID find_shared_joint(dBodyID body1, dBodyID body2)
{
    dJointID joint = 0;

    if (body1 == 0)
    {
        if (body2 == 0)
            return 0;
        else
            return find_shared_joint(body2, body1);
    }
    else
    {
        int i, n = dBodyGetNumJoints(body1);

        for (i = 0; i < n; ++i)
            if ((joint = dBodyGetJoint(body1, i)))
            {
                if (dJointGetBody(joint, 0) == body2 ||
                    dJointGetBody(joint, 1) == body2) return joint;
            }

        return 0;
    }
}
Exemple #3
0
		Joint* internal_getCommonJoint(dBodyID body0, dBodyID body1)
		{
			// First we need to find the ODE joint connecting the bodies
			// (it would be ideal if ODE included this functionality...).
			// We only need to check one of the bodies' ODE joints
			// because it is assumed here that the two bodies are
			// connected, thus they should have a common ODE joint.
			int numJoints0 = dBodyGetNumJoints(body0);
			dJointID theJoint = 0;

			// Loop through body0's ODE joints.
			int i = 0;
			for (i = 0; i < numJoints0; ++i)
			{
				dJointID currentJoint = dBodyGetJoint(body0, i);
				dBodyID jointBody0 = dJointGetBody(currentJoint, 0);
				dBodyID jointBody1 = dJointGetBody(currentJoint, 1);

				if ((jointBody0 == body0 && jointBody1 == body1) ||
					(jointBody0 == body1 && jointBody1 == body0))
				{
					// This is the ODE joint connecting the two bodies.
					// Note that if the two bodies are connected by multiple
					// Joints, the behavior is undefined.
					theJoint = currentJoint;
				}
			}

			// Make sure the ODE joint was actually found.  This should
			// be guaranteed.
			assert(theJoint);

			// Now return the associated OPAL Joint.
			return (Joint*) dJointGetData(theJoint);
		}
Exemple #4
0
void BoxObstacle::remove() {
	dGeomDestroy(boxGeom_);
	if (box_ != 0) {
		for(int i=0; i< dBodyGetNumJoints(box_); i++) {
			dJointDestroy(dBodyGetJoint(box_, i));
		}
		dBodyDestroy(box_);
	}
}
Exemple #5
0
bool HasContact(dBodyID a)
{
  if(a == 0) return false;
  int n = dBodyGetNumJoints (a);
  for(int i=0;i<n;i++) {
    dJointID j=dBodyGetJoint (a,i);
    if(dJointGetType(j)==dJointTypeContact) return true;
  }
  return false;
}
	virtual void PhTune(dReal step)
	{
		InitValues();
		int num=dBodyGetNumJoints(m_body);
		for(int i=0;i<num;++i)
		{
			dJointID joint=dBodyGetJoint(m_body,i);

			if(dJointGetType(joint)==dJointTypeContact)
			{
				dJointSetFeedback(joint,ContactFeedBacks.add());
			}
		}
	}
Exemple #7
0
bool HasContact(dBodyID a,dBodyID b)
{
  if(a == 0 && b == 0) return false; //two environments
  if(a == 0) Swap(a,b);
  int n = dBodyGetNumJoints (a);
  for(int i=0;i<n;i++) {
    dJointID j=dBodyGetJoint (a,i);
    if(dJointGetType(j)==dJointTypeContact) {
      dBodyID j0=dJointGetBody(j,0);
      dBodyID j1=dJointGetBody(j,1);
      if(j0 == b || j1 == b) return true;
    }
  }
  return false;
}
	virtual void PhDataUpdate(dReal step)
	{
		int num=dBodyGetNumJoints(m_body);
		for(int i=0;i<num;i++)
		{
			dJointID joint=dBodyGetJoint(m_body,i);
			if(dJointGetType(joint)==dJointTypeContact)
			{
				dJointFeedback* feedback=dJointGetFeedback(joint);
				R_ASSERT2(feedback,"Feedback was not set!!!");
				dxJoint* b_joint=(dxJoint*) joint;
				dBodyID other_body=b_joint->node[1].body;
				bool b_body_second=(b_joint->node[1].body==m_body);
				dReal* self_force=feedback->f1;
				dReal* self_torque=feedback->t1;
				dReal* othrers_force=feedback->f2;
				dReal* othrers_torque=feedback->t2;
				if(b_body_second)
				{
					other_body=b_joint->node[0].body;
					self_force=feedback->f2;
					self_torque=feedback->t2;
					othrers_force=feedback->f1;
					othrers_torque=feedback->t1;
				}

				save_max(m_max_force_self,_sqrt(dDOT( self_force,self_force)));
				save_max(m_max_torque_self,_sqrt(dDOT( self_torque,self_torque)));
				save_max(m_max_force_self_y,_abs(self_force[1]));
				save_max(m_max_force_self_sd,_sqrt(self_force[0]*self_force[0]+self_force[2]*self_force[2]));
				if(other_body)
				{
					dVector3 shoulder;dVectorSub(shoulder,dJointGetPositionContact(joint),dBodyGetPosition(other_body));
					dReal shoulder_lenght=_sqrt(dDOT(shoulder,shoulder));

					save_max(m_max_force_others,_sqrt(dDOT( othrers_force,othrers_force)));
					if(!fis_zero(shoulder_lenght)) 
						save_max(m_max_torque_others,_sqrt(dDOT( othrers_torque,othrers_torque))/shoulder_lenght);
				}
			}
		}
	}
static void drawGeom(dGeomID geomID)
{
//	printf("1%lu", (uint64_t)geomID);
    int gclass = dGeomGetClass(geomID);
//	printf("2\n");
    const dReal *pos = NULL;
    const dReal *rot = NULL;
    bool canDrawJoints = false;

    ODEUserObject* userObj = (ODEUserObject*)dGeomGetData(geomID);
    if (nullptr != userObj) {
        dsSetColorAlpha(1, 1, 1, 1);
//        printf("%f %f %f %f\n", userObj->colorVec[0], userObj->colorVec[1], userObj->colorVec[2], userObj->colorVec[3]);
        dsSetTexture (userObj->textureNum);
        dsSetColorAlpha(userObj->m_colorVec[0], userObj->m_colorVec[1], userObj->m_colorVec[2], userObj->m_colorVec[3]);
    } else {
        dsSetColorAlpha(1, 1, 0, 1);
        dsSetTexture (DS_WOOD);
    }

    switch (gclass) {
        case dSphereClass:
			if (nullptr != userObj && userObj->visible) {
				pos = dGeomGetPosition(geomID);
				rot = dGeomGetRotation(geomID);
				dsDrawSphere(pos, rot, dGeomSphereGetRadius(geomID));
			}
            canDrawJoints = true;
            break;
        case dBoxClass:
        {
			if (nullptr != userObj && userObj->visible) {
				pos = dGeomGetPosition(geomID);
				rot = dGeomGetRotation(geomID);
				dVector3 lengths;
				dGeomBoxGetLengths(geomID, lengths);
				dsDrawBox(pos, rot, lengths);
			}
            canDrawJoints = true;
            break;
        }
        case dCylinderClass:
        {
			if (nullptr != userObj && userObj->visible) {
				pos = dGeomGetPosition(geomID);
				rot = dGeomGetRotation(geomID);
				dReal length;
				dReal radius;
                dGeomCylinderGetParams(geomID, &radius, &length);
                dsDrawCylinder(pos, rot, length, radius);
			}
            canDrawJoints = true;
            break;
        }

        default:
			break;
    }
//	printf("class: %d\n", gclass);

    if (canDrawJoints) {
#ifdef DRAW_JOINTS_TOO
        dBodyID body = dGeomGetBody(geomID);
        int numJoints = dBodyGetNumJoints(body);
        for (int i = 0; i < numJoints; ++i)
        {
			dJointID joint = dBodyGetJoint(body, i);
			int jointClass = dJointGetType(joint);
			switch (jointClass)
			{
				case dJointTypeHinge:
				{
					dVector3 a11;
					dBodyID body1 = dJointGetBody(joint, 0);
					dBodyID body2 = dJointGetBody(joint, 1);

					if (body1 && body2) {
						const dReal* bodyPos1 =  dBodyGetPosition(body1);
						const dReal* bodyPos2 =  dBodyGetPosition(body2);
						dJointGetHingeAnchor(joint, a11);

						dsSetColor(1, 0, 0);
						dsDrawLine(a11, bodyPos1);
						dsDrawLine(a11, bodyPos2);

						dsSetColor(0, 1, 0);
						dsDrawLine(bodyPos1, bodyPos2);
					}
				}
			}
        }
#endif
    }
}
Int32 PhysicsBody::getNumJoints(void) const
{
    return dBodyGetNumJoints(_BodyID);
}
Exemple #11
0
/**
 *	This method updates the position and orientation of the grabbed
 *	object and all connected objects. If the grabbed object has
 *	no connections to other objects (via joints) the method simply
 *	applies the passed position and orientation to the grabbed object.
 *	Otherwise the calculation of the new transformation takes place in
 *	two steps:
 *	First the orientational difference between the grabbed object and
 *	and the passed orientation is calculated and applied to the object
 *	as torque. Then a simulation-step takes place, where the timestep
 *	is set to 0.5, what should leed to the half orientation correction.
 *	After the simulation step the objects velocities are set to zero.
 *	In the second step the difference of the objects position and the
 *	passed one are calculated and applied to the object as force. Like
 *	in step one a simulation-step with dt=0.5 takes place and the
 *	velocities are set to zero again.
 *	After the computation of the new transformations, the method iterates
 *	over all objects, which are grabbed or are linked with the grabbed
 *	object and copies their transformation from the ODE-representation
 *	to the Entity-members.
 *	At last the method calls the checkConstraints-method of all currently
 *	used joints, so that the joints can be activated or deactivated.
 *	@param position: position of the manipulating object
 *	@param orientation: orientation of the manipulating object
 */
TransformationData JointInteraction::update(TransformationData trans)
{
	if (!isInitialized)
		init();

	gmtl::AxisAnglef AxAng;
	gmtl::Vec3f diff;
	dQuaternion quat;

	userTrans.position = trans.position;
	userTrans.orientation = trans.orientation;

	if (!isGrabbing)
		return identityTransformation();

	int numJoints = dBodyGetNumJoints(grabbedObject->body);
	if (!numJoints)
	{ // Simple code for objects without Joints
		convert(quat, userTrans.orientation);
		dBodySetPosition(grabbedObject->body, userTrans.position[0], userTrans.position[1], userTrans.position[2]);
		dBodySetQuaternion(grabbedObject->body, quat);
	}
	else
	{ // Code for object with Joints
		TransformationData objectTrans;
		gmtl::Quatf rotation;
		gmtl::Vec3f force, torque;

		const dReal* pos = dBodyGetPosition(grabbedObject->body);
		const dReal* rot = dBodyGetQuaternion(grabbedObject->body);

		convert(objectTrans.position, pos);
		convert(objectTrans.orientation, rot);

// TODO: move this code to manipulationTerminationModel
		// ungrab object if distance is too high
// 		diff = userTrans.position - objectTrans.position;
// 		if (gmtl::length(diff) > maxDist)
// 		{
// 			printf("JointInteraction::update(): distance %f too high!\n", gmtl::length(diff));
// 			ungrab();
// 			return identityTransformation();
// 		} // if

// STEP 1: apply Torque
		// calculate Torque = angular offset from object orientation to current orientation
		rotation = userTrans.orientation;
		rotation *= invert(objectTrans.orientation);
		gmtl::set(AxAng, rotation);
		torque[0] = AxAng[0]*AxAng[1];  // rotAngle*rotX
		torque[1] = AxAng[0]*AxAng[2];  // rotAngle*rotY
		torque[2] = AxAng[0]*AxAng[3];  // rotAngle*rotZ

// TODO: move this code to manipulationTerminationModel
		// ungrab object if angular distance is too high
// 		if (gmtl::length(torque) > maxRotDist)
// 		{
// 			printf("JointInteraction::update(): rotation %f too high!\n", gmtl::length(torque));
// 			ungrab();
// 			return identityTransformation();
// 		} // if

		// create a Ball Joint to adjust orientation without changing the position
		dJointID universalJoint = dJointCreateBall(world, 0);
		dJointAttach(universalJoint, grabbedObject->body, 0);
		dJointSetBallAnchor(universalJoint, pos[0], pos[1], pos[2]);

//		printf("Torque = %f %f %f\n", torque[0], torque[1], torque[2]);
/***
 * old way --> is very instable due to high timestep!!!
 ***
 *		dBodySetTorque(grabbedObject->body, torque[0], torque[1], torque[2]);
 * // Half way to destination
 *		dWorldStep(world, 0.5);
 **/
		// take some simulation-steps for adjusting object's orientation
		for (int i=0; i < stepsPerFrame; i++)
		{
			dBodySetTorque(grabbedObject->body, torque[0], torque[1], torque[2]);
			dWorldStep(world, 1.0f/stepsPerFrame);
		} // for

		dJointDestroy(universalJoint);

// Reset speed and angular velocity to 0
		dBodySetLinearVel(grabbedObject->body, 0, 0, 0);
		dBodySetAngularVel(grabbedObject->body, 0, 0, 0);

// STEP 2: apply force into wanted direction
		// calculate Force = vector from object position to current position
		force = (userTrans.position - objectTrans.position);

//		printf("Force = %f %f %f\n", force[0], force[1], force[2]);
/***
 * old way --> is very instable due to high timestep!!!
 ***
 *		dBodySetForce(grabbedObject->body, force[0], force[1], force[2]);
 * // Half way to destination
 *		dWorldStep(world, 0.5);
 **/
		// take some simulation-steps for adjusting object's position
		for (int i=0; i < stepsPerFrame; i++)
		{
			dBodySetForce(grabbedObject->body, force[0], force[1], force[2]);
			dWorldStep(world, 1.0f/stepsPerFrame);
		} // for

// Reset speed and angular velocity to 0
		dBodySetLinearVel(grabbedObject->body, 0, 0, 0);
		dBodySetAngularVel(grabbedObject->body, 0, 0, 0);
	}

// Get position and Orientation from simulated object
	TransformationData newTransform = identityTransformation();
	const dReal* pos = dBodyGetPosition(grabbedObject->body);
	const dReal* rot = dBodyGetQuaternion(grabbedObject->body);

	convert(newTransform.orientation, rot);
	convert(newTransform.position, pos);

// Get position and Orientation from simulated objects
	std::map<int, ODEObject*>::iterator it = linkedObjMap.begin();
	ODEObject* object;
	TransformationData linkedObjectTrans = identityTransformation();
	while (it != linkedObjMap.end())
	{
		object = linkedObjMap[(*it).first];
		if (object != grabbedObject)
		{
			linkedObjectTrans = object->entity->getWorldTransformation();
			const dReal* pos1 = dBodyGetPosition(object->body);
			const dReal* rot1 = dBodyGetQuaternion(object->body);

			convert (linkedObjectTrans.orientation, rot1);
			convert (linkedObjectTrans.position, pos1);

			linkedObjPipes[it->first]->push_back(linkedObjectTrans);
// 			gmtl::set(AxAng, newRot);

/*			object->entity->setTranslation(pos1[0], pos1[1], pos1[2]);
			object->entity->setRotation(AxAng[1], AxAng[2], AxAng[3], AxAng[0]);*/
// 			assert(false);
// 			object->entity->setEnvironmentTransformation(linkedObjectTrans);
// 			object->entity->update();
		} // if
		++it;
	} // while

// Update angles in HingeJoints and check joint-constraints
	HingeJoint* hinge;
	for (int i=0; i < (int)attachedJoints.size(); i++)
	{
		hinge = dynamic_cast<HingeJoint*>(attachedJoints[i]);
		if (hinge)
			hinge->checkAngles();

		assert(attachedJoints[i]);
		attachedJoints[i]->checkConstraints();
	} // for

	TransformationData result;
	multiply(result, newTransform, deltaTrans);

	TransformationPipe* pipe = linkedObjPipes[grabbedObject->entity->getEnvironmentBasedId()];
	if (pipe)
		pipe->push_back(result);
	else
		printd(WARNING, "JointInteraction::update(): Could not find Pipe for manipulated Object!\n");

	return newTransform;
} // update
Exemple #12
0
//#define DBG_BREAK
bool CPHFracture::Update(CPHElement* element)
{

	////itterate through impacts & calculate 
	dBodyID body=element->get_body();
	//const Fvector& v_bodyvel=*((Fvector*)dBodyGetLinearVel(body));
	CPHFracturesHolder* holder=element->FracturesHolder();
	PH_IMPACT_STORAGE&	impacts=holder->Impacts();
	
	Fvector second_part_force,first_part_force,second_part_torque,first_part_torque;
	second_part_force.set(0.f,0.f,0.f);
	first_part_force.set(0.f,0.f,0.f);
	second_part_torque.set(0.f,0.f,0.f);
	first_part_torque.set(0.f,0.f,0.f);

	//const Fvector& body_local_pos=element->local_mass_Center();
	const Fvector& body_global_pos=*(const Fvector*)dBodyGetPosition(body);
	Fvector body_to_first, body_to_second;
	body_to_first.set(*((const Fvector*)m_firstM.c));//,body_local_pos
	body_to_second.set(*((const Fvector*)m_secondM.c));//,body_local_pos
	//float body_to_first_smag=body_to_first.square_magnitude();
	//float body_to_second_smag=body_to_second.square_magnitude();
	int num=dBodyGetNumJoints(body);
	for(int i=0;i<num;i++)
	{

		bool applied_to_second=false;
		dJointID joint=dBodyGetJoint(body,i);
		dJointFeedback* feedback=dJointGetFeedback(joint);
		VERIFY2(feedback,"Feedback was not set!!!");
		dxJoint* b_joint=(dxJoint*) joint;
		bool b_body_second=(b_joint->node[1].body==body);
		Fvector joint_position;
		if(dJointGetType(joint)==dJointTypeContact)
		{
			dxJointContact* c_joint=(dxJointContact*)joint;
			dGeomID first_geom=c_joint->contact.geom.g1;
			dGeomID second_geom=c_joint->contact.geom.g2;
			joint_position.set(*(Fvector*)c_joint->contact.geom.pos);
			if(dGeomGetClass(first_geom)==dGeomTransformClass)
			{
				first_geom=dGeomTransformGetGeom(first_geom);
			}
			if(dGeomGetClass(second_geom)==dGeomTransformClass)
			{
				second_geom=dGeomTransformGetGeom(second_geom);
			}
			dxGeomUserData* UserData;
			UserData=dGeomGetUserData(first_geom);
			if(UserData)
			{
				u16 el_position=UserData->element_position;
				//define if the contact applied to second part;
				if(el_position<element->numberOfGeoms()&&
					el_position>=m_start_geom_num&&
					el_position<m_end_geom_num&&
					first_geom==element->Geom(el_position)->geometry()
					) applied_to_second=true;
			}
			UserData=dGeomGetUserData(second_geom);
			if(UserData)
			{
				u16 el_position=UserData->element_position;
				if(el_position<element->numberOfGeoms()&&
					el_position>=m_start_geom_num&&
					el_position<m_end_geom_num&&
					second_geom==element->Geom(el_position)->geometry()
					) applied_to_second=true;
			}

		}
		else
		{
			CPHJoint* J	= (CPHJoint*) dJointGetData(joint);
			if(!J)continue;//hack..
			J->PSecondElement()->InterpolateGlobalPosition(&joint_position);
			CODEGeom* root_geom=J->RootGeom();
			if(root_geom)
			{
				u16 el_position=root_geom->element_position();
				if(element==J->PFirst_element()&&
					el_position<element->numberOfGeoms()&&
					el_position>=m_start_geom_num&&
					el_position<m_end_geom_num
					) applied_to_second=true;
			}
		}
		//accomulate forces applied by joints to first and second parts
		Fvector body_to_joint;
		body_to_joint.sub(joint_position,body_global_pos);
		if(applied_to_second)
		{
			Fvector shoulder;
			shoulder.sub(body_to_joint,body_to_second);
			if(b_body_second)
			{

				Fvector joint_force;
				joint_force.set(*(const Fvector*)feedback->f2);
				second_part_force.add(joint_force);
				Fvector torque;
				torque.crossproduct(shoulder,joint_force);
				second_part_torque.add(torque);

			}
			else
			{

				Fvector joint_force;
				joint_force.set(*(const Fvector*)feedback->f1);
				second_part_force.add(joint_force);

				Fvector torque;
				torque.crossproduct(shoulder,joint_force);
				second_part_torque.add(torque);
			}
		}
		else
		{
			Fvector shoulder;
			shoulder.sub(body_to_joint,body_to_first);
			if(b_body_second)
			{

				Fvector joint_force;
				joint_force.set(*(const Fvector*)feedback->f2);
				first_part_force.add(joint_force);
				Fvector torque;
				torque.crossproduct(shoulder,joint_force);
				first_part_torque.add(torque);
			}
			else
			{
				Fvector joint_force;
				joint_force.set(*(const Fvector*)feedback->f1);
				first_part_force.add(joint_force);
				Fvector torque;
				torque.crossproduct(shoulder,joint_force);
				first_part_torque.add(torque);
			}
		}

	}

	PH_IMPACT_I i_i=impacts.begin(),i_e=impacts.end();
	for(;i_i!=i_e;i_i++)
	{
		u16 geom = i_i->geom;

		if((geom>=m_start_geom_num&&geom<m_end_geom_num))
		{
			Fvector force;
			force.set(i_i->force);
			force.mul(ph_console::phRigidBreakWeaponFactor);
			Fvector second_to_point;
			second_to_point.sub(body_to_second,i_i->point);
			//force.mul(30.f);
			second_part_force.add(force);
			Fvector torque;
			torque.crossproduct(second_to_point,force);
			second_part_torque.add(torque);
		}
		else
		{
			Fvector force;
			force.set(i_i->force);
			Fvector first_to_point;
			first_to_point.sub(body_to_first,i_i->point);
			//force.mul(4.f);
			first_part_force.add(force);
			Fvector torque;
			torque.crossproduct(first_to_point,force);
			second_part_torque.add(torque);
		}
	}
	Fvector gravity_force;
	gravity_force.set(0.f,-ph_world->Gravity()*m_firstM.mass,0.f);
	first_part_force.add(gravity_force);
	second_part_force.add(gravity_force);
	dMatrix3 glI1,glI2,glInvI,tmp;	

	// compute inertia tensors in global frame
	dMULTIPLY2_333 (tmp,body->invI,body->R);
	dMULTIPLY0_333 (glInvI,body->R,tmp);

	dMULTIPLY2_333 (tmp,m_firstM.I,body->R);
	dMULTIPLY0_333 (glI1,body->R,tmp);

	dMULTIPLY2_333 (tmp,m_secondM.I,body->R);
	dMULTIPLY0_333 (glI2,body->R,tmp);
	//both parts have eqiual start angular vel same as have body so we ignore it

	//compute breaking torque
	///break_torque=glI2*glInvI*first_part_torque-glI1*glInvI*second_part_torque+crossproduct(second_in_bone,second_part_force)-crossproduct(first_in_bone,first_part_force)
	Fvector break_torque,vtemp;

	dMULTIPLY0_331 ((float*)&break_torque,glInvI,(float*)&first_part_torque);
	dMULTIPLY0_331 ((float*)&break_torque,glI2,(float*)&break_torque);

	dMULTIPLY0_331 ((float*)&vtemp,glInvI,(float*)&second_part_torque);
	dMULTIPLY0_331 ((float*)&vtemp,glI1,(float*)&vtemp);
	break_torque.sub(vtemp);

	//Fvector first_in_bone,second_in_bone;
	//first_in_bone.sub(*((const Fvector*)m_firstM.c),m_pos_in_element);
	//second_in_bone.sub(*((const Fvector*)m_secondM.c),m_pos_in_element);

	//vtemp.crossproduct(second_in_bone,second_part_force);
	//break_torque.add(vtemp);
	//vtemp.crossproduct(first_in_bone,first_part_force);
	//break_torque.sub(vtemp);
#ifdef DBG_BREAK		
	float btm_dbg=break_torque.magnitude()*ph_console::phBreakCommonFactor/torque_factor;
#endif
	if(break_torque.magnitude()*ph_console::phBreakCommonFactor>m_break_torque*torque_factor)
	{
		//m_break_torque.set(second_part_torque);
		m_pos_in_element.set(second_part_force);
		m_break_force=second_part_torque.x;
		m_break_torque=second_part_torque.y;
		m_add_torque_z=second_part_torque.z;
		m_breaked=true;
#ifndef DBG_BREAK		
		return m_breaked;
#endif
	}

	Fvector break_force;//=1/(m1+m2)*(F1*m2-F2*m1)+r2xT2/(r2^2)-r1xT1/(r1^2)
	break_force.set(first_part_force);
	break_force.mul(m_secondM.mass);
	vtemp.set(second_part_force);
	vtemp.mul(m_firstM.mass);
	break_force.sub(vtemp);
	break_force.mul(1.f/element->getMass());//element->getMass()//body->mass.mass
	
	//vtemp.crossproduct(second_in_bone,second_part_torque);
	//break_force.add(vtemp);
	//vtemp.crossproduct(first_in_bone,first_part_torque);
	//break_force.sub(vtemp);
		
	float bfm=break_force.magnitude()*ph_console::phBreakCommonFactor;

	if(m_break_force<bfm)
	{
		
		second_part_force.mul(bfm/m_break_force);
		m_pos_in_element.set(second_part_force);
		
		//m_pos_in_element.add(break_force);
		m_break_force=second_part_torque.x;
		m_break_torque=second_part_torque.y;
		m_add_torque_z=second_part_torque.z;
		m_breaked=true;
#ifndef DBG_BREAK		
		return m_breaked;
#endif
	}
#ifdef DBG_BREAK
Msg("bone_id %d break_torque - %f(max %f) break_force %f (max %f) breaked %d",m_bone_id,btm_dbg,m_break_torque,bfm,m_break_force,m_breaked);
#endif
	return m_breaked;
}
void doStuff(const std::string & prefix,amarsi::Limbs limb){

	std::ostringstream name;
	name<<prefix<<"_TOE";
	dBodyID toeBody=dWebotsGetBodyFromDEF(name.str().c_str());
	dGeomID toe=dWebotsGetGeomFromDEF(name.str().c_str());
	//std::cerr<<"Get Geom of value "<<toe<<std::endl;
	if(!toe || !toeBody){
		std::cerr<<"Did not found "<<name<<" "<<toe<<" "<<toeBody<<std::endl;
		s_data->disablePhysics();
		return;
	}


	std::ostringstream nameTibia;
	nameTibia<<prefix<<"_FRONT_KNEE";
	dBodyID tibia = dWebotsGetBodyFromDEF(nameTibia.str().c_str());
	if(!tibia){
		std::cerr<<"Did not found "<<nameTibia<<std::endl;
		s_data->disablePhysics();
		return;
	}
	//  std::cerr<<nameTibia<<" "<<tibia<<std::endl;
	int numJoint=dBodyGetNumJoints(tibia);

	std::ostringstream nameFemur;
	nameFemur<<prefix<<"_HIP_SERVO";
	dBodyID femur = dWebotsGetBodyFromDEF(nameFemur.str().c_str());
	if(!femur){
		std::cerr<<"Did not found "<<nameFemur<<std::endl;
		s_data->disablePhysics();
		return;
	}
	for(int i=0;i<numJoint;++i){
		dJointID j=dBodyGetJoint(tibia,i);

		dBodyID b1= dJointGetBody(j,0);
		dBodyID b2= dJointGetBody(j,1);

		dReal pos[4];
		if(b1==femur || b2==femur){
			if(b1==femur)
				dJointGetHingeAnchor2(j,pos);
			else
				dJointGetHingeAnchor(j,pos);
			dVector3 posRel;
			dBodyGetPosRelPoint(tibia,pos[0],pos[1],pos[3],posRel);
			//     std::cerr<<"pos : "<<posRel[0]<<" "<<posRel[1]<<" "<<posRel[2]<<std::endl;
			//     s_data->addKneeJoint(j,limb);
		}

	}

	std::ostringstream nameAnkle;
	nameAnkle<<prefix<<"_ANKLE"<<std::flush;
	dBodyID ankleBody = dWebotsGetBodyFromDEF(nameAnkle.str().c_str());
	dGeomID ankle=dWebotsGetGeomFromDEF(nameAnkle.str().c_str());
	if(!ankle || !ankleBody){
		std::cerr<<"Did not found "<<nameAnkle<<" "<<ankle<<" "
		         <<ankleBody<<std::endl;
		s_data->disablePhysics();
		return;
	}
	insertGeomInMonitored(ankle,limb);
	insertGeomInMonitored(toe,limb);

	s_data->addResettableBody(femur);
	s_data->addResettableBody(tibia);
	s_data->addResettableBody(ankleBody);
	s_data->addResettableBody(toeBody);
}