Vec3f PhysicsHingeJoint::getAnchor2(void)
{
	dVector3 a;
	dJointGetHingeAnchor2(_JointID, a);
	return Vec3f(a[0], a[1], a[2]);
}
void doStuff(const std::string & prefix,amarsi::Limbs limb){

	std::ostringstream name;
	name<<prefix<<"_TOE";
	dBodyID toeBody=dWebotsGetBodyFromDEF(name.str().c_str());
	dGeomID toe=dWebotsGetGeomFromDEF(name.str().c_str());
	//std::cerr<<"Get Geom of value "<<toe<<std::endl;
	if(!toe || !toeBody){
		std::cerr<<"Did not found "<<name<<" "<<toe<<" "<<toeBody<<std::endl;
		s_data->disablePhysics();
		return;
	}


	std::ostringstream nameTibia;
	nameTibia<<prefix<<"_FRONT_KNEE";
	dBodyID tibia = dWebotsGetBodyFromDEF(nameTibia.str().c_str());
	if(!tibia){
		std::cerr<<"Did not found "<<nameTibia<<std::endl;
		s_data->disablePhysics();
		return;
	}
	//  std::cerr<<nameTibia<<" "<<tibia<<std::endl;
	int numJoint=dBodyGetNumJoints(tibia);

	std::ostringstream nameFemur;
	nameFemur<<prefix<<"_HIP_SERVO";
	dBodyID femur = dWebotsGetBodyFromDEF(nameFemur.str().c_str());
	if(!femur){
		std::cerr<<"Did not found "<<nameFemur<<std::endl;
		s_data->disablePhysics();
		return;
	}
	for(int i=0;i<numJoint;++i){
		dJointID j=dBodyGetJoint(tibia,i);

		dBodyID b1= dJointGetBody(j,0);
		dBodyID b2= dJointGetBody(j,1);

		dReal pos[4];
		if(b1==femur || b2==femur){
			if(b1==femur)
				dJointGetHingeAnchor2(j,pos);
			else
				dJointGetHingeAnchor(j,pos);
			dVector3 posRel;
			dBodyGetPosRelPoint(tibia,pos[0],pos[1],pos[3],posRel);
			//     std::cerr<<"pos : "<<posRel[0]<<" "<<posRel[1]<<" "<<posRel[2]<<std::endl;
			//     s_data->addKneeJoint(j,limb);
		}

	}

	std::ostringstream nameAnkle;
	nameAnkle<<prefix<<"_ANKLE"<<std::flush;
	dBodyID ankleBody = dWebotsGetBodyFromDEF(nameAnkle.str().c_str());
	dGeomID ankle=dWebotsGetGeomFromDEF(nameAnkle.str().c_str());
	if(!ankle || !ankleBody){
		std::cerr<<"Did not found "<<nameAnkle<<" "<<ankle<<" "
		         <<ankleBody<<std::endl;
		s_data->disablePhysics();
		return;
	}
	insertGeomInMonitored(ankle,limb);
	insertGeomInMonitored(toe,limb);

	s_data->addResettableBody(femur);
	s_data->addResettableBody(tibia);
	s_data->addResettableBody(ankleBody);
	s_data->addResettableBody(toeBody);
}