void * musikka(){ DARNIT_SOUND *music = d_sound_streamed_load("TowerTown.ogg", 1, 1); //Load an audiophile. d_sound_play(music, 1, 128, 128, 0); //Play la musica. pthread_exit(NULL); }
void soundeffects_init() { s->sfx.sound[SOUND_UPROOT] = d_sound_streamed_load("res/sfx/uproot.ogg", DARNIT_SOUND_PRELOAD, 1); s->sfx.sound[SOUND_HIT] = d_sound_streamed_load("res/sfx/hit.ogg", DARNIT_SOUND_PRELOAD, 1); s->sfx.sound[SOUND_CRUNCH] = d_sound_streamed_load("res/sfx/crunch.ogg", DARNIT_SOUND_PRELOAD, 1); s->sfx.sound[SOUND_SHITLER_WIN] = d_sound_streamed_load("res/sfx/shitler_win.ogg", DARNIT_SOUND_PRELOAD, 1); s->sfx.sound[SOUND_RUMP_WIN] = d_sound_streamed_load("res/sfx/rump_win.ogg", DARNIT_SOUND_PRELOAD, 1); s->sfx.sound[SOUND_DIM_WIN] = d_sound_streamed_load("res/sfx/dim_win.ogg", DARNIT_SOUND_PRELOAD, 1); s->sfx.sound[SOUND_STAHLIN_WIN] = d_sound_streamed_load("res/sfx/stahlin_win.ogg", DARNIT_SOUND_PRELOAD, 1); }
void game_init() { shape_init("models.stz"); model.player=shapesprite_new("player walk", 2); model.gun=shape_load("gun"); model.bullet=shape_load("bullet"); model.grenade=shape_load("grenade"); model.enemy[0]=shape_load("enemy_left"); model.enemy[1]=shape_load("enemy_gunner"); model.enemy[2]=shape_load("enemy_grenadier"); model.enemy[3]=shape_load("tank"); model.enemy_right=shape_load("enemy_right"); model.explosion=shape_load("explosion"); model.flamethrower=shape_load("flamethrower"); model.powerup[0]=shape_load("powerup_hp"); model.powerup[1]=shape_load("powerup_grenades"); sound.explosion=d_sound_streamed_load("explosion.ogg", DARNIT_AUDIO_PRELOAD, DARNIT_AUDIO_STEREO); sound.jump=d_sound_streamed_load("jump.ogg", DARNIT_AUDIO_PRELOAD, DARNIT_AUDIO_STEREO); sound.shoot=d_sound_streamed_load("shoot.ogg", DARNIT_AUDIO_PRELOAD, DARNIT_AUDIO_STEREO); sound.enemy_kill=d_sound_streamed_load("enemy_kill.ogg", DARNIT_AUDIO_PRELOAD, DARNIT_AUDIO_STEREO); sound.powerup=d_sound_streamed_load("powerup.ogg", DARNIT_AUDIO_PRELOAD, DARNIT_AUDIO_STEREO); sound.powerup_small=d_sound_streamed_load("powerup_small.ogg", DARNIT_AUDIO_PRELOAD, DARNIT_AUDIO_STEREO); sound.music=d_sound_tracked_load("music.mod", DARNIT_AUDIO_STREAM, DARNIT_AUDIO_MONO); if(sound.music) d_sound_play(sound.music, 0, 96, 96, 0); grenade_explosion=shape_copy_copy(model.explosion); flamethrower=shape_copy_copy(model.flamethrower); }