Exemple #1
0
void * musikka(){
	
	DARNIT_SOUND *music = d_sound_streamed_load("TowerTown.ogg", 1, 1); 
	//Load an audiophile.
	
	d_sound_play(music, 1, 128, 128, 0); 
	//Play la musica.
	
	pthread_exit(NULL);
}
Exemple #2
0
void soundeffects_init() {
	s->sfx.sound[SOUND_UPROOT] = d_sound_streamed_load("res/sfx/uproot.ogg", DARNIT_SOUND_PRELOAD, 1);
	s->sfx.sound[SOUND_HIT] = d_sound_streamed_load("res/sfx/hit.ogg", DARNIT_SOUND_PRELOAD, 1);
	s->sfx.sound[SOUND_CRUNCH] = d_sound_streamed_load("res/sfx/crunch.ogg", DARNIT_SOUND_PRELOAD, 1);
	s->sfx.sound[SOUND_SHITLER_WIN] = d_sound_streamed_load("res/sfx/shitler_win.ogg", DARNIT_SOUND_PRELOAD, 1);
	s->sfx.sound[SOUND_RUMP_WIN] = d_sound_streamed_load("res/sfx/rump_win.ogg", DARNIT_SOUND_PRELOAD, 1);
	s->sfx.sound[SOUND_DIM_WIN] = d_sound_streamed_load("res/sfx/dim_win.ogg", DARNIT_SOUND_PRELOAD, 1);
	s->sfx.sound[SOUND_STAHLIN_WIN] = d_sound_streamed_load("res/sfx/stahlin_win.ogg", DARNIT_SOUND_PRELOAD, 1);
}
Exemple #3
0
void game_init() {
	shape_init("models.stz");
	model.player=shapesprite_new("player walk", 2);
	model.gun=shape_load("gun");
	model.bullet=shape_load("bullet");
	model.grenade=shape_load("grenade");
	model.enemy[0]=shape_load("enemy_left");
	model.enemy[1]=shape_load("enemy_gunner");
	model.enemy[2]=shape_load("enemy_grenadier");
	model.enemy[3]=shape_load("tank");
	model.enemy_right=shape_load("enemy_right");
	model.explosion=shape_load("explosion");
	model.flamethrower=shape_load("flamethrower");
	model.powerup[0]=shape_load("powerup_hp");
	model.powerup[1]=shape_load("powerup_grenades");
	
	sound.explosion=d_sound_streamed_load("explosion.ogg", DARNIT_AUDIO_PRELOAD, DARNIT_AUDIO_STEREO);
	sound.jump=d_sound_streamed_load("jump.ogg", DARNIT_AUDIO_PRELOAD, DARNIT_AUDIO_STEREO);
	sound.shoot=d_sound_streamed_load("shoot.ogg", DARNIT_AUDIO_PRELOAD, DARNIT_AUDIO_STEREO);
	sound.enemy_kill=d_sound_streamed_load("enemy_kill.ogg", DARNIT_AUDIO_PRELOAD, DARNIT_AUDIO_STEREO);
	sound.powerup=d_sound_streamed_load("powerup.ogg", DARNIT_AUDIO_PRELOAD, DARNIT_AUDIO_STEREO);
	sound.powerup_small=d_sound_streamed_load("powerup_small.ogg", DARNIT_AUDIO_PRELOAD, DARNIT_AUDIO_STEREO);
	
	sound.music=d_sound_tracked_load("music.mod", DARNIT_AUDIO_STREAM, DARNIT_AUDIO_MONO);
	if(sound.music)
		d_sound_play(sound.music, 0, 96, 96, 0);
	
	grenade_explosion=shape_copy_copy(model.explosion);
	flamethrower=shape_copy_copy(model.flamethrower);
}