void CEnemyMeleeAttack::onTick(unsigned int msecs)
	{
		//BaseSubsystems::Log::Debug(std::to_string(_count)+" - "+_entity->getName() + " Acumulando tiempo de ataque: "+std::to_string(_timeAcum)+" / "+std::to_string(_timeBetweenAttacks));
		_timeAcum += msecs;
		if(canDoDamage())
		{
			Vector3 dir = _target->getPosition() - _entity->getPosition();

			if( dir.squaredLength() <= _maxDist2)
			{
				Vector3 offsetPos = _entity->getPosition();
				offsetPos.y += _upOffset;
				CEntity* ent;

				Vector3 collisionPoint;

				if (_target->getTag() == "player")
				{
					ent = Physics::CServer::getSingletonPtr()->raycastSimple(offsetPos, dir, _maxDist ,Physics::CollisionGroup::ePlayer,collisionPoint);

					if (ent)
					{
						ApplyDamage(ent);

						//Instanciamos la chispa en el punto de colision
						CEntityFactory::getSingletonPtr()->createEntityByType("ChispaDanhoPlayer", collisionPoint, _entity->getMap());
						damageEnemy(collisionPoint);
					
					}

				}
				else if (_target->getTag() == "enemy")
				{
					std::vector<Vector3> pointsCollision;
					Physics::FilterMask mask = Physics::FilterMask(Physics::FilterMask::eEnemyTMask |Physics::FilterMask::eEnemyVMask);
					std::vector<Logic::CEntity*> vecLEnt = Physics::CServer::getSingletonPtr()->raycastMultiple(offsetPos, dir, _maxDist, 64, mask,pointsCollision);
					
					for (int i = 0; i < vecLEnt.size(); ++i)
					{
						if (vecLEnt.at(i)->getEntityID() == _targetID)
						{
							ApplyDamage(vecLEnt.at(i));

							//Generamos particula de choque
							CEntityFactory::getSingletonPtr()->createEntityByType("ChispaDanhoEnemy", pointsCollision.at(i), _entity->getMap());
							break;
						}
					}
				}
			}
		}

	}//tick
void test_KillAnEnemy()
{
    freeAllEnemies();
    createTestEnemy();
    damageEnemy(INT_BASIC_HEALTH, getNumberOfEnemies(), INT_TYPE);
}