void DarkGDK ( void ) { dbSyncOn ( ); dbSyncRate ( 60 ); dbDisableEscapeKey(); SetCurrentDirectory("GameContents"); dbSetWindowTitle("Gaming Level"); int xCord = 0; int yCord = 0; int direction = 2; //up = 1, down = 2, left = 3, right = 4; int finished = 0; //Used to state whether the game has ended house.setWorld("stage1",xCord,yCord); dbColorBackdrop(dbRGB(0,0,0)); house.finishedPntr = &finished; while ( LoopGDK ( ) && !finished) { movePersonOrWorld(xCord, yCord, direction); //dbCenterText(510,80,dbStr(dbMouseX())); //dbCenterText(550,80,dbStr(dbMouseY())); // update the screen dbSync ( ); } return; }
void DarkGDK() { //Window title dbSetWindowTitle("Color The Box!"); //Introduction dbPrint(); dbPrint("Please enter a color to view the box."); dbPrint(); //Variables int Red, Green, Blue; DWORD black = dbRGB(0, 0, 0); //Statement/set color Red = atoi( dbInput() ); Green = atoi( dbInput() ); Blue = atoi( dbInput() ); DWORD usercolor = dbRGB(Red, Green, Blue); //Declare color dbInk(usercolor, black); //Draw the box dbBox(150, 100, 450, 500); //Wait for user to press a key dbWaitKey(); }
void DarkGDK() { //Set variables int centerX = dbScreenWidth() / 2; int centerY = dbScreenHeight() / 2; int leftX = centerX - HALF; int topY = centerY - HALF; int rightX = centerX + HALF; int lowerY = centerY + HALF; //Set the window's title dbSetWindowTitle("Octagon Pattern"); //Set colors DWORD black = dbRGB(0, 0, 0); DWORD red = dbRGB(255, 0, 0); //Draw the Octagons using the variables dbInk(red, black); drawOctagon(leftX, topY); drawOctagon(leftX, lowerY); drawOctagon(rightX, topY); drawOctagon(rightX, lowerY); //Wait for the user to press a key dbWaitKey(); }
void start() { //Set window title dbSetWindowTitle("Peg/Square Game"); //Set randomizer int seed = dbTimer(); dbRandomize(seed); }
void DarkGDK ( void ) { dbSetWindowPosition ( dbScreenWidth()/3 , dbScreenHeight()/6); dbSyncOn ( ); dbSyncRate ( 60 ); dbSetWindowSize (800, 600); dbSetWindowTitle ( "Labyrinth V 1.0"); dbDisableEscapeKey ( ); dbRandomize ( dbTimer ( ) ); dbCLS(); //Play(); Menu(); //Mazemain(2); return; }
void DarkGDK() { //Set variables int X; int Y; //Window title dbSetWindowTitle("Treasure Map"); //Set key color dbSetImageColorKey(0, 255, 0); //Load image dbLoadImage("treasure map.bmp", 1); //Display image dbPasteImage(1, 0, 0); //Enter X coordinate dbPrint("Please enter the X coordinate for treasure!"); X = atoi( dbInput() ); //Enter Y coordinate dbPrint("Please enter the Y coordinate for treasure!"); Y = atoi( dbInput() ); DWORD red = dbRGB(255, 0, 0); DWORD black = dbRGB(0, 0, 0); dbInk(red, black); //Draw the X dbLine(X-10, Y-10, X+10, Y+10); dbLine(X-10, Y+10, X+10, Y-10); //Wait for user to press a key dbWaitKey(); }
void DarkGDK() { //Set window title dbSetWindowTitle("Good-Bye Chef"); //Load image dbLoadBitmap("chef2.jpg", 1); //Display image dbCopyBitmap(1, 0); //Wait for user to press a key dbWaitKey(); //Blur image every 1 second dbBlurBitmap(0, 3); dbWait(WAIT); dbBlurBitmap(0, 6); dbWait(WAIT); dbBlurBitmap(0, 9); //Fade image every 1 second dbFadeBitmap(0, 75); dbWait(WAIT); dbFadeBitmap(0, 50); dbWait(WAIT); dbFadeBitmap(0, 25); dbWait(WAIT); dbFadeBitmap(0, 0); //Wait for user to press a key dbWaitKey(); }
void DarkGDK() { //Declare variables int centerX; int centerY; //Set the window's title dbSetWindowTitle("Octagon Pattern"); //Ask user for X coordinate dbPrint("Please enter the X coordinate of the Octagon"); centerX = atoi( dbInput() ); //Ask user for Y coordinate dbPrint("Please enter the Y coordinate of the Octagon"); centerY = atoi( dbInput() ); //Draw an Octagon using the user's coordinates drawOctagon(centerX, centerY); //Wait for the user to press a key dbWaitKey(); }