Exemple #1
0
bool RivenConsole::Cmd_CurStack(int argc, const char **argv) {
	debugPrintf("Current Stack: %s\n", _vm->getStackName(_vm->getCurStack()).c_str());

	return true;
}
Exemple #2
0
bool Debugger_v2::cmdSceneInfo(int argc, const char **argv) {
	debugPrintf("Current scene: %d '%s'\n", _vm->_currentScene, _vm->_sceneList[_vm->_currentScene].filename1);
	debugPrintf("\n");
	debugPrintf("Exit information:\n");
	debugPrintf("Exit1: leads to %d, position %dx%d\n", int16(_vm->_sceneExit1), _vm->_sceneEnterX1, _vm->_sceneEnterY1);
	debugPrintf("Exit2: leads to %d, position %dx%d\n", int16(_vm->_sceneExit2), _vm->_sceneEnterX2, _vm->_sceneEnterY2);
	debugPrintf("Exit3: leads to %d, position %dx%d\n", int16(_vm->_sceneExit3), _vm->_sceneEnterX3, _vm->_sceneEnterY3);
	debugPrintf("Exit4: leads to %d, position %dx%d\n", int16(_vm->_sceneExit4), _vm->_sceneEnterX4, _vm->_sceneEnterY4);
	debugPrintf("Special exit information:\n");
	if (!_vm->_specialExitCount) {
		debugPrintf("No special exits.\n");
	} else {
		debugPrintf("This scene has %d special exits.\n", _vm->_specialExitCount);
		for (int i = 0; i < _vm->_specialExitCount; ++i) {
			debugPrintf("SpecialExit%d: facing %d, position (x1/y1/x2/y2): %d/%d/%d/%d\n", i,
			            _vm->_specialExitTable[20 + i], _vm->_specialExitTable[0 + i], _vm->_specialExitTable[5 + i],
			            _vm->_specialExitTable[10 + i], _vm->_specialExitTable[15 + i]);
		}
	}

	return true;
}
Exemple #3
0
bool Console::cmdCurrentScene(int argc, const char **argv) {
	debugPrintf("Current Scene is: %i, scene resource id: %i\n",
		_vm->_scene->currentSceneNumber(), _vm->_scene->currentSceneResourceId());
	return true;
}
Exemple #4
0
static BOOL
attachDebugger(DWORD dwProcessId)
{
    long lRet;

    HKEY hKey;
    lRet = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\Microsoft\\Windows NT\\CurrentVersion\\AeDebug", 0, KEY_READ, &hKey);
    if (lRet != ERROR_SUCCESS) {
        debugPrintf("inject: error: RegOpenKeyExA failed\n");
        return FALSE;
    }

    char szDebugger[1024];
    DWORD cbDebugger = sizeof szDebugger;
    lRet = RegQueryValueExA(hKey, "Debugger", NULL, NULL, (BYTE *)szDebugger, &cbDebugger);

    RegCloseKey(hKey);

    if (lRet != ERROR_SUCCESS) {
        if (lRet == ERROR_FILE_NOT_FOUND) {
            debugPrintf("inject: error: no automatic debugger configured\n");
        } else {
            debugPrintf("inject: error: RegQueryValueExA failed (0x%08lx)\n", lRet);
        }
        return FALSE;
    }

    SECURITY_ATTRIBUTES sa = { sizeof sa, 0, TRUE };
    HANDLE hEvent = CreateEvent(&sa, FALSE, FALSE, NULL);

    char szDebuggerCommand[1024];
    _snprintf(szDebuggerCommand, sizeof szDebuggerCommand, szDebugger,
              dwProcessId, (DWORD)(UINT_PTR)hEvent, NULL);

    debugPrintf("%s\n", szDebuggerCommand);

    PROCESS_INFORMATION pi;
    ZeroMemory(&pi, sizeof pi);
    STARTUPINFOA si;
    ZeroMemory(&si, sizeof si);
    si.cb = sizeof &si;

    BOOL bRet = FALSE;
    if (!CreateProcessA(
           NULL,
           szDebuggerCommand,
           NULL, // process attributes
           NULL, // thread attributes
           TRUE, // inherit (event) handles
           0,
           NULL, // environment
           NULL, // current directory
           &si,
           &pi)) {
        debugPrintf("inject: error: failed to execute \"%s\" with 0x%08lx\n",
                    szDebuggerCommand,
                    GetLastError());
    } else {
        HANDLE handles[] = {
            hEvent,
            pi.hProcess
        };

        DWORD dwRet = WaitForMultipleObjects(_countof(handles), handles, FALSE, INFINITE);
        bRet = dwRet == WAIT_OBJECT_0;

        CloseHandle(pi.hThread);
        CloseHandle(pi.hProcess);
    }

    CloseHandle(hEvent);

    return bRet;
}
Exemple #5
0
int
main(int argc, char *argv[])
{
    BOOL bDebug = FALSE;
    BOOL bAttach = FALSE;
    DWORD dwProcessId = 0;
    DWORD dwThreadId = 0;
    char cVerbosity = 0;

    const char *szDll = NULL;

    int option_index = 0;
    while (true) {
        int opt = getopt_long_only(argc, argv, short_options, long_options, &option_index);
        if (opt == -1) {
            break;
        }
        switch (opt) {
            case 'h':
                help();
                return 0;
            case 'd':
                bDebug = TRUE;
                break;
            case 'D':
                szDll = optarg;
                break;
            case 'p':
                dwProcessId = strtoul(optarg, NULL, 0);
                bAttach = TRUE;
                break;
            case 't':
                dwThreadId = strtoul(optarg, NULL, 0);
                bAttach = TRUE;
                break;
            case 'v':
                ++cVerbosity;
                break;
            default:
                debugPrintf("inject: invalid option '%c'\n", optopt);
                help();
                return 1;
        }
    }

    if (!bAttach) {
        if (argc - optind < 1) {
            debugPrintf("inject: error: insufficient number of arguments\n");
            help();
            return 1;
        }

        if (isNumber(argv[optind])) {
            dwProcessId = atol(argv[optind]);
            bAttach = TRUE;
        } else if (argv[optind][0] == '!') {
            const char *szProcessName = &argv[optind][1];
            dwProcessId = getProcessIdByName(szProcessName);
            if (!dwProcessId) {
                debugPrintf("error: failed to find process %s\n", szProcessName);
                return 1;
            }
            bAttach = TRUE;
        }
    }

    if (!szDll) {
        debugPrintf("inject: error: DLL not specificed\n");
        help();
        return 1;
    }

    HANDLE hSemaphore = NULL;
    if (!USE_SHARED_MEM) {
        SetEnvironmentVariableA("INJECT_DLL", szDll);
    } else {
        hSemaphore = CreateSemaphore(NULL, 1, 1, "inject_semaphore");
        if (hSemaphore == NULL) {
            debugPrintf("error: failed to create semaphore\n");
            return 1;
        }

        DWORD dwWait = WaitForSingleObject(hSemaphore, 0);
        if (dwWait == WAIT_TIMEOUT) {
            debugPrintf("info: waiting for another inject instance to finish\n");
            dwWait = WaitForSingleObject(hSemaphore, INFINITE);
        }
        if (dwWait != WAIT_OBJECT_0) {
            debugPrintf("error: failed to enter semaphore gate\n");
            return 1;
        }

        SharedMem *pSharedMem = OpenSharedMemory();
        if (!pSharedMem) {
            debugPrintf("error: failed to open shared memory\n");
            return 1;
        }

        pSharedMem->cVerbosity = cVerbosity;

        strncpy(pSharedMem->szDllName, szDll, _countof(pSharedMem->szDllName) - 1);
        pSharedMem->szDllName[_countof(pSharedMem->szDllName) - 1] = '\0';
    }

    BOOL bAttachDwm = FALSE;
    PROCESS_INFORMATION processInfo;
    HANDLE hProcess;
    if (bAttach) {
        BOOL bRet;
        HANDLE hToken   = NULL;
        bRet = OpenProcessToken(GetCurrentProcess(), TOKEN_ALL_ACCESS, &hToken);
        if (!bRet) {
            debugPrintf("error: OpenProcessToken returned %u\n", (unsigned)bRet);
            return 1;
        }

        LUID Luid;
        bRet = LookupPrivilegeValue(NULL, SE_DEBUG_NAME, &Luid);
        if (!bRet) {
            debugPrintf("error: LookupPrivilegeValue returned %u\n", (unsigned)bRet);
            return 1;
        }

        TOKEN_PRIVILEGES tp;
        tp.PrivilegeCount = 1;
        tp.Privileges[0].Luid = Luid;
        tp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
        bRet = AdjustTokenPrivileges(hToken, FALSE, &tp, sizeof tp, NULL, NULL);
        if (!bRet) {
            debugPrintf("error: AdjustTokenPrivileges returned %u\n", (unsigned)bRet);
            return 1;
        }

        DWORD dwDesiredAccess =
            PROCESS_CREATE_THREAD |
            PROCESS_QUERY_INFORMATION |
            PROCESS_QUERY_LIMITED_INFORMATION |
            PROCESS_VM_OPERATION |
            PROCESS_VM_WRITE |
            PROCESS_VM_READ |
            PROCESS_TERMINATE;
        hProcess = OpenProcess(
            dwDesiredAccess,
            FALSE /* bInheritHandle */,
            dwProcessId);
        if (!hProcess) {
            logLastError("failed to open process");
            return 1;
        }

        char szProcess[MAX_PATH];
        DWORD dwRet = GetModuleFileNameEx(hProcess, 0, szProcess, sizeof szProcess);
        assert(dwRet);
        if (dwRet &&
            stricmp(getBaseName(szProcess), "dwm.exe") == 0) {
            bAttachDwm = TRUE;
        }
    } else {
        std::string commandLine;
        char sep = 0;
        for (int i = optind; i < argc; ++i) {
            const char *arg = argv[i];

            if (sep) {
                commandLine.push_back(sep);
            }

            if (needsQuote(arg)) {
                quoteArg(commandLine, arg);
            } else {
                commandLine.append(arg);
            }

            sep = ' ';
        }

        STARTUPINFO startupInfo;
        memset(&startupInfo, 0, sizeof startupInfo);
        startupInfo.cb = sizeof startupInfo;

        // Create the process in suspended state
        if (!CreateProcessA(
               NULL,
               const_cast<char *>(commandLine.c_str()), // only modified by CreateProcessW
               0, // process attributes
               0, // thread attributes
               TRUE, // inherit handles
               CREATE_SUSPENDED,
               NULL, // environment
               NULL, // current directory
               &startupInfo,
               &processInfo)) {
            DWORD dwLastError = GetLastError();
            fprintf(stderr, "inject: error: failed to execute %s (%lu)\n",
                    commandLine.c_str(), dwLastError);
            if (dwLastError == ERROR_ELEVATION_REQUIRED) {
                fprintf(stderr, "error: target program requires elevated priviledges and must be started from an Administrator Command Prompt, or UAC must be disabled\n");
            }
            return 1;
        }

        hProcess = processInfo.hProcess;
    }

    /*
     * XXX: Mixed architecture don't quite work.  See also
     * http://www.corsix.org/content/dll-injection-and-wow64
     */
    {
        typedef BOOL (WINAPI *PFNISWOW64PROCESS)(HANDLE, PBOOL);
        PFNISWOW64PROCESS pfnIsWow64Process;
        pfnIsWow64Process = (PFNISWOW64PROCESS)
            GetProcAddress(GetModuleHandleA("kernel32"), "IsWow64Process");
        if (pfnIsWow64Process) {
            BOOL isParentWow64 = FALSE;
            BOOL isChildWow64 = FALSE;
            if (pfnIsWow64Process(GetCurrentProcess(), &isParentWow64) &&
                pfnIsWow64Process(hProcess, &isChildWow64) &&
                isParentWow64 != isChildWow64) {
                debugPrintf("error: binaries mismatch: you need to use the "
#ifdef _WIN64
                        "32-bits"
#else
                        "64-bits"
#endif
                        " apitrace binaries to trace this application\n");
                TerminateProcess(hProcess, 1);
                return 1;
            }
        }
    }

    if (bAttachDwm && IsWindows8OrGreater()) {
        // Switch to Microsoft Basic Display Driver before injecting, so that
        // we don't trace with it.
        devconDisable(DEVCON_CLASS_DISPLAY);
        Sleep(1000);
    }

    const char *szDllName;
    szDllName = "injectee.dll";

    char szDllPath[MAX_PATH];
    GetModuleFileNameA(NULL, szDllPath, sizeof szDllPath);
    getDirName(szDllPath);
    strncat(szDllPath, szDllName, sizeof szDllPath - strlen(szDllPath) - 1);

    if (bDebug) {
        if (!attachDebugger(GetProcessId(hProcess))) {
            if (!bAttach) {
                TerminateProcess(hProcess, 1);
            }
            return 1;
        }
    }

#if 1
    if (!injectDll(hProcess, szDllPath)) {
        if (!bAttach) {
            TerminateProcess(hProcess, 1);
        }
        return 1;
    }
#endif

    DWORD exitCode;

    if (bAttach) {
        if (bAttachDwm) {
            restartDwmComposition(hProcess);
        } else {
            fprintf(stderr, "Press any key when finished tracing\n");
            getchar();

            ejectDll(hProcess, szDllPath);
        }

        if (dwThreadId) {
            HANDLE hThread = OpenThread(THREAD_SUSPEND_RESUME, TRUE, dwThreadId);
            if (hThread) {
                ResumeThread(hThread);
                WaitForSingleObject(hThread, INFINITE);
                CloseHandle(hThread);
            } else {
                debugPrintf("inject: failed to open thread %lu\n", dwThreadId);
            }
            return 0;
        }

        exitCode = 0;
    } else {
        // Start main process thread
        ResumeThread(processInfo.hThread);

        // Wait for it to finish
        WaitForSingleObject(hProcess, INFINITE);

        if (pSharedMem && !pSharedMem->bReplaced) {
            debugPrintf("warning: %s was never used: application probably does not use this API\n", szDll);
        }

        exitCode = ~0;
        GetExitCodeProcess(hProcess, &exitCode);

        CloseHandle(processInfo.hThread);
    }

    CloseHandle(hProcess);

    if (hSemaphore) {
        ReleaseSemaphore(hSemaphore, 1, NULL);
        CloseHandle(hSemaphore);
    }

    return (int)exitCode;
}
Exemple #6
0
void Console::notifyStep(const char *filename, int line) {
	debugPrintf("Step: %s:%d\n", filename, line);
	printSource(0);
	attach();
	onFrame();
}
Exemple #7
0
void Console::printError(const Common::String &command, Error error) {
	debugPrintf("%s: %s\n", command.c_str(), error.getErrorDisplayStr().c_str());
}
EXTERN_C BOOL WINAPI
DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
    const char *szNewDllName = NULL;
    const char *szNewDllBaseName;

    switch (fdwReason) {
    case DLL_PROCESS_ATTACH:
        InitializeCriticalSection(&g_Mutex);

        g_hThisModule = hinstDLL;

        /*
         * Calling LoadLibrary inside DllMain is strongly discouraged.  But it
         * works quite well, provided that the loaded DLL does not require or do
         * anything special in its DllMain, which seems to be the general case.
         *
         * See also:
         * - http://stackoverflow.com/questions/4370812/calling-loadlibrary-from-dllmain
         * - http://msdn.microsoft.com/en-us/library/ms682583
         */

        if (!USE_SHARED_MEM) {
            szNewDllName = getenv("INJECT_DLL");
            if (!szNewDllName) {
                debugPrintf("inject: warning: INJECT_DLL not set\n");
                return FALSE;
            }
        } else {
            SharedMem *pSharedMem = OpenSharedMemory(NULL);
            if (!pSharedMem) {
                debugPrintf("inject: error: failed to open shared memory\n");
                return FALSE;
            }

            VERBOSITY = pSharedMem->cVerbosity;

            static char szSharedMemCopy[MAX_PATH];
            strncpy(szSharedMemCopy, pSharedMem->szDllName, _countof(szSharedMemCopy) - 1);
            szSharedMemCopy[_countof(szSharedMemCopy) - 1] = '\0';

            szNewDllName = szSharedMemCopy;
        }

        if (VERBOSITY > 0) {
            debugPrintf("inject: DLL_PROCESS_ATTACH\n");
        }

        if (VERBOSITY > 0) {
            char szProcess[MAX_PATH];
            GetModuleFileNameA(NULL, szProcess, sizeof szProcess);
            debugPrintf("inject: attached to process %s\n", szProcess);
        }

        if (VERBOSITY > 0) {
            debugPrintf("inject: loading %s\n", szNewDllName);
        }

        g_hHookModule = LoadLibraryA(szNewDllName);
        if (!g_hHookModule) {
            debugPrintf("inject: warning: failed to load %s\n", szNewDllName);
            return FALSE;
        }

        // Ensure we use kernel32.dll's CreateProcessAsUserW, and not advapi32.dll's.
        {
            HMODULE hKernel32 = GetModuleHandleA("kernel32.dll");
            assert(hKernel32);
            pfnCreateProcessAsUserW = (PFNCREATEPROCESSASUSERW)GetProcAddress(hKernel32, "CreateProcessAsUserW");
        }

        /*
         * Hook kernel32.dll functions, and its respective Windows API Set.
         *
         * http://msdn.microsoft.com/en-us/library/dn505783.aspx (Windows 8.1)
         * http://msdn.microsoft.com/en-us/library/hh802935.aspx (Windows 8)
         */

        registerLibraryLoaderHooks("kernel32.dll");
        registerLibraryLoaderHooks("api-ms-win-core-libraryloader-l1-1-0.dll");
        registerLibraryLoaderHooks("api-ms-win-core-libraryloader-l1-1-1.dll");
        registerLibraryLoaderHooks("api-ms-win-core-libraryloader-l1-2-0.dll");
        registerLibraryLoaderHooks("api-ms-win-core-kernel32-legacy-l1-1-0.dll");
        registerLibraryLoaderHooks("api-ms-win-core-kernel32-legacy-l1-1-1.dll");

        registerProcessThreadsHooks("kernel32.dll");
        registerProcessThreadsHooks("api-ms-win-core-processthreads-l1-1-0.dll");
        registerProcessThreadsHooks("api-ms-win-core-processthreads-l1-1-1.dll");
        registerProcessThreadsHooks("api-ms-win-core-processthreads-l1-1-2.dll");

        szNewDllBaseName = getBaseName(szNewDllName);
        if (stricmp(szNewDllBaseName, "dxgitrace.dll") == 0) {
            registerModuleHooks("dxgi.dll",    g_hHookModule);
            registerModuleHooks("d3d10.dll",   g_hHookModule);
            registerModuleHooks("d3d10_1.dll", g_hHookModule);
            registerModuleHooks("d3d11.dll",   g_hHookModule);
            registerModuleHooks("d3d9.dll",    g_hHookModule); // for D3DPERF_*
            registerModuleHooks("dcomp.dll",   g_hHookModule);
        } else if (stricmp(szNewDllBaseName, "d3d9.dll") == 0) {
            registerModuleHooks("d3d9.dll",    g_hHookModule);
            registerModuleHooks("dxva2.dll",   g_hHookModule);
        } else if (stricmp(szNewDllBaseName, "d2d1trace.dll") == 0) {
            registerModuleHooks("d2d1.dll",    g_hHookModule);
            registerModuleHooks("dwrite.dll",  g_hHookModule);
        } else {
            registerModuleHooks(szNewDllBaseName, g_hHookModule);
        }

        dumpRegisteredHooks();

        patchAllModules(ACTION_HOOK);
        break;

    case DLL_THREAD_ATTACH:
        break;

    case DLL_THREAD_DETACH:
        break;

    case DLL_PROCESS_DETACH:
        if (VERBOSITY > 0) {
            debugPrintf("inject: DLL_PROCESS_DETACH\n");
        }

        assert(!lpvReserved);

        patchAllModules(ACTION_UNHOOK);

        if (g_hHookModule) {
            FreeLibrary(g_hHookModule);
        }
        break;
    }
    return TRUE;
}
static void
patchModule(HMODULE hModule,
            const char *szModule,
            Action action)
{
    /* Never patch this module */
    if (hModule == g_hThisModule) {
        return;
    }

    /* Never patch our hook module */
    if (hModule == g_hHookModule) {
        return;
    }

    /* Hook modules only once */
    if (action == ACTION_HOOK) {
        std::pair< std::set<HMODULE>::iterator, bool > ret;
        EnterCriticalSection(&g_Mutex);
        ret = g_hHookedModules.insert(hModule);
        LeaveCriticalSection(&g_Mutex);
        if (!ret.second) {
            return;
        }
    }

    const char *szBaseName = getBaseName(szModule);

    /* Don't hook our replacement modules to avoid tracing internal APIs */
    /* XXX: is this really a good idea? */
    if (isMatchModuleName(szBaseName)) {
        return;
    }

    /* Leave these modules alone.
     *
     * Hooking other injection DLLs easily leads to infinite recursion (and
     * stack overflow), especially when those libraries use techniques like
     * modifying the hooked functions prolog (instead of patching IAT like we
     * do).
     *
     * See also:
     * - http://www.nynaeve.net/?p=62
     */
    if (stricmp(szBaseName, "kernel32.dll") == 0 ||
        stricmp(szBaseName, "AcLayers.dll") == 0 ||
        stricmp(szBaseName, "ConEmuHk.dll") == 0 ||
        stricmp(szBaseName, "gameoverlayrenderer.dll") == 0 ||
        stricmp(szBaseName, "gameoverlayrenderer64.dll") == 0) {
        return;
    }

    if (VERBOSITY > 0) {
        debugPrintf("inject: found module %s\n", szModule);
    }

    PIMAGE_IMPORT_DESCRIPTOR pImportDescriptor = getFirstImportDescriptor(hModule, szModule);
    if (pImportDescriptor) {
        while (pImportDescriptor->FirstThunk) {

            patchDescriptor(hModule, szModule, pImportDescriptor, action);

            ++pImportDescriptor;
        }
    }

    PImgDelayDescr pDelayDescriptor = getDelayImportDescriptor(hModule, szModule);
    if (pDelayDescriptor) {
        while (pDelayDescriptor->rvaDLLName) {
            if (VERBOSITY > 1) {
                const char* szName = getDescriptorName(hModule, pDelayDescriptor);
                debugPrintf("inject: found %sdelay-load import entry for module %s\n",
                            pDelayDescriptor->grAttrs & dlattrRva ? "" : "old-style ",
                            szName);
            }

            patchDescriptor(hModule, szModule, pDelayDescriptor, action);

            ++pDelayDescriptor;
        }
    }
}
Exemple #10
0
bool MystConsole::Cmd_CurCard(int argc, const char **argv) {
	debugPrintf("Current Card: %d\n", _vm->getCurCard());
	return true;
}
Exemple #11
0
/* Main mex gateway routine */
void mexFunction( int nlhs, mxArray *plhs[], int nrhs, const mxArray*prhs[] )   { 
    
    integer iprint = (integer)1;
    integer task=(integer)START, csave=(integer)1;
    integer iterations = 0;
    integer total_iterations = 0;

    int  iterMax = 100;
    int  total_iterMax = 200;


    integer   n, m, *nbd=NULL, *iwa=NULL; 
    double  f=0, factr, pgtol, *x, *l, *u, *g, *wa=NULL;
    int     i;
    mxLogical FREE_nbd=false;

    int ndim = 2; /* for lcc compiler, must declare these here, not later ... */
    mwSize dims[2] = { LENGTH_ISAVE, 1 };

    logical lsave[LENGTH_LSAVE];
    integer isave[LENGTH_ISAVE];
    double  dsave[LENGTH_DSAVE];
    
    double *nbd_dbl=NULL;
    long long *nbd_long=NULL;
    
    mxArray *LHS[2];
    mxArray *RHS[3];
    double *tempX, *tempG, *tempIter;
    
    /* Parse inputs. Quite boring */
    
    if (nrhs < 5 ) mexErrMsgTxt("Needs at least 5 input arguments");
    m       = (int)*mxGetPr( prhs[N_m] );
    n       = (integer)mxGetM( prhs[N_x] );
    if ( mxGetN(prhs[N_x]) != 1 ) mexErrMsgTxt("x must be a column vector");
    if ( mxGetM(prhs[N_l]) != n ) mexErrMsgTxt("l must have same size as x");
    if ( mxGetM(prhs[N_u]) != n ) mexErrMsgTxt("u must have same size as x");
    if ( mxGetM(prhs[N_nbd]) != n ) mexErrMsgTxt("nbd must have same size as x");


    if (nlhs < 2 )  mexErrMsgTxt("Should have 2 or 3 output arguments");
    if (!mxIsDouble(prhs[N_x]))
            mexErrMsgTxt("x should be of type double!\n");
    plhs[1] = mxDuplicateArray( prhs[N_x] );
    x       = mxGetPr( plhs[1] );


    l       = mxGetPr( prhs[N_l] );
    u       = mxGetPr( prhs[N_u] );
    if ( isInt( prhs[N_nbd] ) ) {
        nbd     = (integer *)mxGetData( prhs[N_nbd] ); 
    } else {
        debugPrintf("Converting nbd array to integers\n" );
        if (!mxIsDouble(prhs[N_nbd])){
            if (mxIsInt64(prhs[N_nbd])){
                nbd_long = mxGetData( prhs[N_nbd] );
                nbd     = (integer *)mxMalloc( n * sizeof(integer) );
                assert( nbd != NULL );
                FREE_nbd = true;
                /* convert nbd_dbl (in double format) to integers */
                for (i=0;i<n;i++)
                    nbd[i]  = (integer)nbd_long[i];
            } else {
                debugPrintf("Sizeof(int) is %d bits, sizeof(integer) is %d bits\n",
                        CHAR_BIT*sizeof(int),CHAR_BIT*sizeof(integer) );
                /* integer is aliased to 'long int' and should be at least
                 * 32 bits. 'long long' should be at least 64 bits.
                 * On 64-bit Windows, it seems 'long int' is exactly 32 bits,
                 * while on 64-bit linux and Mac, it is 67 bits */
                debugPrintf("Nbd is of type %s\n", mxGetClassName( prhs[N_nbd] ) );
                mexErrMsgTxt("Nbd array not doubles or type int64!\n");
            }
        } else {
            nbd_dbl = mxGetPr( prhs[N_nbd] );
            nbd     = (integer *)mxMalloc( n * sizeof(integer) );
            assert( nbd != NULL );
            FREE_nbd = true;
            /* convert nbd_dbl (in double format) to integers */
            for (i=0;i<n;i++)
                nbd[i]  = (integer)nbd_dbl[i];
        }
    }


    /* some scalar parameters */
    if ( nrhs < N_factr+1 ) 
        factr   = 1.0e7;
    else if (mxGetNumberOfElements( prhs[N_factr] )!=1)
        factr   = 1.0e7;
    else {
        factr   = (double)mxGetScalar( prhs[N_factr] );
        if (factr < 0 )
            mexErrMsgTxt("factr must be >= 0\n");
    }

    if ( nrhs < N_pgtol+1 ) 
        pgtol   = 1.0e-5;
    else if (mxGetNumberOfElements( prhs[N_pgtol] )!=1)
        pgtol   = 1.0e-5;
    else {
        pgtol   = (double)mxGetScalar( prhs[N_pgtol] );
        if (pgtol < 0)
            mexErrMsgTxt("pgtol must be >= 0\n");
    }
    if ( nrhs < N_iprint+1 ) {
        iprint  = (integer)1;
    } else if (mxGetNumberOfElements( prhs[N_iprint] )!=1) {
        iprint  = (integer)1;
    } else {
        iprint = (integer)mxGetScalar( prhs[N_iprint] );
    }
    
    if ( nrhs >= N_iterMax+1 ) 
        iterMax = (int)mxGetScalar( prhs[N_iterMax] );
    if ( nrhs >= N_total_iterMax+1 ) 
        total_iterMax = (int)mxGetScalar( prhs[N_total_iterMax] );
    
    /* allocate memory for arrays */
    g   = (double *)mxMalloc( n * sizeof(double) );
    assert( g != NULL );
    wa      = (double *)mxMalloc( (2*m*n + 5*n + 11*m*m + 8*m ) * sizeof(double) );
    assert( wa != NULL );
    iwa     = (integer *)mxMalloc( (3*n)*sizeof(integer) );
    assert( iwa != NULL );
    

            
    /* -- Finally, done with parsing inputs. Now, call lbfgsb fortran routine */
    
    /* Be careful! This modifies many variables in-place! 
     * Basically, anything without a '&' before it will be changed in the Matlab
     * workspace */
    
    if ( nrhs < N_fcn - 1 )
        mexErrMsgTxt("For this f(x) feature, need more input aguments\n");
    RHS[0] = mxDuplicateArray( prhs[N_fcn] );
    RHS[1] = mxCreateDoubleMatrix(n,1,mxREAL);
    RHS[2] = mxCreateDoubleScalar( 0.0 ); /* The iterations counter */
    tempX = (double*)mxGetPr( RHS[1] );
    if (!mxIsDouble(RHS[2]))
        mexErrMsgTxt("Error trying to create RHS[2]\n");
    tempIter = (double*)mxGetPr( RHS[2] );

    while ( (iterations < iterMax) && (total_iterations < total_iterMax ) ){
        total_iterations++;

        setulb(&n,&m,x,l,u,nbd,&f,g,&factr,&pgtol,wa,iwa,&task,&iprint,
                &csave,lsave,isave,dsave); /* (ftnlen) TASK_LEN, (ftnlen) CSAVE_LEN); */


        if ( IS_FG(task) ) {

            /* copy data from x to RHS[1] or just set pointer with mxSetPr */
            for (i=0;i<n;i++)
                tempX[i] = x[i];
            /*Try being bold: */
            /*mxSetPr( RHS[1], x ); */

            *tempIter = (double)iterations;
            mexCallMATLAB(2,LHS,3,RHS,"feval");
            f = mxGetScalar( LHS[0] );
            if (mxGetM(LHS[1]) != n )
                mexErrMsgTxt("Error with [f,g]=fcn(x) : g wrong size\n");
            if (mxGetN(LHS[1]) != 1 )
                mexErrMsgTxt("Error with [f,g]=fcn(x) : g wrong size (should be column vector)\n");

            /* could use memcpy, or just do it by hand... */
            if (!mxIsDouble(LHS[1]))
                mexErrMsgTxt("[f,g]=fcn(x) did not return g as type double\n");
            tempG = mxGetPr( LHS[1] );
            for (i=0;i<n;i++)
                g[i] = tempG[i];
            /* Or, be a bit bolder: */
            /*g = tempG; // Hmm, crashed */

            continue;
        }
        if ( task==NEW_X ) {
            iterations++;
            continue;
        } else
            break;

    }

    mxDestroyArray( LHS[0] );
    mxDestroyArray( LHS[1] );
    mxDestroyArray( RHS[0] );
    mxDestroyArray( RHS[1] );
            

    
    plhs[0] = mxCreateDoubleScalar( f );
    if ( nlhs >= 3 )
        plhs[2] = mxCreateDoubleScalar( task );
    if ( nlhs >= 4 )
        plhs[3] = mxCreateDoubleScalar( iterations );
    if ( nlhs >= 5 )
        plhs[4] = mxCreateDoubleScalar( total_iterations );
    if ( nlhs >= 6 )
        mexErrMsgTxt("Did not expect more than 5 outputs\n");

    if (FREE_nbd)
        mxFree(nbd);
    mxFree(g);
    mxFree(wa);
    mxFree(iwa);

    return;
}
Exemple #12
0
bool CSTimeConsole::Cmd_StopSound(int argc, const char **argv) {
	debugPrintf("Stopping Sound\n");

	_vm->_sound->stopSound();
	return true;
}
Exemple #13
0
bool RivenConsole::Cmd_GetRMAP(int argc, const char **argv) {
	uint32 rmapCode = _vm->getCurCardRMAP();
	debugPrintf("RMAP for %s %d = %08x\n", _vm->getStackName(_vm->getCurStack()).c_str(), _vm->getCurCard(), rmapCode);
	return true;
}
Exemple #14
0
bool RivenConsole::Cmd_DumpScript(int argc, const char **argv) {
	if (argc < 4) {
		debugPrintf("Usage: dumpScript <stack> <CARD or HSPT> <card>\n");
		return true;
	}

	uint16 oldStack = _vm->getCurStack();
	uint newStack = kStackUnknown;

	for (uint i = kStackFirst; i <= kStackLast; i++) {
		if (!scumm_stricmp(argv[1], _vm->getStackName(i).c_str())) {
			newStack = i;
			break;
		}
	}

	if (newStack == kStackUnknown) {
		debugPrintf("\'%s\' is not a stack name!\n", argv[1]);
		return true;
	}

	_vm->changeToStack(newStack);

	// Load in Variable Names
	Common::SeekableReadStream *nameStream = _vm->getResource(ID_NAME, VariableNames);
	Common::StringArray varNames;

	uint16 namesCount = nameStream->readUint16BE();
	uint16 *stringOffsets = new uint16[namesCount];
	for (uint16 i = 0; i < namesCount; i++)
		stringOffsets[i] = nameStream->readUint16BE();
	nameStream->seek(namesCount * 2, SEEK_CUR);
	int32 curNamesPos = nameStream->pos();

	for (uint32 i = 0; i < namesCount; i++) {
		nameStream->seek(curNamesPos + stringOffsets[i]);

		Common::String name;
		for (char c = nameStream->readByte(); c; c = nameStream->readByte())
			name += c;
		varNames.push_back(name);
	}
	delete nameStream;
	delete[] stringOffsets;

	// Load in External Command Names
	nameStream = _vm->getResource(ID_NAME, ExternalCommandNames);
	Common::StringArray xNames;

	namesCount = nameStream->readUint16BE();
	stringOffsets = new uint16[namesCount];
	for (uint16 i = 0; i < namesCount; i++)
		stringOffsets[i] = nameStream->readUint16BE();
	nameStream->seek(namesCount * 2, SEEK_CUR);
	curNamesPos = nameStream->pos();

	for (uint32 i = 0; i < namesCount; i++) {
		nameStream->seek(curNamesPos + stringOffsets[i]);

		Common::String name;
		for (char c = nameStream->readByte(); c; c = nameStream->readByte())
			name += c;
		xNames.push_back(name);
	}
	delete nameStream;
	delete[] stringOffsets;

	// Get CARD/HSPT data and dump their scripts
	if (!scumm_stricmp(argv[2], "CARD")) {
		// Use debugN to print these because the scripts can get very large and would
		// really be useless if the the text console is not used. A DumpFile could also
		// theoretically be used, but I (clone2727) typically use this dynamically and
		// don't want countless files laying around without game context. If one would
		// want a file of a script they could just redirect stdout to a file or use
		// deriven.
		debugN("\n\nDumping scripts for %s\'s card %d!\n", argv[1], (uint16)atoi(argv[3]));
		debugN("==================================\n\n");
		Common::SeekableReadStream *cardStream = _vm->getResource(MKTAG('C','A','R','D'), (uint16)atoi(argv[3]));
		cardStream->seek(4);
		RivenScriptList scriptList = _vm->_scriptMan->readScripts(cardStream, false);
		for (uint32 i = 0; i < scriptList.size(); i++) {
			scriptList[i]->dumpScript(varNames, xNames, 0);
			delete scriptList[i];
		}
		delete cardStream;
	} else if (!scumm_stricmp(argv[2], "HSPT")) {
		// See above for why this is printed via debugN
		debugN("\n\nDumping scripts for %s\'s card %d hotspots!\n", argv[1], (uint16)atoi(argv[3]));
		debugN("===========================================\n\n");

		Common::SeekableReadStream *hsptStream = _vm->getResource(MKTAG('H','S','P','T'), (uint16)atoi(argv[3]));

		uint16 hotspotCount = hsptStream->readUint16BE();

		for (uint16 i = 0; i < hotspotCount; i++) {
			debugN("Hotspot %d:\n", i);
			hsptStream->seek(22, SEEK_CUR);	// Skip non-script related stuff
			RivenScriptList scriptList = _vm->_scriptMan->readScripts(hsptStream, false);
			for (uint32 j = 0; j < scriptList.size(); j++) {
				scriptList[j]->dumpScript(varNames, xNames, 1);
				delete scriptList[j];
			}
		}

		delete hsptStream;
	} else {
		debugPrintf("%s doesn't have any scripts!\n", argv[2]);
	}

	// See above for why this is printed via debugN
	debugN("\n\n");

	_vm->changeToStack(oldStack);

	debugPrintf("Script dump complete.\n");

	return true;
}
void ArticulatedViewer::onInit(const String& filename) {
    ArticulatedModel::clearCache();
    Texture::clearCache();

    m_filename = filename;

    m_selectedPart   = NULL;
    m_selectedMesh   = NULL;
    m_selectedTriangleIndex = -1;
    m_numFaces       = 0;
    m_numVertices    = 0;
    m_shadowMapDirty = true;

    UniversalMaterial::clearCache();
    
    const RealTime start = System::time();
    if (toLower(FilePath::ext(filename)) == "any") {

        if ((toLower(FilePath::ext(FilePath::base(filename))) == "material") ||
            (toLower(FilePath::ext(FilePath::base(filename))) == "universalmaterial")) {

            // Assume that this is an .UniversalMaterial.Any file. Load a square and apply the material
            Any any(Any::TABLE, "ArticulatedModel::Specification");
            any["filename"] = "model/crate/crate4xtex.obj";
            any["stripMaterials"] = true;
            any["preprocess"] = Any(Any::ARRAY);

            Any arg(Any::ARRAY, "setMaterial");
            arg.append(Any(Any::ARRAY, "all"));
            arg.append(Any::fromFile(filename));
            any["preprocess"].append(arg);

            Any arg2(Any::ARRAY, "setTwoSided");
            arg2.append(Any(Any::ARRAY, "all"));
            arg2.append(true);
            any["preprocess"].append(arg2);

            m_model = ArticulatedModel::create(ArticulatedModel::Specification(any));
        } else {

            // Assume that this is an .ArticulatedModel.Any file
            Any any;
            any.load(filename);

            m_model = ArticulatedModel::create(ArticulatedModel::Specification(any));
        }
    } else {
        m_model = ArticulatedModel::fromFile(filename);
    }
    debugPrintf("%s loaded in %f seconds\n", filename.c_str(), System::time() - start);


    Array<shared_ptr<Surface> > arrayModel;
    if (m_model->usesSkeletalAnimation()) {
        Array<G3D::String> animationNames;
        m_model->getAnimationNames(animationNames);
        // TODO: Add support for selecting animations.
        m_model->getAnimation(animationNames[0], m_animation); 
        m_animation.getCurrentPose(0.0f, m_pose);
    } 
    
    m_model->pose(arrayModel, CFrame(), m_pose);

    m_model->countTrianglesAndVertices(m_numFaces, m_numVertices);
    
    m_scale = 1;
    m_offset = Vector3::zero();
    bool overwrite = true;
    
    // Find the size of the bounding box of the entire model
    AABox bounds;
    if (arrayModel.size() > 0) {
        
        for (int x = 0; x < arrayModel.size(); ++x) {		
            
            //merges the bounding boxes of all the seperate parts into the bounding box of the entire object
            AABox temp;
            CFrame cframe;
            arrayModel[x]->getCoordinateFrame(cframe);
            arrayModel[x]->getObjectSpaceBoundingBox(temp);
            Box partBounds = cframe.toWorldSpace(temp);
            
            // Some models have screwed up bounding boxes
            if (partBounds.extent().isFinite()) {
                if (overwrite) {
                    partBounds.getBounds(bounds);
                    overwrite = false;
                } else {
                    partBounds.getBounds(temp);
                    bounds.merge(temp);
                }
            }
        }
        
        if (overwrite) {
            // We never found a part with a finite bounding box
            bounds = AABox(Vector3::zero());
        }
        
        Vector3 extent = bounds.extent();
        Vector3 center = bounds.center();
        
        // Scale to X units
        float scale = 1.0f / max(extent.x, max(extent.y, extent.z));
        
        if (scale <= 0) {
            scale = 1;
        }

        if (! isFinite(scale)) {
            scale = 1;
        }

        m_scale = scale;
        scale *= VIEW_SIZE;
        m_offset = -scale * center;
        

        if (! center.isFinite()) {
            center = Vector3();
        }

        // Transform parts in-place
        m_model->scaleWholeModel(scale);

        ArticulatedModel::CleanGeometrySettings csg;
        // Merging vertices is slow and topology hasn't changed at all, so preclude vertex merging
        csg.allowVertexMerging = false; 
        m_model->cleanGeometry(csg);
    }

    // Get the newly transformed animation
    if (m_model->usesSkeletalAnimation()) {
        Array<String> animationNames;
        m_model->getAnimationNames(animationNames);
        // TODO: Add support for selecting animations.
        m_model->getAnimation(animationNames[0], m_animation); 
        m_animation.getCurrentPose(0.0f, m_pose);
    } 

    // saveGeometry();
}
static FARPROC WINAPI
MyGetProcAddress(HMODULE hModule, LPCSTR lpProcName) {

    if (VERBOSITY >= 3) {
        /* XXX this can cause segmentation faults */
        logGetProcAddress(hModule, lpProcName);
    }

    if (!NOOP) {
        char szModule[MAX_PATH];
        DWORD dwRet = GetModuleFileNameA(hModule, szModule, sizeof szModule);
        assert(dwRet);
        const char *szBaseName = getBaseName(szModule);

        ModulesMap::const_iterator modIt;
        modIt = modulesMap.find(szBaseName);
        if (modIt != modulesMap.end()) {
            if (VERBOSITY > 1 && VERBOSITY < 3) {
                logGetProcAddress(hModule, lpProcName);
            }

            const Module & module = modIt->second;
            const FunctionMap & functionMap = module.functionMap;
            FunctionMap::const_iterator fnIt;

            if (HIWORD(lpProcName) == 0) {
                FARPROC proc = GetProcAddress(hModule, lpProcName);
                if (!proc) {
                    return proc;
                }

                for (fnIt = functionMap.begin(); fnIt != functionMap.end(); ++fnIt) {
                    FARPROC pRealProc = GetProcAddress(hModule, fnIt->first);
                    if (proc == pRealProc) {
                        if (VERBOSITY > 0) {
                            debugPrintf("inject: replacing %s!%s\n", szBaseName, lpProcName);
                        }
                        return (FARPROC)fnIt->second;
                    }

                }
                
                debugPrintf("inject: ignoring %s!@%u\n", szBaseName, LOWORD(lpProcName));

                return proc;
            }

            fnIt = functionMap.find(lpProcName);

            if (fnIt != functionMap.end()) {
                LPVOID pProcAddress = fnIt->second;
                if (VERBOSITY > 0) {
                    debugPrintf("inject: replacing %s!%s\n", szBaseName, lpProcName);
                }
                if (!module.bInternal && pSharedMem) {
                    pSharedMem->bReplaced = TRUE;
                }
                return (FARPROC)pProcAddress;
            } else {
                if (VERBOSITY > 0 && !module.bInternal) {
                    debugPrintf("inject: ignoring %s!%s\n", szBaseName, lpProcName);
                }
            }
        }
    }

    return GetProcAddress(hModule, lpProcName);
}
Exemple #17
0
void Console::notifyBreakpoint(const char *filename, int line) {
	debugPrintf("Breakpoint hit %s: %d\n", filename, line);
	printSource(0);
	attach();
	onFrame();
}
EXTERN_C void
_wassert(const wchar_t * _Message, const wchar_t *_File, unsigned _Line)
{
    debugPrintf("Assertion failed: %S, file %S, line %u\n", _Message, _File, _Line);
    TerminateProcess(GetCurrentProcess(), 1);
}
Exemple #19
0
void Console::notifyWatch(const char *filename, const char *symbol, const char *newValue) {
	debugPrintf("Watch: %s:%s <---- %s\n", filename, symbol, newValue);
	printSource(0);
	attach();
	onFrame();
}
Exemple #20
0
void Console::showIndent(int indentLevel) {
	for (int i = 0; i < indentLevel; ++i) {
		debugPrintf("  ");
	}
}
Exemple #21
0
void Console::printUsage(const Common::String &command) {
	// TODO: This is horrible and would probably benefit from a map or something.
	if (command.equals(BREAK_CMD)) {
		debugPrintf("Usage: %s <file path> <line> to break at line <line> of file <file path>\n", command.c_str());
	} else if (command.equals(REMOVE_BREAKPOINT_CMD)) {
		debugPrintf("Usage: %s <id> to remove breakpoint #id\n", command.c_str());
	} else if (command.equals(ENABLE_BREAKPOINT_CMD)) {
		debugPrintf("Usage: %s <id> to enable breakpoint #id\n", command.c_str());
	} else if (command.equals(DISABLE_BREAKPOINT_CMD)) {
		debugPrintf("Usage: %s <id> to disable breakpoint #id\n", command.c_str());
	} else if (command.equals(REMOVE_WATCH_CMD)) {
		debugPrintf("Usage: %s <id> to remove watchpoint #id\n", command.c_str());
	} else if (command.equals(ENABLE_WATCH_CMD)) {
		debugPrintf("Usage: %s <id> to enable watchpoint #id\n", command.c_str());
	} else if (command.equals(DISABLE_WATCH_CMD)) {
		debugPrintf("Usage: %s <id> to disable watchpoint #id\n", command.c_str());
	} else if (command.equals(INFO_CMD)) {
		debugPrintf("Usage: %s [watch|breakpoints]\n", command.c_str());
	} else if (command.equals(WATCH_CMD)) {
		debugPrintf("Usage: %s <file path> <name> to watch for <name> in file <file path>\n", command.c_str());
	} else if (command.equals(STEP_CMD)) {
		debugPrintf("Usage: %s to step\n", command.c_str());
	} else if (command.equals(CONTINUE_CMD)) {
		debugPrintf("Usage: %s to continue\n", command.c_str());
	} else if (command.equals(FINISH_CMD)) {
		debugPrintf("Usage: %s to finish\n", command.c_str());
	} else if (command.equals(PRINT_CMD)) {
		debugPrintf("Usage: %s <name> to print value of <name>\n", command.c_str());
	} else if (command.equals(SET_CMD)) {
		debugPrintf("Usage: %s <name> = <value> to set <name> to <value>\n", command.c_str());
	} else {
		debugPrintf("No help about this command, sorry.");
	}
}
Exemple #22
0
bool Console::cmd_dumpsceneinfo(int argc, const char **argv) {
	uint8 sceneId = _vm->getGame().getGameData()._currentScene;

	if (argc == 2) {
		sceneId = atoi(argv[1]);
	} else if (argc != 1) {
		debugPrintf("dumpsceneinfo [<sceneid>]\n");
	}

	if (Scene *const scene = _vm->getGame().getGameData().getScene(sceneId)) {
		debugPrintf("Scene ID: %u\n", (unsigned int) sceneId);
		debugPrintf("Startup: %u\n", (unsigned int) scene->_startup);
		debugPrintf("Delay: %u\n", (unsigned int) scene->_delay);
		debugPrintf("Doors: %u\n", (unsigned int) scene->_noDoors);
		debugPrintf("Objects: %u\n", (unsigned int) scene->_noObjects);
		debugPrintf("Statics: %u\n", (unsigned int) scene->_noStatics);
		debugPrintf("ObstacleY1: %u\n", (unsigned int) scene->_obstacleY1);
		debugPrintf("PalRotFirst: %u\n", (unsigned int) scene->_palRotFirst);
		debugPrintf("PalRotLast: %u\n", (unsigned int) scene->_palRotLast);
		debugPrintf("PalRotDelay: %u\n", (unsigned int) scene->_palRotDelay);
	} else {
		debugPrintf("Scene %u not found.\n", (unsigned int) sceneId);
	}

	return true;
}
Exemple #23
0
static BOOL
ejectDll(HANDLE hProcess, const char *szDllPath)
{
    /*
     * Enumerate all modules.
     */

    HMODULE *phModules = NULL;
    DWORD cb = sizeof *phModules *
#ifdef NDEBUG
        32
#else
        4
#endif
    ;
    DWORD cbNeeded = 0;
    while (true) {
        phModules = (HMODULE *)realloc(phModules, cb);
        if (!EnumProcessModules(hProcess, phModules, cb, &cbNeeded)) {
            logLastError("failed to enumerate modules in remote process");
            free(phModules);
            return FALSE;
        }

        if (cbNeeded < cb) {
            break;
        }

        cb *= 2;
    }

    DWORD cNumModules = cbNeeded / sizeof *phModules;

    /*
     * Search our DLL.
     */

    const char *szDllName = getBaseName(szDllPath);
    HMODULE hModule = NULL;
    for (unsigned i = 0; i < cNumModules; ++i) {
        char szModName[MAX_PATH];
        if (GetModuleFileNameExA(hProcess, phModules[i], szModName, ARRAY_SIZE(szModName))) {
            if (stricmp(getBaseName(szModName), szDllName) == 0) {
                hModule = phModules[i];
                break;
            }
        }
    }

    free(phModules);

    if (!hModule) {
        debugPrintf("inject: error: failed to find %s module in the remote process\n", szDllName);
        return FALSE;
    }

    PTHREAD_START_ROUTINE lpStartAddress =
        (PTHREAD_START_ROUTINE)GetProcAddress(GetModuleHandleA("KERNEL32"), "FreeLibrary");

    HANDLE hThread = CreateRemoteThread(hProcess, NULL, 0, lpStartAddress, hModule, 0, NULL);
    if (!hThread) {
        logLastError("failed to create remote thread");
        return FALSE;
    }

    WaitForSingleObject(hThread, INFINITE);

    DWORD bRet = 0;
    GetExitCodeThread(hThread, &bRet);
    if (!bRet) {
        debugPrintf("inject: error: failed to unload %s from the remote process\n", szDllPath);
        return FALSE;
    }

    return TRUE;
}
Exemple #24
0
bool Console::cmd_dumpdoorinfo(int argc, const char **argv) {
	if (argc == 3) {
		const uint8 sceneId = atoi(argv[1]);
		const uint8 doorId = atoi(argv[2]);

		Scene *const scene = _vm->getGame().getGameData().getScene(sceneId);
		if (scene) {
			Door *const door = scene->getDoor(doorId);
			if (door) {
				debugPrintf("Name: '%s'\n", convertToASCII(door->_name).c_str());
				debugPrintf("DestSceneId: %u\n", (unsigned int) door->_destSceneId);
				debugPrintf("DestX: %u\n", (unsigned int) door->_destX);
				debugPrintf("DestY: %u\n", (unsigned int) door->_destY);
				debugPrintf("X: %u\n", (unsigned int) door->_x);
				debugPrintf("Y: %u\n", (unsigned int) door->_y);
				debugPrintf("Width: %u\n", (unsigned int) door->_width);
				debugPrintf("Height: %u\n", (unsigned int) door->_height);
				debugPrintf("WalkToX: %u\n", (unsigned int) door->_walkToX);
				debugPrintf("WalkToY: %u\n", (unsigned int) door->_walkToY);
				debugPrintf("SP: %u\n", (unsigned int) door->_SP);
			} else {
				debugPrintf("Door %u not found.\n", (unsigned int) doorId);
			}
		} else {
			debugPrintf("Scene %u not found.\n", (unsigned int) sceneId);
		}
	} else {
		debugPrintf("dumpdoorinfo <sceneid> <doorid>\n");
	}

	return true;
}
Exemple #25
0
bool Debugger_LoK::cmdListBirthstones(int argc, const char **argv) {
	debugPrintf("Needed birthstone gems:\n");
	for (int i = 0; i < ARRAYSIZE(_vm->_birthstoneGemTable); ++i)
		debugPrintf("%-3d '%s'\n", _vm->_birthstoneGemTable[i], _vm->_itemList[_vm->_birthstoneGemTable[i]]);
	return true;
}
Exemple #26
0
bool Console::cmd_dumpobjectinfo(int argc, const char **argv) {
	if (argc == 3) {
		const uint8 sceneId = atoi(argv[1]);
		const uint8 objectId = atoi(argv[2]);

		Scene *const scene = _vm->getGame().getGameData().getScene(sceneId);
		if (scene) {
			Object *const object = scene->getObject(objectId);
			if (object) {
				debugPrintf("AC: %u\n", (unsigned int) object->_active);
				debugPrintf("FA: %u\n", (unsigned int) object->_firstFrame);
				debugPrintf("FR: %u\n", (unsigned int) object->_randomFrame);
				debugPrintf("NA: %u\n", (unsigned int) object->_numFrames);
				debugPrintf("FS: %u\n", (unsigned int) object->_roomFrameLSB);
				debugPrintf("Jump chance: %u\n", (unsigned int) object->_jumpChance);
				debugPrintf("CA: %u\n", (unsigned int) object->_currentFrame);
				debugPrintf("X: %u\n", (unsigned int) object->_x);
				debugPrintf("Y: %u\n", (unsigned int) object->_y);
				debugPrintf("XL: %u\n", (unsigned int) object->_width);
				debugPrintf("YL: %u\n", (unsigned int) object->_height);
				debugPrintf("WX: %u\n", (unsigned int) object->_WX);
				debugPrintf("WY: %u\n", (unsigned int) object->_roomFrameMSB);
				debugPrintf("SP: %u\n", (unsigned int) object->_SP);
			} else {
				debugPrintf("Object %u not found.\n", (unsigned int) objectId);
			}
		} else {
			debugPrintf("Scene %u not found.\n", (unsigned int) sceneId);
		}
	} else {
		debugPrintf("dumpobjectinfo <sceneid> <objectid>\n");
	}

	return true;
}
Exemple #27
0
bool Debugger_EoB::cmdShowPosition(int, const char **) {
	debugPrintf("\nCurrent level:      %d\nCurrent Sub Level:  %d\nCurrent block:      %d (0x%.04x)\nNext block:         %d (0x%.04x)\nCurrent direction:  %d\n\n", _vm->_currentLevel, _vm->_currentSub, _vm->_currentBlock, _vm->_currentBlock, _vm->calcNewBlockPosition(_vm->_currentBlock, _vm->_currentDirection), _vm->calcNewBlockPosition(_vm->_currentBlock, _vm->_currentDirection), _vm->_currentDirection);
	return true;
}
Exemple #28
0
bool Console::cmd_dumpstaticinfo(int argc, const char **argv) {
	if (argc == 3) {
		const uint8 sceneId = atoi(argv[1]);
		const uint8 staticId = atoi(argv[2]);

		Scene *const scene = _vm->getGame().getGameData().getScene(sceneId);
		if (scene) {
			Static *const stat = scene->getStatic(staticId, true);
			if (stat) {
				debugPrintf("Active: %u\n", (unsigned int) stat->_active);
				debugPrintf("Name: '%s'\n", convertToASCII(stat->_name).c_str());
				debugPrintf("X: %u\n", (unsigned int) stat->_x);
				debugPrintf("Y: %u\n", (unsigned int) stat->_y);
				debugPrintf("Width: %u\n", (unsigned int) stat->_width);
				debugPrintf("Height: %u\n", (unsigned int) stat->_height);
				debugPrintf("WalkToX: %u\n", (unsigned int) stat->_walkToY);
				debugPrintf("WalkToY: %u\n", (unsigned int) stat->_walkToX);
				debugPrintf("WalkToFrame: %u\n", (unsigned int) stat->_walkToFrame);
			} else {
				debugPrintf("Static %u not found.\n", (unsigned int) staticId);
			}
		} else {
			debugPrintf("Scene %u not found.\n", (unsigned int) sceneId);
		}
	} else {
		debugPrintf("dumpstaticinfo <sceneid> <staticid>\n");
	}

	return true;
}
Exemple #29
0
bool Console::cmdCurrentChapter(int argc, const char **argv) {
	debugPrintf("Current Chapter is: %i\n", _vm->_scene->currentChapterNumber());
	return true;
}
Exemple #30
0
bool MystConsole::Cmd_CurStack(int argc, const char **argv) {
	debugPrintf("Current Stack: %s\n", mystStackNames[_vm->getCurStack()]);
	return true;
}