bool DebuggerMgr::LoadDebuggers(const wxString& strDebuggersDir)
{
	wxString ext;
#if defined (__WXMSW__)
	ext = wxT("dll");
#else
	ext = wxT("so");
#endif
	wxString fileSpec(wxT("*.")+ext);

	//get list of dlls
	wxArrayString files;

  wxString debuggersPath(strDebuggersDir, wxConvUTF8);
	debuggersPath += wxT("/debuggers");

	wxDir::GetAllFiles(debuggersPath, &files, fileSpec, wxDIR_FILES);

	for(size_t i=0; i<files.GetCount(); i++){
		clDynamicLibrary *dl = new clDynamicLibrary();
		wxString fileName(files.Item(i));
		if(!dl->Load(fileName)){
			wxLogMessage(wxT("Failed to load debugger's dll: ") + fileName);
            if (!dl->GetError().IsEmpty())
                wxLogMessage(dl->GetError());
			delete dl;
			continue;
		}

		bool success(false);
		GET_DBG_INFO_FUNC pfn = (GET_DBG_INFO_FUNC)dl->GetSymbol(wxT("GetDebuggerInfo"), &success);
		if(!success){
            wxLogMessage(wxT("Failed to find GetDebuggerInfo() in dll: ") + fileName);
            if (!dl->GetError().IsEmpty())
                wxLogMessage(dl->GetError());
			//dl->Unload();
			delete dl;
			continue;
		}

		DebuggerInfo info = pfn();
		//Call the init method to create an instance of the debugger
		success = false;
		GET_DBG_CREATE_FUNC pfnInitDbg = (GET_DBG_CREATE_FUNC)dl->GetSymbol(info.initFuncName, &success);
		if(!success){
            wxLogMessage(wxT("Failed to find init function in dll: ") + fileName);
            if (!dl->GetError().IsEmpty())
                wxLogMessage(dl->GetError());
			dl->Detach();
			delete dl;
			continue;
		}

		wxLogMessage(wxT("Loaded debugger: ") + info.name + wxT(", Version: ") + info.version);
		IDebugger *dbg = pfnInitDbg();

		//set the environment
		dbg->SetEnvironment(m_env);

		m_debuggers[info.name] = dbg;

		//keep the dynamic load library
		m_dl.push_back(dl);
	}
	return true;
}
bool DebuggerMgr::LoadDebuggers()
{
    wxString ext;

#if defined(__WXMSW__)
    ext = wxT("dll");

#elif defined(__WXMAC__)
    ext = wxT("dylib");

#else
    ext = wxT("so");

#endif

    wxString fileSpec(wxT("*.") + ext);

    // get list of dlls
    wxArrayString files;
#ifdef __WXGTK__
    wxString debuggersPath(PLUGINS_DIR, wxConvUTF8);
    debuggersPath += wxT("/debuggers");
#elif defined(__WXMSW__)
#ifdef USE_POSIX_LAYOUT
    wxString debuggersPath(clStandardPaths::Get().GetPluginsDirectory() + wxT("/debuggers"));
#else
    wxString debuggersPath(m_baseDir + wxT("/debuggers"));
#endif
#else
    // OSX
    wxFileName debuggersFolder(clStandardPaths::Get().GetDataDir(), "");
    debuggersFolder.AppendDir("debuggers");
    wxString debuggersPath(debuggersFolder.GetPath());
#endif

    CL_DEBUG("Loading debuggers from: %s", debuggersPath);
    wxDir::GetAllFiles(debuggersPath, &files, fileSpec, wxDIR_FILES);

    for(size_t i = 0; i < files.GetCount(); i++) {
        clDynamicLibrary* dl = new clDynamicLibrary();
        wxString fileName(files.Item(i));
        CL_DEBUG("Attempting to load debugger: %s", fileName);
#if defined(__WXMSW__) && !defined(NDEBUG)
        // Under MSW loading a release plugin while in debug mode will cause a crash
        if(!fileName.EndsWith("-dbg.dll")) {
            continue;
        }
#elif defined(__WXMSW__)

        // filter debug plugins
        if(fileName.EndsWith("-dbg.dll")) {
            continue;
        }
#endif
        if(!dl->Load(fileName)) {
            CL_WARNING("Failed to load debugger: %s", fileName);
            if(!dl->GetError().IsEmpty()) {
                CL_WARNING("%s", dl->GetError());
            }
            delete dl;
            continue;
        }

        bool success(false);
        GET_DBG_INFO_FUNC pfn = (GET_DBG_INFO_FUNC)dl->GetSymbol(wxT("GetDebuggerInfo"), &success);
        if(!success) {
            wxLogMessage(wxT("Failed to find GetDebuggerInfo() in dll: ") + fileName);
            if(!dl->GetError().IsEmpty()) {
                wxLogMessage(dl->GetError());
            }
            // dl->Unload();
            delete dl;
            continue;
        }

        DebuggerInfo info = pfn();
        // Call the init method to create an instance of the debugger
        success = false;
        GET_DBG_CREATE_FUNC pfnInitDbg = (GET_DBG_CREATE_FUNC)dl->GetSymbol(info.initFuncName, &success);
        if(!success) {
            wxLogMessage(wxT("Failed to find init function in dll: ") + fileName);
            if(!dl->GetError().IsEmpty()) {
                wxLogMessage(dl->GetError());
            }
            dl->Detach();
            delete dl;
            continue;
        }

        wxLogMessage(wxT("Loaded debugger: ") + info.name + wxT(", Version: ") + info.version);
        IDebugger* dbg = pfnInitDbg();

        // set the environment
        dbg->SetEnvironment(m_env);

        m_debuggers[info.name] = dbg;

        // keep the dynamic load library
        m_dl.push_back(dl);
    }

    // Load all debuggers in the form of plugin (i.e. they dont implement the IDebugger interface)
    // and append them to a special list
    clDebugEvent queryPlugins(wxEVT_DBG_IS_PLUGIN_DEBUGGER);
    EventNotifier::Get()->ProcessEvent(queryPlugins);
    m_pluginsDebuggers.swap(queryPlugins.GetStrings());
    return true;
}