void test_deck_deleteDeck() { cut_assert_equal_int(POINTER_NULL, deck_deleteDeck(NULL)); struct Deck *deck = deck_createDeck(MAX_GAME_PLAYERS); cut_assert_equal_int(FUNCTIOON_NO_ERROR, deck_deleteDeck(&deck)); cut_assert_equal_pointer(NULL, deck); cut_assert_equal_int(DECK_NULL, deck_deleteDeck(&deck)); }
void test_round_distributeDeck() { struct Round *round = round_createRound(MAX_CARDS); struct Deck *deck = deck_createDeck(MAX_GAME_PLAYERS); struct Player *players[MAX_GAME_PLAYERS]; cut_assert_equal_int(ROUND_NULL, round_distributeDeck(NULL, deck)); cut_assert_equal_int(DECK_NULL, round_distributeDeck(round, NULL)); for (int i = 0; i < MAX_GAME_PLAYERS; i++) { players[i] = player_createPlayer("A", i); round_addPlayer(round, players[i]); } cut_assert_equal_int(FUNCTIOON_NO_ERROR, round_distributeDeck(round, deck)); cut_assert_equal_pointer(NULL, round->trump); for (int i = 0; i < MAX_GAME_PLAYERS; i++) { int nullCards = 0; int duplicate = 0; for (int j = 0; j < MAX_CARDS; j++) if (round->players[i]->hand[j] == NULL) nullCards++; for (int j = 0; j < MAX_CARDS - 1; j++) for (int k = j + 1; k < MAX_CARDS; k++) if (round->players[i]->hand[j] == round->players[i]->hand[k]) duplicate++; cut_assert_equal_int(0, nullCards); cut_assert_equal_int(0, duplicate); } round_deleteRound(&round); deck_deleteDeck(&deck); for (int i = 0; i < MAX_GAME_PLAYERS; i++) player_deletePlayer(&players[i]); }
void test_round_disitrbuteCard() { struct Round *round = round_createRound(MAX_CARDS); struct Deck *deck = deck_createDeck(MAX_GAME_PLAYERS); struct Player *players[MAX_GAME_PLAYERS]; cut_assert_equal_int(ROUND_NULL, round_distributeCard(NULL, deck)); cut_assert_equal_int(DECK_NULL, round_distributeCard(round, NULL)); cut_assert_equal_int(INSUFFICIENT_PLAYERS, round_distributeCard(round, deck)); for (int i = 0; i < MAX_GAME_PLAYERS; i++) { players[i] = player_createPlayer("A", i); round_addPlayer(round, players[i]); } for (int i = 0; i < MAX_CARDS; i++) { cut_assert_equal_int(FUNCTIOON_NO_ERROR, round_distributeCard(round, deck)); cut_assert_equal_int(DECK_SIZE - (i + 1) * MAX_GAME_PLAYERS, deck_getDeckSize(deck)); for (int j = 0; j < MAX_GAME_PLAYERS; j++) { int cardsNumber = 0; for (int k = 0; k < MAX_CARDS; k++) if (round->players[j]->hand[k] != NULL) cardsNumber++; cut_assert_equal_int(i + 1, cardsNumber); } } for (int i = 0; i < MAX_GAME_PLAYERS; i++) player_deletePlayer(&players[i]); round_deleteRound(&round); deck_deleteDeck(&deck); }
void test_hand_addCard() { struct Hand *hand = hand_createHand(); struct Deck *deck = deck_createDeck(MAX_GAME_PLAYERS); struct Player *players[MAX_GAME_PLAYERS + 1]; for (int i = 0; i < MAX_GAME_PLAYERS; i++) { players[i] = player_createPlayer("A", i); hand_addPlayer(hand, players[i]); struct Card *card = deck->cards[i]; struct Card *card2 = deck->cards[i]; cut_assert_equal_int(FUNCTION_NO_ERROR, hand_addCard(hand, players[i], &(deck->cards[i]))); cut_assert_equal_pointer(NULL, deck->cards[i]); int check = 0; for (int j = 0; j < MAX_GAME_PLAYERS; j++) if (players[i] == hand->players[j] && card == hand->cards[j]) check++; cut_assert_equal_int(1, check); } players[MAX_GAME_PLAYERS] = player_createPlayer("A", 1); cut_assert_equal_int(NOT_FOUND, hand_addCard(hand, players[MAX_GAME_PLAYERS], &deck->cards[MAX_GAME_PLAYERS])); for (int i = 0; i <= MAX_GAME_PLAYERS; i++) player_deletePlayer(&players[i]); deck_deleteDeck(&deck); hand_deleteHand(&hand); }
void test_deck_createDeck() { struct Deck *deck; cut_assert_equal_pointer(NULL, deck_createDeck(MAX_GAME_PLAYERS + 1)); cut_assert_equal_pointer(NULL, deck_createDeck(MIN_GAME_PLAYERS - 1)); for (int i = MIN_GAME_PLAYERS; i <= MAX_GAME_PLAYERS; i++) { deck = deck_createDeck(i); int check = 0; if (deck == NULL) check++; cut_assert_equal_int(0, check); cut_assert_equal_int(i * MAX_CARDS, deck_getDeckSize(deck)); int duplicates = 0; for (int j = 0; j < DECK_SIZE; j++) for (int k = 0; k < DECK_SIZE; k++) if (k != j && deck->cards[k] != NULL && deck->cards[j] != NULL && deck->cards[k]->suit == deck->cards[j]->suit && deck->cards[k]->value == deck->cards[j]->value) duplicates++; cut_assert_equal_int(0, duplicates); deck_deleteDeck(&deck); } }
void test_deck_getDeckSize() { cut_assert_equal_int(DECK_NULL, deck_getDeckSize(NULL)); struct Deck *deck; for (int i = MIN_GAME_PLAYERS; i <= MAX_GAME_PLAYERS; i++) { deck = deck_createDeck(i); cut_assert_equal_int(i * MAX_CARDS, deck_getDeckSize(deck)); deck_deleteDeck(&deck); } }
void test_player_addCard() { struct Deck *deck = deck_createDeck(MIN_GAME_PLAYERS); struct Player *player = player_createPlayer("A", 1); cut_assert_equal_int(PLAYER_NULL, player_addCard(NULL, &deck->cards[0])); cut_assert_equal_int(POINTER_NULL, player_addCard(player, NULL)); cut_assert_operator_int(0, >, player_addCard(NULL, NULL)); int i; for (i = 0; i < MAX_CARDS; i++) { cut_assert_equal_int(FUNCTION_NO_ERROR, player_addCard(player, &deck->cards[i])); cut_assert_equal_int(CARD_NULL, player_addCard(player, &deck->cards[i])); } cut_assert_equal_int(FULL, player_addCard(player, &deck->cards[++i])); player_deletePlayer(&player); deck_deleteDeck(&deck); }
void test_deck_shuffleDeck() { cut_assert_equal_int(DECK_NULL, deck_shuffleDeck(NULL)); struct Deck *deck = deck_createDeck(MAX_GAME_PLAYERS); struct Deck *shuffled_deck = malloc(sizeof(struct Deck)); memcpy(shuffled_deck, deck, sizeof(struct Deck)); cut_assert_equal_int(FUNCTIOON_NO_ERROR, deck_shuffleDeck(shuffled_deck)); int deckSize = deck_getDeckSize(deck); int differences = 0; for (int j = 0; j < 100; j++) { differences = 0; for (int i = 0; i < deckSize; i++) if (deck->cards[i]->suit != shuffled_deck->cards[i]->suit || deck->cards[i]->value != shuffled_deck->cards[i]->value) differences++; cut_assert_not_equal_int(0, differences); } deck_deleteDeck(&deck); }
/** * @brief Starts the game, connecting libraries and UI */ int cruceGameLogic() { setlocale(LC_ALL, ""); initscr(); cbreak(); if (has_colors() == FALSE) { endwin(); printf("Your terminal does not support colors!"); return 0; } start_color(); init_pair(1, COLOR_RED, COLOR_BLACK); init_pair(2, COLOR_GREEN, COLOR_BLACK); init_pair(3, COLOR_YELLOW, COLOR_BLACK); init_pair(4, COLOR_BLUE, COLOR_BLACK); init_pair(5, COLOR_MAGENTA, COLOR_BLACK); init_pair(7, COLOR_WHITE, COLOR_BLACK); refresh(); welcomeMessage(); int limitScore = getScoreLimit(); int noOfPlayers = getNoOfPlayers(); struct Game *game = game_createGame(limitScore); for (int i = 0; i < noOfPlayers; i++) { int err; while ((err = game_addPlayer(newPlayer(i + 1), game)) == DUPLICATE_NAME) printw("The player's name have to be unique\n"); if (err != 0) printw("ERROR: game_addPlayer() %d\n", err); } formTeams(game); for (int i = 0; !game_winningTeam(game); i++) { game_arrangePlayersRound(game, i % MAX_GAME_PLAYERS); struct Deck *deck = deck_createDeck(); deck_deckShuffle(deck); round_distributeDeck(deck, game->round); clear(); refresh(); for (int i = 0; i < game->numberPlayers; i++) { getBid(game, i); clear(); refresh(); } displayBids(game, game->numberPlayers); refresh(); sleep(2); clear(); refresh(); struct Player *bidWinner = round_getBidWinner(game->round); int first = round_findPlayerIndexRound(bidWinner, game->round); for (int i = 0; team_hasCards(game->players[0]); i++) { round_arrangePlayersHand(game->round, first); for (int j = 0; j < game->numberPlayers; j++) { WINDOW *scoreTableWindow = newwin(11, 49, 0, 30); #ifdef BORDERS box(scoreTableWindow, 0, 0); #endif printScore(game, game->round, scoreTableWindow); wrefresh(scoreTableWindow); delwin(scoreTableWindow); displayCardsAndPickCard(game, j); clear(); refresh(); } struct Player *handWinner = round_handWinner(game->round->hands[i], game->round); first = round_findPlayerIndexRound(handWinner, game->round); if (deck_cardsNumber(deck) > 0) round_distributeCard(deck, game->round); } int oldScore[MAX_GAME_PLAYERS]; for(int i = 0; i < MAX_GAME_TEAMS; i++) { if(game->teams[i] != NULL) { oldScore[i] = game->teams[i]->score; } } game_updateScore(game, bidWinner); printRoundTerminationMessage(game, oldScore); getch(); deck_deleteDeck(&deck); round_deleteRound(&game->round); } clear(); refresh(); gameEndingMessage(game_winningTeam(game)); for (int i = 0; i < MAX_GAME_PLAYERS; i++) if (game->players[i]) team_deletePlayer(&game->players[i]); for (int i = 0; i < MAX_GAME_TEAMS; i++) if (game->teams[i]) team_deleteTeam(&game->teams[i]); game_deleteGame(&game); getch(); endwin(); return EXIT_SUCCESS; }