int main(void) { printf("OpenGL Learning\n"); printf(" Coded by eXerigumo Clanjor\n"); printf(" Under GPLv3, ABSOLUTELY NO WARRANTY!!!\n"); printf("Keys:\n"); printf(" t Enable/Disable text\n"); printf(" w Rotate along x-axis\n"); printf(" s Rotate along x-axis\n"); printf(" a Rotate along y-axis\n"); printf(" d Rotate along y-axis\n"); printf(" q Rotate along z-axis\n"); printf(" e Rotate along z-axis\n"); printf(" r Go forward\n"); printf(" f Go backward\n"); printf(" ESC Exit\n"); fflush(stdout); demo_main(DEMO_TITLE, // title DEMO_WIN_SIZE, // w, h 100, // view_w 100, // view_h 100, // view_z 30); // fps return 0; }
int main( void ) { /* Initialise the trace recorder and create the label used to post user events to the trace recording on each tick interrupt. */ vTraceInitTraceData(); xTickTraceUserEvent = xTraceOpenLabel( "tick" ); /* Start the trace recording - the recording is written to a file if configASSERT() is called. */ //printf( "\r\nTrace started. Hit a key to dump trace file to disk.\r\n" ); uiTraceStart(); /* The mainCREATE_SIMPLE_BLINKY_DEMO_ONLY setting is described at the top of this file. */ #if ( mainCREATE_SIMPLE_BLINKY_DEMO_ONLY == 1 ) { demo_main(); } #else { main_full(); } #endif return 0; }
int main(void) { demo_main(DEMO_TITLE, // title DEMO_WIN_SIZE, // w, h /** TODO: * Following view_w and view_h look strange, * don't they? I don't know why these values * work so fine. */ 480, // view_w 480, // view_h 100, // view_z 30); // fps }
/******* main *******/ int main(void) { printf("A Clanjor Production (No. 004)\n"); printf(" Coded by eXerigumo Clanjor\n"); printf(" Under GPLv3, ABSOLUTELY NO WARRANTY!!!\n"); printf("Keys:\n"); printf(" ESC Exit\n"); fflush(stdout); demo_main(DEMO_TITLE, // title DEMO_WIN_SIZE, // w, h 100, // view_w 100, // view_h 100, // view_z 30); // fps return 0; }
int main(void) { printf("OpenGL Learning\n"); printf(" Coded by eXerigumo Clanjor\n"); printf(" Under GPLv3, ABSOLUTELY NO WARRANTY!!!\n"); printf("Keys:\n"); printf(" + Higher resolution\n"); printf(" - Lower resolution\n"); printf(" ESC Exit\n"); fflush(stdout); demo_main(DEMO_TITLE, // title DEMO_WIN_SIZE, // w, h 100, // view_w 100, // view_h 100, // view_z 30); // fps return 0; }
void DemoLabel::LinkClicked(view::Link* source, int event_flags) { PrintStatus(L"Link clicked"); demo_main()->DisplayBalloon(); }