void wavl_delete_balance (Tree *T, Node *x)
{
    bool side;
    Node *sibling = NULL;

    while (x->rd == 3) {                                          // VIOLATION
        sibling = return_sibling (x);
        if (sibling->rd == 2) {                                   // Case 1
            demote (T,x->p);
            x = x->p;
        }
        else if (sibling->rd == 1) {                              // Case 1a
            if (children (sibling, 2, 2)) {
                demote (T, sibling);
                demote (T, x->p);
                x = x->p;
            }
            else {
                side = (x == x->p->child[R]);
                if (sibling->child[!side]->rd == 1) {             // Case 2
                    rotate_balance(sibling);
                    rotate (T, x->p, side);
                }
                else if (sibling->child[!side]->rd == 2 ||
                         sibling->child[!side] == T->sentinel) {  // Case 3
                    rotate_balance(sibling->child[side]);
                    rotate (T, sibling, !side);
                    rotate_balance(x->p->child[!side]);
                    rotate (T, x->p, side);
                    demote (T, x->p);
                }
            }
        }
    }
}
Exemple #2
0
void afterpos(void)
{
	if (curpos != &pos) {
		demote(POS, link, &pos, curpos);
		curpos = &pos;
	}
}
Exemple #3
0
/* Demote an entry that is suspected to be of higher key than its descendants down the heap */
void demote(priorityQueueEntry* current)
{
	priorityQueueEntry* next=current->childl;
	if(!current)
		return;
	if(!next || (current->childr && current->childr->key < next->key))
		next=current->childr;
	if(!next || next->key >= current->key)
		return;
	swap(current, next);
	demote(next);
}
void wavl_insert_balance (Tree *T, Node *x)
{
    bool side = 0;
    Node *y = NULL, *sibling = NULL;

    side = (x == x->p->child[L]);
    if (x->p->child[side] != T->sentinel) {                       // Case 0
        x->rd++;
    }

    while (x->p != T->head && x->rd == 0) {                       // VIOLATION
        sibling = return_sibling (x);
        if (sibling->rd == 1) {                                   // Case 1
            promote (T, x->p);
            T->sentinel->rd = 2;
            x = x->p;
        }
        else if (sibling->rd == 2) {
            side = (x == x->p->child[R]);
            y = x->child[!side];
            if (y->rd == 2) {                                     // Case 2
                rotate_balance(x);
                rotate (T, x->p, !side);
                demote (T, x->child[!side]);
            }
            else if (y->rd == 1) {                                // Case 3
                rotate_balance(y);
                rotate (T, x, side);
                rotate_balance(y);
                rotate (T, y->p, !side);
                demote (T, y->child[!side]);

            }
        }
    }
    T->sentinel->rd = 0;
}
Exemple #5
0
static void markpos(W *w, P *p)
{
	POS *newpos = (POS *)alitem(&frpos, SIZEOF(POS));

	newpos->p = NULL;
	pdupown(p, &newpos->p, "markpos");
	poffline(newpos->p);
	newpos->w = w;
	enqueb(POS, link, &pos, newpos);
	if (npos == 20) {
		newpos = pos.link.next;
		prm(newpos->p);
		demote(POS, link, &frpos, newpos);
	} else {
		++npos;
	}
}
Exemple #6
0
/* Drop the root of the binary heap, but return its contents */
void* priorityQueueExtract(priorityQueue* queue)
{
	void* data=queue->root->data;
	priorityQueueEntry* lastentry=nodeAt(queue, queue->size);
	swap(lastentry, queue->root);
	if(lastentry->parent) {
		if(lastentry->parent->childl==lastentry)
			lastentry->parent->childl=NULL;
		else
			lastentry->parent->childr=NULL;
	} else
		queue->root=NULL;
	free(lastentry);
	demote(queue->root);
	queue->size--;
	return data;
}
void PartialOrderPlanner::resolveThreats(PartialOrderPlan& plan)
{
        if (!plan.threats.empty())
        {
            Threat threat(plan.threats.back());
            plan.threats.pop_back();

            PartialOrderPlan promotedPartialPlan(plan);
            promote(promotedPartialPlan, threat);

            if (!isCyclicPlan(promotedPartialPlan))
                partialPlans.push(promotedPartialPlan);

            PartialOrderPlan demotedPartialPlan(plan);
            demote(demotedPartialPlan, threat);

            if (!isCyclicPlan(demotedPartialPlan))
                partialPlans.push(demotedPartialPlan);
        }
    }
void two_three_delete_balance (Tree *T, Node *x)
{
    Node *sibling = NULL;
    bool side = 0;

    while (x->rd == 2) {                                        // VIOLATION
        side = (x == x->p->child[R]);
        sibling = return_sibling (x);
        if (sibling->rd == 1) {
            if (sibling->child[!side]->rd == 0) {               // Case 1a
                rotate_balance(sibling);
                rotate (T, x->p, side);
            }
            else if (sibling->child[side]->rd == 0) {           // Case 1b
                rotate_balance(sibling->child[side]);
                rotate (T, sibling, !side);
                rotate_balance(x->p->child[!side]);
                rotate (T, x->p, side);
            }
            else if (sibling->child[side]->rd == 1 &&
                     sibling->child[!side]->rd == 1) {          // Case 2
                demote (T, x->p);
                x = x->p;
            }
        }
        else if (sibling->rd == 0) {                            // Case 3
            rotate_balance(sibling);
            rotate (T, x->p, side);
            T->sentinel->rd++;
        }
        else {                                                  // Balanced
            T->sentinel->rd = 0;
            return;
        }
    }
}
Exemple #9
0
void undorm(UNDO *undo)
{
	frchn(&frrecs, &undo->recs);
	demote(UNDO, link, &frdos, undo);
}
JS_REQUIRES_STACK AbortableRecordingStatus
TraceRecorder::slurpDownFrames(jsbytecode* return_pc)
{
    /* Missing - no go */
    if (cx->fp->argc != cx->fp->fun->nargs)
        RETURN_STOP_A("argc != nargs");

    LIns* argv_ins;
    unsigned frameDepth;
    unsigned downPostSlots;

    JSStackFrame* fp = cx->fp;
    LIns* fp_ins = addName(lir->insLoad(LIR_ldp, cx_ins, offsetof(JSContext, fp)), "fp");

    /*
     * When first emitting slurp code, do so against the down frame. After
     * popping the interpreter frame, it is illegal to resume here, as the
     * down frame has been moved up. So all this code should be skipped if
     * anchoring off such an exit.
     */
    if (!anchor || anchor->exitType != RECURSIVE_SLURP_FAIL_EXIT) {
        fp_ins = addName(lir->insLoad(LIR_ldp, fp_ins, offsetof(JSStackFrame, down)), "downFp");
        fp = fp->down;

        argv_ins = addName(lir->insLoad(LIR_ldp, fp_ins, offsetof(JSStackFrame, argv)), "argv");

        /* If recovering from a SLURP_MISMATCH, all of this is unnecessary. */
        if (!anchor || anchor->exitType != RECURSIVE_SLURP_MISMATCH_EXIT) {
            /* fp->down should not be NULL. */
            guard(false, lir->ins_peq0(fp_ins), RECURSIVE_LOOP_EXIT);

            /* fp->down->argv should not be NULL. */
            guard(false, lir->ins_peq0(argv_ins), RECURSIVE_LOOP_EXIT);

            /*
             * Guard on the script being the same. This might seem unnecessary,
             * but it lets the recursive loop end cleanly if it doesn't match.
             * With only the pc check, it is harder to differentiate between
             * end-of-recursion and recursion-returns-to-different-pc.
             */
            guard(true,
                  lir->ins2(LIR_peq,
                            addName(lir->insLoad(LIR_ldp,
                                                 fp_ins,
                                                 offsetof(JSStackFrame, script)),
                                    "script"),
                            INS_CONSTPTR(cx->fp->down->script)),
                  RECURSIVE_LOOP_EXIT);
        }

        /* fp->down->regs->pc should be == pc. */
        guard(true,
              lir->ins2(LIR_peq,
                        lir->insLoad(LIR_ldp,
                                     addName(lir->insLoad(LIR_ldp, fp_ins, offsetof(JSStackFrame, regs)),
                                             "regs"),
                                     offsetof(JSFrameRegs, pc)),
                        INS_CONSTPTR(return_pc)),
              RECURSIVE_SLURP_MISMATCH_EXIT);

        /* fp->down->argc should be == argc. */
        guard(true,
              lir->ins2(LIR_eq,
                        addName(lir->insLoad(LIR_ld, fp_ins, offsetof(JSStackFrame, argc)),
                                "argc"),
                        INS_CONST(cx->fp->argc)),
              MISMATCH_EXIT);

        /* Pop the interpreter frame. */
        LIns* args[] = { lirbuf->state, cx_ins };
        guard(false, lir->ins_eq0(lir->insCall(&js_PopInterpFrame_ci, args)), MISMATCH_EXIT);

        /* Compute slots for the down frame. */
        downPostSlots = NativeStackSlots(cx, 1) - NativeStackSlots(cx, 0);
        frameDepth = 1;
    } else {
        /* Note: loading argv from fp, not fp->down. */
        argv_ins = addName(lir->insLoad(LIR_ldp, fp_ins, offsetof(JSStackFrame, argv)), "argv");

        /* Slots for this frame, minus the return value. */
        downPostSlots = NativeStackSlots(cx, 0) - 1;
        frameDepth = 0;
    }

    /*
     * This is a special exit used as a template for the stack-slurping code.
     * LeaveTree will ignore all but the final slot, which contains the return
     * value. The slurpSlot variable keeps track of the last slot that has been
     * unboxed, as to avoid re-unboxing when taking a SLURP_FAIL exit.
     */
    unsigned numGlobalSlots = tree->globalSlots->length();
    unsigned safeSlots = NativeStackSlots(cx, frameDepth) + 1 + numGlobalSlots;
    jsbytecode* recursive_pc = return_pc + JSOP_CALL_LENGTH;
    VMSideExit* exit = (VMSideExit*)
        traceMonitor->traceAlloc->alloc(sizeof(VMSideExit) + sizeof(TraceType) * safeSlots);
    memset(exit, 0, sizeof(VMSideExit));
    exit->pc = (jsbytecode*)recursive_pc;
    exit->from = fragment;
    exit->exitType = RECURSIVE_SLURP_FAIL_EXIT;
    exit->numStackSlots = downPostSlots + 1;
    exit->numGlobalSlots = numGlobalSlots;
    exit->sp_adj = ((downPostSlots + 1) * sizeof(double)) - tree->nativeStackBase;
    exit->recursive_pc = recursive_pc;

    /*
     * Build the exit typemap. This may capture extra types, but they are
     * thrown away.
     */
    TraceType* typeMap = exit->stackTypeMap();
    jsbytecode* oldpc = cx->fp->regs->pc;
    cx->fp->regs->pc = exit->pc;
    CaptureStackTypes(cx, frameDepth, typeMap);
    cx->fp->regs->pc = oldpc;
    if (!anchor || anchor->exitType != RECURSIVE_SLURP_FAIL_EXIT)
        typeMap[downPostSlots] = determineSlotType(&stackval(-1));
    else
        typeMap[downPostSlots] = anchor->stackTypeMap()[anchor->numStackSlots - 1];
    determineGlobalTypes(&typeMap[exit->numStackSlots]);
#if defined JS_JIT_SPEW
    TreevisLogExit(cx, exit);
#endif

    /*
     * Return values are tricky because there are two cases. Anchoring off a
     * slurp failure (the second case) means the return value has already been
     * moved. However it can still be promoted to link trees together, so we
     * load it from the new location.
     *
     * In all other cases, the return value lives in the tracker and it can be
     * grabbed safely.
     */
    LIns* rval_ins;
    TraceType returnType = exit->stackTypeMap()[downPostSlots];
    if (!anchor || anchor->exitType != RECURSIVE_SLURP_FAIL_EXIT) {
        rval_ins = get(&stackval(-1));
        if (returnType == TT_INT32) {
            JS_ASSERT(determineSlotType(&stackval(-1)) == TT_INT32);
            JS_ASSERT(isPromoteInt(rval_ins));
            rval_ins = demote(lir, rval_ins);
        }
        /*
         * The return value must be written out early, before slurping can fail,
         * otherwise it will not be available when there's a type mismatch.
         */
        lir->insStorei(rval_ins, lirbuf->sp, exit->sp_adj - sizeof(double));
    } else {
        switch (returnType)
        {
          case TT_PSEUDOBOOLEAN:
          case TT_INT32:
            rval_ins = lir->insLoad(LIR_ld, lirbuf->sp, exit->sp_adj - sizeof(double));
            break;
          case TT_DOUBLE:
            rval_ins = lir->insLoad(LIR_ldf, lirbuf->sp, exit->sp_adj - sizeof(double));
            break;
          case TT_FUNCTION:
          case TT_OBJECT:
          case TT_STRING:
          case TT_NULL:
            rval_ins = lir->insLoad(LIR_ldp, lirbuf->sp, exit->sp_adj - sizeof(double));
            break;
          default:
            JS_NOT_REACHED("unknown type");
            RETURN_STOP_A("unknown type"); 
        }
    }

    /* Slurp */
    SlurpInfo info;
    info.curSlot = 0;
    info.exit = exit;
    info.typeMap = typeMap;
    info.slurpFailSlot = (anchor && anchor->exitType == RECURSIVE_SLURP_FAIL_EXIT) ?
                         anchor->slurpFailSlot : 0;

    /* callee */
    slurpSlot(lir->insLoad(LIR_ldp, argv_ins, -2 * ptrdiff_t(sizeof(jsval))),
              &fp->argv[-2],
              &info);
    /* this */
    slurpSlot(lir->insLoad(LIR_ldp, argv_ins, -1 * ptrdiff_t(sizeof(jsval))),
              &fp->argv[-1],
              &info);
    /* args[0..n] */
    for (unsigned i = 0; i < JS_MAX(fp->argc, fp->fun->nargs); i++)
        slurpSlot(lir->insLoad(LIR_ldp, argv_ins, i * sizeof(jsval)), &fp->argv[i], &info);
    /* argsobj */
    slurpSlot(addName(lir->insLoad(LIR_ldp, fp_ins, offsetof(JSStackFrame, argsobj)), "argsobj"),
              &fp->argsobj,
              &info);
    /* scopeChain */
    slurpSlot(addName(lir->insLoad(LIR_ldp, fp_ins, offsetof(JSStackFrame, scopeChain)), "scopeChain"),
              (jsval*) &fp->scopeChain,
              &info);
    /* vars */
    LIns* slots_ins = addName(lir->insLoad(LIR_ldp, fp_ins, offsetof(JSStackFrame, slots)),
                              "slots");
    for (unsigned i = 0; i < fp->script->nfixed; i++)
        slurpSlot(lir->insLoad(LIR_ldp, slots_ins, i * sizeof(jsval)), &fp->slots[i], &info);
    /* stack vals */
    unsigned nfixed = fp->script->nfixed;
    jsval* stack = StackBase(fp);
    LIns* stack_ins = addName(lir->ins2(LIR_piadd,
                                        slots_ins,
                                        INS_CONSTWORD(nfixed * sizeof(jsval))),
                              "stackBase");
    size_t limit = size_t(fp->regs->sp - StackBase(fp));
    if (anchor && anchor->exitType == RECURSIVE_SLURP_FAIL_EXIT)
        limit--;
    else
        limit -= fp->fun->nargs + 2;
    for (size_t i = 0; i < limit; i++)
        slurpSlot(lir->insLoad(LIR_ldp, stack_ins, i * sizeof(jsval)), &stack[i], &info);

    JS_ASSERT(info.curSlot == downPostSlots);

    /* Jump back to the start */
    exit = copy(exit);
    exit->exitType = UNSTABLE_LOOP_EXIT;
#if defined JS_JIT_SPEW
    TreevisLogExit(cx, exit);
#endif

    RecursiveSlotMap slotMap(*this, downPostSlots, rval_ins);
    for (unsigned i = 0; i < downPostSlots; i++)
        slotMap.addSlot(typeMap[i]);
    slotMap.addSlot(&stackval(-1), typeMap[downPostSlots]);
    VisitGlobalSlots(slotMap, cx, *tree->globalSlots);
    debug_only_print0(LC_TMTracer, "Compiling up-recursive slurp...\n");
    exit = copy(exit);
    if (exit->recursive_pc == fragment->root->ip)
        exit->exitType = UNSTABLE_LOOP_EXIT;
    else
        exit->exitType = RECURSIVE_UNLINKED_EXIT;
    debug_only_printf(LC_TMTreeVis, "TREEVIS CHANGEEXIT EXIT=%p TYPE=%s\n", (void*)exit,
                      getExitName(exit->exitType));
    JS_ASSERT(tree->recursion >= Recursion_Unwinds);
    return closeLoop(slotMap, exit);
}
JS_REQUIRES_STACK AbortableRecordingStatus
TraceRecorder::upRecursion()
{
    JS_ASSERT((JSOp)*cx->fp->down->regs->pc == JSOP_CALL);
    JS_ASSERT(js_CodeSpec[js_GetOpcode(cx, cx->fp->down->script,
              cx->fp->down->regs->pc)].length == JSOP_CALL_LENGTH);

    JS_ASSERT(callDepth == 0);

    /*
     * If some operation involving interpreter frame slurping failed, go to
     * that code right away, and don't bother with emitting the up-recursive
     * guards again.
     */
    if (anchor && (anchor->exitType == RECURSIVE_EMPTY_RP_EXIT ||
        anchor->exitType == RECURSIVE_SLURP_MISMATCH_EXIT ||
        anchor->exitType == RECURSIVE_SLURP_FAIL_EXIT)) {
        return slurpDownFrames(cx->fp->down->regs->pc);
    }

    jsbytecode* return_pc = cx->fp->down->regs->pc;
    jsbytecode* recursive_pc = return_pc + JSOP_CALL_LENGTH;

    /*
     * It is possible that the down frame isn't the same at runtime. It's not
     * enough to guard on the PC, since the typemap could be different as well.
     * To deal with this, guard that the FrameInfo on the callstack is 100%
     * identical.
     *
     * Note that though the counted slots is called "downPostSlots", this is
     * the number of slots after the CALL instruction has theoretically popped
     * callee/this/argv, but before the return value is pushed. This is
     * intended since the FrameInfo pushed by down recursion would not have
     * the return value yet. Instead, when closing the loop, the return value
     * becomes the sole stack type that deduces type stability.
     */
    unsigned totalSlots = NativeStackSlots(cx, 1);
    unsigned downPostSlots = totalSlots - NativeStackSlots(cx, 0);
    FrameInfo* fi = (FrameInfo*)alloca(sizeof(FrameInfo) + totalSlots * sizeof(TraceType));
    fi->block = NULL;
    fi->pc = (jsbytecode*)return_pc;
    fi->imacpc = NULL;

    /*
     * Need to compute this from the down frame, since the stack could have
     * moved on this one.
     */
    fi->spdist = cx->fp->down->regs->sp - cx->fp->down->slots;
    JS_ASSERT(cx->fp->argc == cx->fp->down->argc);
    fi->set_argc(cx->fp->argc, false);
    fi->callerHeight = downPostSlots;
    fi->callerArgc = cx->fp->down->argc;

    if (anchor && anchor->exitType == RECURSIVE_MISMATCH_EXIT) {
        /*
         * Case 0: Anchoring off a RECURSIVE_MISMATCH guard. Guard on this FrameInfo.
         * This is always safe because this point is only reached on simple "call myself"
         * recursive functions.
         */
        #if defined DEBUG
        AssertDownFrameIsConsistent(cx, anchor, fi);
        #endif
        fi = anchor->recursive_down;
    } else if (recursive_pc != fragment->root->ip) {
        /*
         * Case 1: Guess that down-recursion has to started back out, infer types
         * from the down frame.
         */
        CaptureStackTypes(cx, 1, fi->get_typemap());
    } else {
        /* Case 2: Guess that up-recursion is backing out, infer types from our Tree. */
        JS_ASSERT(tree->nStackTypes == downPostSlots + 1);
        TraceType* typeMap = fi->get_typemap();
        for (unsigned i = 0; i < downPostSlots; i++)
            typeMap[i] = tree->typeMap[i];
    }

    fi = traceMonitor->frameCache->memoize(fi);

    /*
     * Guard that there are more recursive frames. If coming from an anchor
     * where this was already computed, don't bother doing it again.
     */
    if (!anchor || anchor->exitType != RECURSIVE_MISMATCH_EXIT) {
        VMSideExit* exit = snapshot(RECURSIVE_EMPTY_RP_EXIT);

        /* Guard that rp >= sr + 1 */
        guard(true,
              lir->ins2(LIR_pge, lirbuf->rp,
                        lir->ins2(LIR_piadd,
                                  lir->insLoad(LIR_ldp, lirbuf->state,
                                               offsetof(InterpState, sor)),
                                  INS_CONSTWORD(sizeof(FrameInfo*)))),
              exit);
    }

    debug_only_printf(LC_TMRecorder, "guardUpRecursive fragment->root=%p fi=%p\n", (void*)fragment->root, (void*)fi);

    /* Guard that the FrameInfo above is the same FrameInfo pointer. */
    VMSideExit* exit = snapshot(RECURSIVE_MISMATCH_EXIT);
    LIns* prev_rp = lir->insLoad(LIR_ldp, lirbuf->rp, -int32_t(sizeof(FrameInfo*)));
    guard(true, lir->ins2(LIR_peq, prev_rp, INS_CONSTPTR(fi)), exit);

    /*
     * Now it's time to try and close the loop. Get a special exit that points
     * at the down frame, after the return has been propagated up.
     */
    exit = downSnapshot(fi);

    LIns* rval_ins = (!anchor || anchor->exitType != RECURSIVE_SLURP_FAIL_EXIT) ?
                     get(&stackval(-1)) :
                     NULL;
    JS_ASSERT(rval_ins != NULL);
    TraceType returnType = exit->stackTypeMap()[downPostSlots];
    if (returnType == TT_INT32) {
        JS_ASSERT(determineSlotType(&stackval(-1)) == TT_INT32);
        JS_ASSERT(isPromoteInt(rval_ins));
        rval_ins = demote(lir, rval_ins);
    }

    UpRecursiveSlotMap slotMap(*this, downPostSlots, rval_ins);
    for (unsigned i = 0; i < downPostSlots; i++)
        slotMap.addSlot(exit->stackType(i));
    slotMap.addSlot(&stackval(-1));
    VisitGlobalSlots(slotMap, cx, *tree->globalSlots);
    if (recursive_pc == (jsbytecode*)fragment->root->ip) {
        debug_only_print0(LC_TMTracer, "Compiling up-recursive loop...\n");
    } else {
        debug_only_print0(LC_TMTracer, "Compiling up-recursive branch...\n");
        exit->exitType = RECURSIVE_UNLINKED_EXIT;
        exit->recursive_pc = recursive_pc;
    }
    JS_ASSERT(tree->recursion != Recursion_Disallowed);
    if (tree->recursion != Recursion_Detected)
        tree->recursion = Recursion_Unwinds;
    return closeLoop(slotMap, exit);
}