void SelWeaponWidget::deleteWeaponsName() { if (curWeaponsName == "") return; for(int i = 0; i < cDefaultAmmos.size(); i++) if (!cDefaultAmmos[i].first.compare(m_name->text())) { QMessageBox deniedMsg(this); deniedMsg.setIcon(QMessageBox::Warning); deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning")); deniedMsg.setText(QMessageBox::tr("Cannot delete default weapon set '%1'!").arg(cDefaultAmmos[i].first)); deniedMsg.setWindowModality(Qt::WindowModal); deniedMsg.exec(); return; } QMessageBox reallyDeleteMsg(this); reallyDeleteMsg.setIcon(QMessageBox::Question); reallyDeleteMsg.setWindowTitle(QMessageBox::tr("Weapons - Are you sure?")); reallyDeleteMsg.setText(QMessageBox::tr("Do you really want to delete the weapon set '%1'?").arg(curWeaponsName)); reallyDeleteMsg.setWindowModality(Qt::WindowModal); reallyDeleteMsg.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel); if (reallyDeleteMsg.exec() == QMessageBox::Ok) { wconf->remove(curWeaponsName); emit weaponsDeleted(); } }
void PageScheme::deleteRow() { int numberOfDefaultSchemes = ((AmmoSchemeModel*)mapper->model())->numberOfDefaultSchemes; if (selectScheme->currentIndex() < numberOfDefaultSchemes) { QMessageBox deniedMsg(this); deniedMsg.setIcon(QMessageBox::Warning); deniedMsg.setWindowTitle(QMessageBox::tr("Schemes - Warning")); deniedMsg.setText(QMessageBox::tr("Cannot delete default scheme '%1'!").arg(selectScheme->currentText())); deniedMsg.setWindowModality(Qt::WindowModal); deniedMsg.exec(); } else { QMessageBox reallyDeleteMsg(this); reallyDeleteMsg.setIcon(QMessageBox::Question); reallyDeleteMsg.setWindowTitle(QMessageBox::tr("Schemes - Are you sure?")); reallyDeleteMsg.setText(QMessageBox::tr("Do you really want to delete the game scheme '%1'?").arg(selectScheme->currentText())); reallyDeleteMsg.setWindowModality(Qt::WindowModal); reallyDeleteMsg.setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel); if (reallyDeleteMsg.exec() == QMessageBox::Ok) { QAbstractItemModel * model = mapper->model(); model->removeRow(selectScheme->currentIndex()); } } }
void SelWeaponWidget::save() { // TODO make this return if success or not, so that the page can react // properly and not goBack if saving failed if (m_name->text() == "") return; QString state1; QString state2; QString state3; QString state4; QString stateFull; for(int i = 0; i < m_numItems; ++i) { twi::const_iterator it = weaponItems.find(i); int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn' state1.append(QString::number(num)); int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum(); state2.append(QString::number(prob)); int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum(); state3.append(QString::number(del)); int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum(); state4.append(QString::number(am)); } stateFull = state1 + state2 + state3 + state4; for(int i = 0; i < cDefaultAmmos.size(); i++) { if (cDefaultAmmos[i].first.compare(m_name->text()) == 0) { // don't show warning if no change if (cDefaultAmmos[i].second.compare(stateFull) == 0) return; QMessageBox deniedMsg(this); deniedMsg.setIcon(QMessageBox::Warning); deniedMsg.setWindowTitle(QMessageBox::tr("Weapons - Warning")); deniedMsg.setText(QMessageBox::tr("Cannot overwrite default weapon set '%1'!").arg(cDefaultAmmos[i].first)); deniedMsg.setWindowModality(Qt::WindowModal); deniedMsg.exec(); return; } } if (curWeaponsName != "") { // remove old entry wconf->remove(curWeaponsName); } wconf->setValue(m_name->text(), stateFull); emit weaponsChanged(); }