void ProcessTimer::Process(void) { CommonProcessTimer(); if (!is_simulator()) { // now check GPS status devTick(CommonInterface::Calculated()); static int itimeout = -1; itimeout++; // also service replay logger if (replay && replay->Update()) { if (CommonInterface::MovementDetected()) replay->Stop(); return; } if (itimeout % 10 == 0) // check connection status every 5 seconds itimeout = ConnectionProcessTimer(itimeout); } else { static PeriodClock m_clock; if (m_clock.elapsed() < 0) m_clock.update(); if (replay && replay->Update()) { m_clock.update(); } else if (m_clock.elapsed() >= 1000) { m_clock.update(); device_blackboard->ProcessSimulation(); } } #ifdef HAVE_TRACKING if (tracking != NULL && CommonInterface::Basic().gps.real) { tracking->SetSettings(CommonInterface::GetComputerSettings().tracking); tracking->OnTimer(CommonInterface::Basic(), CommonInterface::Calculated()); } #endif }
void ProcessTimer::Process(void) { CommonProcessTimer(); if (!is_simulator()) { // now check GPS status devTick(); static int itimeout = -1; itimeout++; // also service replay logger if (replay.Update()) { if (Basic().gps.MovementDetected && !replay.NmeaReplayEnabled()) replay.Stop(); device_blackboard.RaiseConnection(); device_blackboard.SetNAVWarning(false); return; } if (itimeout % 10 == 0) // check connection status every 5 seconds itimeout = ConnectionProcessTimer(itimeout); } else { static PeriodClock m_clock; if (m_clock.elapsed() < 0) m_clock.update(); if (replay.Update()) { m_clock.update(); } else if (m_clock.elapsed() >= 1000) { m_clock.update(); device_blackboard.ProcessSimulation(); TriggerGPSUpdate(); device_blackboard.RaiseConnection(); } } }
void ProcessTimer() { CommonProcessTimer(); if (!is_simulator()) { // now check GPS status devTick(CommonInterface::Calculated()); // also service replay logger if (replay && replay->Update()) { if (CommonInterface::MovementDetected()) replay->Stop(); } ConnectionProcessTimer(); } else { static PeriodClock m_clock; if (m_clock.Elapsed() < 0) m_clock.Update(); if (replay && replay->Update()) { m_clock.Update(); } else if (m_clock.Elapsed() >= 1000) { m_clock.Update(); device_blackboard->ProcessSimulation(); } } #ifdef HAVE_TRACKING if (tracking != NULL && CommonInterface::Basic().gps.real) { tracking->SetSettings(CommonInterface::GetComputerSettings().tracking); tracking->OnTimer(CommonInterface::Basic(), CommonInterface::Calculated()); } #endif }