Exemple #1
0
int __cdecl main(int argc, char** argv, char** envp)
{
	PUSER_DIR_INFO  info = NULL;
    HANDLE          hThread = NULL;
    uint32_t        status = 0;
    uint32_t        depth = 0;

    if(argc < 2 || (0 == (depth = strtoul(argv[1], NULL, 0)))) {
        depth = 10;
    }

    if(DIRLIST_SUCCESS != (status = dirlist_init(&info, OUTPATH, depth))) {
        return status;
    }

    if(NULL == (hThread = CreateThread(NULL, 0, do_work, info, 0, NULL))) {
        printf("[x] Failed to start running our worker! :(\n");
        return GetLastError();
    }

    WaitForSingleObject(hThread, INFINITE);
    dirlist_free(info);
    CloseHandle(hThread);
    return 0;
}
Exemple #2
0
int root_init(void)
{

	if (dirlist_init( 1 )) {
		debugf("[root] failed to initialise dirlist\n");
		return -1;
	}

	return 0;
}
Exemple #3
0
int main(int argc, char **argv)
{
	void *listen = NULL;


	signal(SIGINT, exit_interrupt);
#ifndef WIN32
	signal(SIGHUP, exit_interrupt);
#endif



	printf("Initialising Network...\n");

	lion_init();
	lion_compress_level( 0 );

	printf("Network Initialised.\n");



	// Create an initial game
		
	printf("Initialising Socket...\n");


	listen = lion_listen(&server_port, 0, 0, NULL);


	if (!listen) {
		
		printf("Socket Failed...\n");
		master_switch = 1;
		
	}
	
	
	printf("Listening on port %d...\n", server_port);


	printf("Initialising libdirlist...\n");

	if (dirlist_init(1)) {

		printf("libdirlist failed...\n");
		master_switch = 1;

	}



	while( !master_switch ) {

		// If you are using rate calls, you should sleep for 1s or less.
		lion_poll(0, 1);     // This blocks. (by choice, FYI).
		//printf("main\n");
	}
	printf("\n");

	
	printf("Releasing libdirlist...\n");

	dirlist_free();


	printf("Releasing Socket...\n");
	if (listen) {
		lion_disconnect(listen);
		listen = NULL;
	}
	printf("Socket Released.\n");


	lion_free();

	printf("Network Released.\n");

	printf("Done\n");

	return 0; // Avoid warning

}