Exemple #1
0
// ------ begin of function ScenarioEditor::disp -------//
//
// display interface area
//
void ScenarioEditor::disp( int refreshFlag )
{
	if( edit_mode != SEDIT_MODE_NONE )
		vga.active_buf->put_bitmap( INFO_X1, INFO_Y1, image_gameif.read("SCEN-ED") );

	switch( edit_mode )
	{
	case SEDIT_MODE_NONE:
		break;

//	case SEDIT_MODE_TERRAIN:
//		disp_terrain_main(refreshFlag);
//		break;

	case SEDIT_MODE_HUMAN:
		disp_human_main(refreshFlag);
		break;

	case SEDIT_MODE_MONSTER:
		disp_monster_main(refreshFlag);
		break;

	case SEDIT_MODE_MISC:
		disp_misc_main(refreshFlag);
		break;

	case SEDIT_MODE_EDIT:
		disp_edit_main(refreshFlag);
		break;

//	case SEDIT_MODE_DEFINE:
//		disp_define_main(refreshFlag);
//		break;

	case SEDIT_MODE_PLAYER:
		disp_players_main(refreshFlag);
		break;

	case SEDIT_MODE_DIPLOMACY:
		disp_diplomacy_main(refreshFlag);
		break;

	case SEDIT_MODE_VICTORY:
		disp_victory_main(refreshFlag);
		break;

	case SEDIT_MODE_HERO:
		disp_hero_main(refreshFlag);
		break;

	default:
		err_here();
	}
}
Exemple #2
0
// ------ begin of function ScenarioEditor::disp -------//
//
// display interface area
//
void ScenarioEditor::disp( int refreshFlag )
{
	if( refreshFlag == INFO_REPAINT 
		|| edit_mode != last_edit_mode
		|| edit_sub_menu_mode[edit_mode] != last_edit_sub_menu_mode )
	{
		refreshFlag = INFO_REPAINT;
		last_edit_mode = edit_mode;
		last_edit_sub_menu_mode = edit_sub_menu_mode[edit_mode];
	}

#ifdef USE_FLIP
	char useBack = vga.use_back_buf;
	vga.use_back();
#endif

	if( edit_mode != SEDIT_MODE_NONE )
		vga.active_buf->put_bitmap( INFO_X1, INFO_Y1, image_gameif.read("SCEN-ED") );

	switch( edit_mode )
	{
	case SEDIT_MODE_NONE:
		break;

//	case SEDIT_MODE_TERRAIN:
//		disp_terrain_main(refreshFlag);
//		break;

	case SEDIT_MODE_HUMAN:
		disp_human_main(refreshFlag);
		break;

	case SEDIT_MODE_MONSTER:
		disp_monster_main(refreshFlag);
		break;

	case SEDIT_MODE_MISC:
		disp_misc_main(refreshFlag);
		break;

	case SEDIT_MODE_EDIT:
		disp_edit_main(refreshFlag);
		break;

//	case SEDIT_MODE_DEFINE:
//		disp_define_main(refreshFlag);
//		break;

	case SEDIT_MODE_PLAYER:
		disp_players_main(refreshFlag);
		break;

	case SEDIT_MODE_DIPLOMACY:
		disp_diplomacy_main(refreshFlag);
		break;

	case SEDIT_MODE_VICTORY:
		disp_victory_main(refreshFlag);
		break;

	case SEDIT_MODE_HERO:
		disp_hero_main(refreshFlag);
		break;

	default:
		err_here();
	}

#ifdef USE_FLIP
	if( !useBack )
		vga.use_front();
#endif
}