Exemple #1
0
main()
{
        char    *p;
	float	tdir = TRANS;
	float	scal = 1.0 + SCAL;
	int	but, nplanes;
	int	x, y, i, n;
	short	val;
	int	bf = 1;
	int	fill = 1;

	prefsize(500L, 500L);

	vinit("mswin");
	winopen("lcube");

	unqdevice(INPUTCHANGE);
	qdevice(SKEY);
	qdevice(XKEY);
	qdevice(YKEY);
	qdevice(ZKEY);
	qdevice(EQUALKEY);
	qdevice(MINUSKEY);
	qdevice(ESCKEY);
	qdevice(QKEY);
	qdevice(FKEY);
	qdevice(BKEY);
	/* 
	 * Wait for REDRAW event ...
	 */
	while (qread(&val) != REDRAW)
		;
	

	window(-800.0, 800.0, -800.0, 800.0, -800.0, 800.0);
	lookat(0.0, 0.0, 1500.0, 0.0, 0.0, 0.0, 0);

	if ((nplanes = getplanes()) == 1)
		makecubes(0);

	makecubes(1);

	backface(1);
		
	doublebuffer();
	gconfig();

	/*
	 * Doublebuffer does a backbuffer(TRUE)....
	 */

	while(1) {
		x = 500 - (int)getvaluator(MOUSEX);
		y = 500 - (int)getvaluator(MOUSEY);
		x *= 3;
		y *= 3;
		pushmatrix();
			rotate(x, 'y');
			rotate(y, 'x');
			color(BLACK);
			clear();
			callobj((Object)3);
			if (nplanes == 1)
				callobj((Object)2);
		popmatrix();
		swapbuffers();

		if (qtest()) {
			but = qread(&val);
			but = qread(&val);	/* swallow up event */

			switch (but) {

			case SKEY:
				scale(scal, scal, scal);
				break;
			case XKEY:
				translate(tdir, 0.0, 0.0);
				break;
			case YKEY:
				translate(0.0, tdir, 0.0);
				break;
			case ZKEY:
				translate(0.0, 0.0, tdir);
				break;
			case MINUSKEY:
				tdir = -tdir;

				if (scal < 1.0)
					scal = 1.0 + SCAL;
				else
					scal = 1.0 - SCAL;

				break;
			case EQUALKEY:
				tdir = TRANS;
				break;
			case BKEY:
				bf = !bf;
				backface(bf);
				break;
			case FKEY:
				fill = !fill;
				if (fill)
					polymode(PYM_FILL);
				else
					polymode(PYM_LINE);
				break;
			case ESCKEY:
			case QKEY:
				gexit();
				exit(0);
			default:
				;
			}
		}
	}
}
Exemple #2
0
/* init_matplot: initialises distmat plotting. The matrix size should
 * be Row x Col (which is the min. size in pixels). Title is put on the top
 * of the window by the window manager. Xorig and Yorig specify
 * the lower left corner position of the window: if either of them
 * is negative, then the window will be positioned interactively.
 * Return value: the 'gid' window ID number.
 */
long init_matplot(unsigned int Row, unsigned int Col, char *Title, 
	long Xorig, long Yorig)
{
    const unsigned int MINSIZE=500;
    
    long Gid, Xsize, Ysize, Xmax, Ymax;
    float Xmagnif, Ymagnif;
    unsigned int Rs, Cs;
    
    if (!Row) Row=MINSIZE;
    if (!Col) Col=MINSIZE;
    
    Xmagnif=(float)Col/MINSIZE;
    Ymagnif=(float)Row/MINSIZE;
    Rs=Row; Cs=Col;
    if (Col<=Row)
    {
	if (Xmagnif<1.0)
	{
	    Cs=MINSIZE;
	    Rs=round_id(Row/Xmagnif);
	}
    }
    else
    {
	if (Ymagnif<1.0)
	{
	    Rs=MINSIZE;
	    Cs=round_id(Col/Ymagnif);
	}
    }
    
    foreground();	/* enable signal catch etc. */
    Xmax=getgdesc(GD_XPMAX); Ymax=getgdesc(GD_YPMAX);
    keepaspect(Col, Row);

    /* Xmax,Ymax: the maximal screen coordinates */
    Xmax=getgdesc(GD_XPMAX); Ymax=getgdesc(GD_YPMAX);
    if (Xorig+Cs>Xmax) Xorig=Xmax-Cs;
    if (Yorig+Rs>Ymax) Yorig=Ymax-Rs;
    if (Xorig>=0 && Yorig>=0)
	prefposition(Xorig, Xorig+Cs, Yorig, Yorig+Rs);
    iconsize(84, 67);
    Gid=winopen(Title);	/* create window */
    
    RGBmode();
    /* check if double buffering is available */
    if (Dblbuffer=getgdesc(GD_BITS_NORM_DBL_BLUE))
    { doublebuffer(); gconfig(); }
    else fputs("init_matplot: single-buffer mode\n", stderr);

    /* enable resize */
    winconstraints();
    keepaspect(Col, Row);
    winconstraints();
    
    getsize(&Xsize, &Ysize);    /* scale drawing into window */
    Xmagnif=(float)Xsize/Col;
    Ymagnif=(float)Ysize/Row;
    pushmatrix();
    scale(Xmagnif, Ymagnif, 1.0);
    cpack(RGB_BLACK); clear();          /* clears window to black */
    if (Dblbuffer) { swapbuffers(); cpack(RGB_BLACK); clear(); }
    
    /* queue input events */
    qdevice(ESCKEY); qdevice(WINFREEZE); qdevice(WINTHAW);
    qdevice(REDRAWICONIC); qdevice(WINQUIT);
    
    return(Gid);
}
Exemple #3
0
main()
{
	int	i, itest,  dobackface, dofill, dodouble;
	char	buf[100];
	float	H;
	short	idata;
	int	xr, yr;

	vinit("mswin");
	winopen("piston");
	/* 
	 * Wait for REDRAW event ...
	 */
	while (qread(&idata) != REDRAW)
		;

	doublebuffer();

	gconfig();

	unqdevice(INPUTCHANGE);
	qdevice(QKEY);
	qdevice(FKEY);
	qdevice(BKEY);
	qdevice(ESCKEY);
        qdevice(REDRAW);

	makecyl();

	polymode(PYM_FILL);

	backface(1);
/*
 * set up a perspective projection with a field of view of
 * 40.0 degrees, aspect ratio of 1.0, near clipping plane 0.1,
 * and the far clipping plane at 1000.0.
 */
	perspective(400, 1.5, 0.1, 600.0);
	lookat(0.0, -6.0, 4., 0.0, 0.0, 0.0, 0);

/*
 * here we loop back here adnaseum until someone hits a key
 */
	xr = yr = 0;

 	while(1) {
		for (i = 0; i < 360; i += 5) {
			color(BLACK);
			clear();
			color(RED);
			H = 1.0 + cos(2.0 * 3.14159265*i / 180.0);

			yr = 500 - (int)getvaluator(MOUSEY);
			xr = 500 - (int)getvaluator(MOUSEX);
			yr = 500 - (int)getvaluator(MOUSEY);
			xr *= 3;
			yr *= 3;

			pushmatrix();
				rotate(xr, 'x');
				rotate(yr, 'y');
				piston(H);
			popmatrix();

			if (dodouble)
				swapbuffers();

			if (qtest()) {
				itest = qread(&idata);
				itest = qread(&idata); /* Zap Up event */
				if (itest == BKEY) {
					dobackface = !dobackface;
					backface(dobackface);
				} else if (itest == FKEY) {
					dofill = !dofill;
					if (dofill)
						polymode(PYM_FILL);
					else
						polymode(PYM_LINE);
				} else if(itest == QKEY || itest == ESCKEY) {
					 gexit();
					 exit(0);
				}

			}
		}
	}
}
Exemple #4
0
int gfxengine_t::show()
{
	log_printf(DLOG, "Opening screen...\n");
	int flags = 0;

	if(!is_open)
		return -1;

	if(is_showing)
		return 0;

//	if(_centered && !_fullscreen)
//		SDL_putenv((char *)"SDL_VIDEO_CENTERED=1");

	if(!SDL_WasInit(SDL_INIT_VIDEO))
		if(SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
		{
			log_printf(ELOG, "Failed to initialize SDL!\n");
			return -2;
		}

	switch(_driver)
	{
	  case GFX_DRIVER_SDL2D:
		break;
	  case GFX_DRIVER_GLSDL:
		if(!_doublebuf)
		{
			log_printf(WLOG, "Only double buffering is supported"
					" with OpenGL drivers!\n");
			doublebuffer(1);
		}
		if(_shadow)
		{
			log_printf(WLOG, "Shadow buffer not supported"
					" with OpenGL drivers!\n");
			shadow(0);
		}
		break;
	}

	switch(_driver)
	{
	  case GFX_DRIVER_SDL2D:
		/* Nothing extra */
		break;
	  case GFX_DRIVER_GLSDL:
	  	flags |= SDL_GLSDL;
		break;
	}

	if(_doublebuf)
		flags |= SDL_DOUBLEBUF | SDL_HWSURFACE;
	else
	{
		if(!_shadow)
		  	flags |= SDL_HWSURFACE;
	}

	if(_fullscreen){
		flags |= SDL_WINDOW_FULLSCREEN;
	}

	glSDL_VSync(_vsync);
	flags |= xflags;
//	SDL_WM_SetCaption(_title, _icontitle);
//	screen_surface = SDL_SetVideoMode(_width, _height, _depth, flags);
    if(SDL_CreateWindowAndRenderer(0, 0, 0, &myscreen, &renderer) < 0)
        exit(2);
    sdlTexture = SDL_CreateTexture(renderer,
                                                SDL_PIXELFORMAT_ARGB8888,
                                                SDL_TEXTUREACCESS_STREAMING,
                                                _width, _height);
    screen_surface = SDL_CreateRGBSurface(0, _width, _height, 32,
            0x00FF0000,
            0x0000FF00,
            0x000000FF,
            0xFF000000);
//	myscreen = SDL_CreateWindow("SDL2 Example", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, _width, _height, flags);
//	screen_surface = SDL_GetWindowSurface(myscreen);
	if(!screen_surface)
	{
		log_printf(ELOG, "Failed to open display! %i, %i, %i\n", _width, _height, flags);
		return -3;
	}

	if(_driver != GFX_DRIVER_GLSDL)
	{
		if((screen_surface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF)
		{
			if(!_doublebuf)
			{
				log_printf(WLOG, "Could not get"
						" single buffered display.\n");
				doublebuffer(1);
			}
		}
		else
		{
			if(_doublebuf)
			{
				log_printf(WLOG, "Could not get"
						" double buffered display.\n");
				doublebuffer(0);
			}
		}
	}

	if((screen_surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE)
	{
		if(_shadow)
		{
			softbuf = SDL_CreateRGBSurface(SDL_SWSURFACE,
					_width, _height,
					screen_surface->format->BitsPerPixel,
					screen_surface->format->Rmask,
					screen_surface->format->Gmask,
					screen_surface->format->Bmask,
					screen_surface->format->Amask);
			if(!softbuf)
			{
				log_printf(WLOG, "Failed to create shadow buffer! "
						"Trying direct rendering.\n");
				shadow(0);
			}
		}
	}
	else
	{
		if(_shadow)
			log_printf(WLOG, "Shadow buffer requested; "
					"relying on SDL's shadow buffer.\n");
		else
		{
			log_printf(WLOG, "Could not get h/w display surface.\n");
			shadow(0);	//...which means we're using SDL's shadow.
		}
	}

//	SDL_WM_SetCaption(_title, _icontitle);
	SDL_ShowCursor(_cursor);
	cs_engine_set_size(csengine, _width, _height);
	csengine->filter = use_interpolation;

	dither(_dither);
	noalpha(alpha_threshold);
	is_showing = 1;

	fullwin = new window_t;
	fullwin->init(this);
	fullwin->place(0, 0, (int)(_width / xscale()),
			(int)(_height / yscale()));

	clear();

	return 0;
}