CameraView::CameraView() : m_transform( dquat(1.), dvec3(0.), 1. ) { m_parameters[eCP_FOV] = 55.0f; m_parameters[eCP_ASPECT] = 16.0f / 9.0f; m_parameters[eCP_NEAR] = 0.01f; m_parameters[eCP_FAR] = 100.0f; }
void LLViewerPartSourceScript::update(const F32 dt) { if( mIsSuspended ) return; LLMemType mt(LLMemType::MTYPE_PARTICLES); F32 old_update_time = mLastUpdateTime; mLastUpdateTime += dt; F32 ref_rate_travelspeed = llmin(LLViewerPartSim::getInstance()->getRefRate(), 1.f); F32 dt_update = mLastUpdateTime - mLastPartTime; // Update this for objects which have the follow flag set... if (!mSourceObjectp.isNull()) { if (mSourceObjectp->isDead()) { mSourceObjectp = NULL; } else if (mSourceObjectp->mDrawable.notNull()) { mPosAgent = mSourceObjectp->getRenderPosition(); } } if (mTargetObjectp.isNull() && mPartSysData.mTargetUUID.notNull()) { // // Hmm, missing object, let's see if we can find it... // LLViewerObject *target_objp = gObjectList.findObject(mPartSysData.mTargetUUID); setTargetObject(target_objp); } if (!mTargetObjectp.isNull()) { if (mTargetObjectp->isDead()) { mTargetObjectp = NULL; } else if (mTargetObjectp->mDrawable.notNull()) { mTargetPosAgent = mTargetObjectp->getRenderPosition(); } } if (!mTargetObjectp) { mTargetPosAgent = mPosAgent; } if (mPartSysData.mMaxAge && ((mPartSysData.mStartAge + mLastUpdateTime + dt_update) > mPartSysData.mMaxAge)) { // Kill particle source because it has outlived its max age... setDead(); return; } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PARTICLES)) { if (mSourceObjectp.notNull()) { std::ostringstream ostr; ostr << mPartSysData; mSourceObjectp->setDebugText(ostr.str()); } } BOOL first_run = FALSE; if (old_update_time <= 0.f) { first_run = TRUE; } F32 max_time = llmax(1.f, 10.f*mPartSysData.mBurstRate); dt_update = llmin(max_time, dt_update); while ((dt_update > mPartSysData.mBurstRate) || first_run) { first_run = FALSE; // Update the rotation of the particle source by the angular velocity // First check to see if there is still an angular velocity. F32 angular_velocity_mag = mPartSysData.mAngularVelocity.magVec(); if (angular_velocity_mag != 0.0f) { F32 av_angle = dt * angular_velocity_mag; LLQuaternion dquat(av_angle, mPartSysData.mAngularVelocity); mRotation *= dquat; } else { // No angular velocity. Reset our rotation. mRotation.setQuat(0, 0, 0); } if (LLViewerPartSim::getInstance()->aboveParticleLimit()) { // Don't bother doing any more updates if we're above the particle limit, // just give up. mLastPartTime = mLastUpdateTime; break; } // find the greatest length that the shortest side of a system // particle is expected to have F32 max_short_side = llmax( llmax(llmin(mPartSysData.mPartData.mStartScale[0], mPartSysData.mPartData.mStartScale[1]), llmin(mPartSysData.mPartData.mEndScale[0], mPartSysData.mPartData.mEndScale[1])), llmin((mPartSysData.mPartData.mStartScale[0] + mPartSysData.mPartData.mEndScale[0])/2, (mPartSysData.mPartData.mStartScale[1] + mPartSysData.mPartData.mEndScale[1])/2)); F32 pixel_meter_ratio = LLViewerCamera::getInstance()->getPixelMeterRatio(); // Maximum distance at which spawned particles will be viewable F32 max_dist = max_short_side * pixel_meter_ratio; if (max_dist < 0.25f) { // < 1 pixel wide at a distance of >=25cm. Particles // this tiny are useless and mostly spawned by buggy // sources mLastPartTime = mLastUpdateTime; break; } // Distance from camera F32 dist = (mPosAgent - LLViewerCamera::getInstance()->getOrigin()).magVec(); // Particle size vs distance vs maxage throttling F32 limited_rate=0.f; if (dist - max_dist > 0.f) { if((dist - max_dist) * ref_rate_travelspeed > mPartSysData.mPartData.mMaxAge - 0.2f ) { // You need to travel faster than 1 divided by reference rate m/s directly towards these particles to see them at least 0.2s mLastPartTime = mLastUpdateTime; break; } limited_rate = ((dist - max_dist) * ref_rate_travelspeed) / mPartSysData.mPartData.mMaxAge; } if(mDelay) { limited_rate = llmax(limited_rate, 0.01f * mDelay--) ; } S32 i; for (i = 0; i < mPartSysData.mBurstPartCount; i++) { if (ll_frand() < llmax(1.0f - LLViewerPartSim::getInstance()->getBurstRate(), limited_rate)) { // Limit particle generation continue; } LLViewerPart* part = new LLViewerPart(); part->init(this, mImagep, NULL); part->mFlags = mPartSysData.mPartData.mFlags; if (!mSourceObjectp.isNull() && mSourceObjectp->isHUDAttachment()) { part->mFlags |= LLPartData::LL_PART_HUD; } part->mMaxAge = mPartSysData.mPartData.mMaxAge; part->mStartColor = mPartSysData.mPartData.mStartColor; part->mEndColor = mPartSysData.mPartData.mEndColor; part->mColor = part->mStartColor; part->mStartScale = mPartSysData.mPartData.mStartScale; part->mEndScale = mPartSysData.mPartData.mEndScale; part->mScale = part->mStartScale; part->mAccel = mPartSysData.mPartAccel; if (mPartSysData.mPattern & LLPartSysData::LL_PART_SRC_PATTERN_DROP) { part->mPosAgent = mPosAgent; part->mVelocity.setVec(0.f, 0.f, 0.f); } else if (mPartSysData.mPattern & LLPartSysData::LL_PART_SRC_PATTERN_EXPLODE) { part->mPosAgent = mPosAgent; LLVector3 part_dir_vector; F32 mvs; do { part_dir_vector.mV[VX] = ll_frand(2.f) - 1.f; part_dir_vector.mV[VY] = ll_frand(2.f) - 1.f; part_dir_vector.mV[VZ] = ll_frand(2.f) - 1.f; mvs = part_dir_vector.magVecSquared(); } while ((mvs > 1.f) || (mvs < 0.01f)); part_dir_vector.normVec(); part->mPosAgent += mPartSysData.mBurstRadius*part_dir_vector; part->mVelocity = part_dir_vector; F32 speed = mPartSysData.mBurstSpeedMin + ll_frand(mPartSysData.mBurstSpeedMax - mPartSysData.mBurstSpeedMin); part->mVelocity *= speed; } else if (mPartSysData.mPattern & LLPartSysData::LL_PART_SRC_PATTERN_ANGLE || mPartSysData.mPattern & LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE) { part->mPosAgent = mPosAgent; // original implemenetation for part_dir_vector was just: LLVector3 part_dir_vector(0.0, 0.0, 1.0); // params from the script... // outer = outer cone angle // inner = inner cone angle // between outer and inner there will be particles F32 innerAngle = mPartSysData.mInnerAngle; F32 outerAngle = mPartSysData.mOuterAngle; // generate a random angle within the given space... F32 angle = innerAngle + ll_frand(outerAngle - innerAngle); // split which side it will go on randomly... if (ll_frand() < 0.5) { angle = -angle; } // Both patterns rotate around the x-axis first: part_dir_vector.rotVec(angle, 1.0, 0.0, 0.0); // If this is a cone pattern, rotate again to create the cone. if (mPartSysData.mPattern & LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE) { part_dir_vector.rotVec(ll_frand(4*F_PI), 0.0, 0.0, 1.0); } // Only apply this rotation if using the deprecated angles. if (! (mPartSysData.mFlags & LLPartSysData::LL_PART_USE_NEW_ANGLE)) { // Deprecated... part_dir_vector.rotVec(outerAngle, 1.0, 0.0, 0.0); } if (mSourceObjectp) { part_dir_vector = part_dir_vector * mSourceObjectp->getRenderRotation(); } part_dir_vector = part_dir_vector * mRotation; part->mPosAgent += mPartSysData.mBurstRadius*part_dir_vector; part->mVelocity = part_dir_vector; F32 speed = mPartSysData.mBurstSpeedMin + ll_frand(mPartSysData.mBurstSpeedMax - mPartSysData.mBurstSpeedMin); part->mVelocity *= speed; } else { part->mPosAgent = mPosAgent; part->mVelocity.setVec(0.f, 0.f, 0.f); //llwarns << "Unknown source pattern " << (S32)mPartSysData.mPattern << llendl; } if (part->mFlags & LLPartData::LL_PART_FOLLOW_SRC_MASK || // SVC-193, VWR-717 part->mFlags & LLPartData::LL_PART_TARGET_LINEAR_MASK) { mPartSysData.mBurstRadius = 0; } LLViewerPartSim::getInstance()->addPart(part); } mLastPartTime = mLastUpdateTime; dt_update -= mPartSysData.mBurstRate; } }