Exemple #1
0
static gboolean
btnReleaseHook(GSignalInvocationHint*, unsigned, const GValue*, void*)
{
    if (dragWidget)
        dragEnd();
    return true;
}
Exemple #2
0
void
CQDrag::
mouseMoveEvent(QMouseEvent *event)
{
  // set press point (if not already set)
  if (! pressed_) {
    pressPos_ = event->pos();
    pressed_  = true;
  }

  // Ignore if left button isn't pressed
  if (! (event->buttons() & Qt::LeftButton))
    return;

  // If the distance is too small then return
  if ((event->pos() - pressPos_).manhattanLength() < QApplication::startDragDistance())
    return;

  emit dragStart();

  // initiate drag
  QDrag *drag = new QDrag(this);

  drag->setPixmap(QPixmap(drag_data));

  QMimeData *mimeData = new QMimeData;

  mimeData->setData("action", "CQDrag");

  drag->setMimeData(mimeData);

  drag->exec();

  emit dragEnd();
}
Exemple #3
0
static void
trigger(GtkWidget *w, int x, int y)
{
    GtkWindow *topLevel = GTK_WINDOW(gtk_widget_get_toplevel(w));
    xcb_window_t wid =
        GDK_WINDOW_XID(gtk_widget_get_window(GTK_WIDGET(topLevel)));
    qtcX11MoveTrigger(wid, x, y);
    dragEnd();
}
Exemple #4
0
void CInputHandler::processMessage(CMessage *msg) {
	const CMouseMsg *mouseMsg = dynamic_cast<const CMouseMsg *>(msg);
	_singleton = false;
	dispatchMessage(msg);

	if (_singleton) {
		_singleton = false;
	} else if (mouseMsg) {
		// Keep the game state mouse position up to date
		if (_mousePos != mouseMsg->_mousePos) {
			_mousePos = mouseMsg->_mousePos;
			_gameManager->_gameState.setMousePos(mouseMsg->_mousePos);
		}

		// Set flag for whether a mouse button is currently being pressed
		if (mouseMsg->isButtonDownMsg())
			_buttonDown = true;
		else if (mouseMsg->isButtonUpMsg())
			_buttonDown = false;

		// Drag events generation
		if (_dragging) {
			if (mouseMsg->isMouseMoveMsg()) {
				if (_dragItem) {
					CMouseDragMoveMsg moveMsg(_mousePos);
					moveMsg.execute(_dragItem);
				}
			} else {
				if (mouseMsg->isButtonUpMsg() && _dragItem) {
					// Mouse drag ended
					CGameObject *target = dragEnd(_mousePos, _dragItem);
					CMouseDragEndMsg endMsg(_mousePos, target);
					endMsg.execute(_dragItem);
				}

				_dragging = false;
				_dragItem = nullptr;
			}
		} else if (_buttonDown) {
			if (!mouseMsg->isMouseMoveMsg()) {
				// Save where the drag movement started from
				_dragStartPos = _mousePos;
			} else {
				Point delta = mouseMsg->_mousePos - _dragStartPos;
				int distance = (int)sqrt(double(delta.x * delta.x + delta.y * delta.y));

				if (distance > 4) {
					// We've moved far enough with the mouse button held down
					// to trigger an official dragging operation
					CMouseDragStartMsg startMsg(_dragStartPos);
					dispatchMessage(&startMsg);

					// Set the drag item, if any, that a handler will have set on the message
					_dragItem = startMsg._dragItem;
					_gameManager->_dragItem = startMsg._dragItem;

					if (_dragItem) {
						CMouseDragMoveMsg moveMsg(_dragStartPos);
						dispatchMessage(&moveMsg);
					}

					_dragging = true;
				}
			}
		}
	}
}
Exemple #5
0
static gboolean
leave(GtkWidget*, GdkEventMotion*, void*)
{
    return dragEnd();
}