//------------------------------
void GameStatusDisplay::draw(void){
    
    if (show3dfont)
        draw3dFont();
    else
        draw2dFont();
    
}
//------------------------------
void GameStatusDisplay::draw(void){
    
    if (show3dfont)
        draw3dFont();
    else
        draw2dFont();
	
	if (displayGameOver) {
        //game over
		if ((ofGetElapsedTimeMillis() - SplashScreenTimer) < SplashScreenDuration){
			cam.begin();
			MediaUtils::billboardBegin();//always facing the camera
			{
				ofScale(1, -1, 1);  // Flip back since we're in 3D.
				//font.drawString(str, font.stringWidth(str) * -0.5f, font.stringHeight(str) * 0.5f);
				ofSetColor(5, 200, 220);
				string GOstr = "GAME OVER";
				fontMedium.drawString(GOstr, GOstartPositionX, GOstartPositionY);
			
			
			}
			MediaUtils::billboardEnd();
			cam.end();
		}
		else {
			displayGameOver = false;
			displayNewGame = true;
            SplashScreenTimer = ofGetElapsedTimeMillis();
		}
    }
    else if (displayNewGame) {
        // new game
		if ((ofGetElapsedTimeMillis() - SplashScreenTimer) < SplashScreenDuration){
			cam.begin();
			MediaUtils::billboardBegin();//always facing the camera
			{
				ofScale(1, -1, 1);  // Flip back since we're in 3D.
				//font.drawString(str, font.stringWidth(str) * -0.5f, font.stringHeight(str) * 0.5f);
				ofSetColor(5, 200, 220);
				string GOstr = "NEW GAME";
				fontMedium.drawString(GOstr, GOstartPositionX, GOstartPositionY);
                GOstr = "PRESS A BUTTON";
				fontMedium.drawString(GOstr, GOstartPositionX, GOstartPositionY + 50);
                
                
			}
			MediaUtils::billboardEnd();
			cam.end();
		}
		else {
			displayNewGame = false;
		}
    }
    
}