void display(){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glRotatef(angle, 0.0f, 0.0f , 1.0f); glPushMatrix(); drawFan(width, height, 0.10); glPopMatrix(); glutSwapBuffers(); }
void draw() { background(204); if (currentMode == 1) { drawStrip(); } else if (currentMode == 2) { drawFan(); } }