Exemple #1
0
//--------------------------------------------------------------
// render the world
void ChunkWorld::render()
{
  m_chunkLock->lock();

  // figure which chunk we are in
  mgPoint3 eyePt;
  mgDisplay->getEyePt(eyePt);
  int viewX = (int) floor(eyePt.x / CHUNK_SIZE);
  int viewZ = (int) floor(eyePt.z / CHUNK_SIZE);

  drawHorizon(viewX, viewZ);

  // render all neighbors in the view list
  for (int i = m_viewListCount-1; i >= 0; i--)
  {
    ChunkOrigin* origin = &m_viewList[i];
    int x = CHUNK_SIZE*(viewX + origin->x);
    int z = CHUNK_SIZE*(viewZ + origin->z);

    const void* value;
    if (!m_chunkTable.lookup(x, 0, z, value))
      continue;  // outside world bounds
    ChunkObj* chunk = (ChunkObj*) value;

    // if chunk loaded and within view, render it
    if (chunk->m_status == CHUNK_INDISPLAY ||
        chunk->m_status == CHUNK_NEEDSUPDATE)
    {
      chunk->render(this);
    }
    else drawWater(x, z);
  }

  m_chunkLock->unlock();
}
Exemple #2
0
//--------------------------------------------------------------
void testApp::draw(){
    
    drawHorizon();
    
    // Structured rectangles
    
    ofSetColor(0, 255*meters[0], 255);
   // ofRect(rectX, rectY, rectSize, rectSize);
}
void GimbalWidget::paintEvent(QPaintEvent *event)
{
    QPainter painter(this);
    drawHorizon(painter);
    drawPitchMarkers(painter);
}