void Graph::halfTone(Color color){
 int megaPixel = 3;
 Vector v;
 Color tmp;
 int numberOfPixels; 
 //backup before doing half-toning
 backupPixelBuffer();
 for(int r = 0 ; r < window_height; r+=megaPixel){  //row
   for(int c = 0 ; c < window_width;  c+=megaPixel){//col
     v = {0,0,0}; 
     for(int i = r; i < r+megaPixel ; i++){ // 3 by 3 
       for(int j = c; j < c+megaPixel; j++ ){ 
         //DPRINT("r %d, c %d, i %d, j %d\n", r, c, i,j);
         tmp = readPixel(j,i);
         if( equal(tmp, background_color) )
          v = add( v, {1, 1, 1} ); 
         else 
          v = add( v,  ctov( tmp ) );
       }
     }
     //write each mega pixel
     numberOfPixels = round( 9- (v.x + v.y + v.z) / 3 );
     drawMegaPixel(numberOfPixels, megaPixel * 3, r, c, color);
   }
 }
}
Exemple #2
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// This is a Bresenham-based linescan function using mega pixels
// All cases use similar structure to the standard case, just with different values for dFa, dFb, and p
void loeschLineScanMega(My2DPoint p1, My2DPoint p2) {
	if (p1.x > p2.x)		// if the points are in the wrong order, swap them first
		swapPoints(p1, p2);

	// declare and initialize values
	int dY = p2.y - p1.y;
	int dX = p2.x - p1.x;
	float m = (float)dY / (float)dX; // calculate and store slope
	int dFa;
	int dFb;
	int p;
	int currX = 0;
	int currY = 0;


	if (dX == 0) { // vertical line
		if (p1.y < p2.y) {	// if p1 is lower, draw starting from p1
			for (int i = 0; i < dY - (dY % 5); i += 5)
				drawMegaPixel(p1.x, p1.y + i);
		}
		else				// otherwise draw starting from p2
		{
			for (int i = 0; i < dY - (dY % 5); i += 5)
				drawMegaPixel(p2.x, p2.y + i);
		}
	}
	else if (m >= 0.0 && m <= 1.0) { // standard case ( 0 <= m <= 1 )
		// calculate dFa and dFb, as well as the initial value for p
		dFa = 10 * dY - 10 * dX;
		dFb = 10 * dY;
		p = 10 * dY - 5 * dX;

		// draw the initial point
		drawMegaPixel(p1.x, p1.y);
		for (int k = 5; k <= dX - (dX % 5); k += 5) { // k is the current x value
			if (p < 0)	// if p is below the midpoint, use dFb
				p += dFb;
			else {		// otherwise p is above midpoint, use dFa
				currY += 5;
				p += dFa;
			}
			drawMegaPixel(p1.x + k, p1.y + currY); // draw a pixel at the current x and y
		}
	}
	else if (m > 1.0) { // slope greater than 1 ( m < 1 )
		dFa = 10 * (dX - dY);
		dFb = 10 * dX;
		p = 10 * dX - 5 * dY;

		drawMegaPixel(p1.x, p1.y);
		for (int k = 5; k <= dY - (dY % 5); k += 5) { // k is the current y value
			if (p < 0)
				p += dFb;
			else {
				currX += 5;
				p += dFa;
			}
			drawMegaPixel(p1.x + currX, p1.y + k);
		}
	}
	else if (m < 0.0 && m >= -1.0) { // negative slope ( 0 < m <= -1 )
		dFa = 10 * (dY + dX);
		dFb = 10 * dY;
		p = 10 * dY + 5 * dX;

		drawMegaPixel(p1.x, p1.y);
		for (int k = 5; k <= dX - (dX % 5); k += 5) { // k is the current x value
			if (p > 0)
				p += dFb;
			else {
				currY += 5;
				p += dFa;
			}
			drawMegaPixel(p1.x + k, p1.y - currY);
		}
	}
	else { // slope must be negative and less than -1 ( m < -1 )
		dY *= -1;				// make dY positive (in order to emulate the case m < 1)
		dFa = 10 * (dX - dY);
		dFb = 10 * dX;
		p = 10 * dX - 5 * dY;

		drawMegaPixel(p1.x, p1.y);
		for (int k = 5; k <= dY - (dY % 5); k += 5) { // k is the current y value
			if (p < 0)
				p += dFb;
			else {
				currX += 5;
				p += dFa;
			}
			drawMegaPixel(p1.x + currX, p1.y - k);
		}
	}
}