void draw(Pixmap pixmap, XInfo &xinfo){ //NOTE: 'pixmap' is only used for double buffering, if applicable if (x>-50 && x<800){ if (day) drawSun(xinfo, xinfo.gc[0], x,y); else drawMoon(xinfo, xinfo.gc[0], xinfo.gc[2], x,y); } }
int main(int argc, char *argv[]) { chdir("/Users/tjgreen/Documents/OpenGL/Sol"); GLFWwindow *window = setupGLFW(); GLuint skyboxTexture = initCubemap(); //GLFWwindow* window2 = glfwCreateWindow(500, 500, "SolarSystem", NULL, NULL); //glfwMakeContextCurrent(window2); /*Cross platform compatibility stuff uncomment if not on mac GLenum err = glewInit(); if (GLEW_OK != err) { printf(stderr, "Error: %s\n", glewGetErrorString(err)); }*/ sunTexture = loadTexture("include/textures/Planets/sun2.jpg"); sunNormal = loadTexture("include/textures/Planets/sunNormal.png"); planetBuilder(); init(); createPerspectiveMatrix(); initializePlanetButtons(); glEnable(GL_CULL_FACE); glEnable(GL_MULTISAMPLE); glCullFace(GL_BACK); attachGUIShaders(); float fpsFrames= 0; float lastTime = 0; while(!glfwWindowShouldClose(window)) { GLfloat currentFrame = glfwGetTime(); deltaTime = currentFrame - lastFrame; lastFrame = currentFrame; fpsFrames++; if(currentFrame - lastTime >= 1.0) { //printf("%f\n", 1000/fpsFrames); fpsFrames = 0; lastTime += 1.0; } glfwPollEvents(); doMovement(); glfwPollEvents(); glClearColor(1.0f, 1.0f, 1.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glViewport(0, 0, WIDTH, HEIGHT); drawSkybox(skyboxTexture); drawSun(); drawPlanet(); //glFrontFace(GL_CW); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE); drawAtmosphere(); glDisable(GL_BLEND); //glFrontFace(GL_CCW); drawObj(); drawMoon(); //drawButton(button1); //drawPlanetButtons(); if(stopRotation == 0){ for(int i = 0; i < 11; i++) { orbitSpeedArray[i] += 0.1/planetInstanceArray[i].orbit; } for(int i = 0; i < 11; i++) { rotationSpeedArray[i] += 0.1/planetInstanceArray[i].day; } thetaY += 0.1; } glfwSwapBuffers(window); } glDeleteVertexArrays(1, &planetVAO); glDeleteBuffers(1, &planetVBO); glfwTerminate(); return 0; }