Exemple #1
0
void render(){
        display.Clear();
        drawGhost();
        drawBlock(CODE);
        drawMap();
        drawBorders();
        drawNextBlock();
        sprintf(TEXT,"Score: %i",score);
        display.DrawString(TEXT,  ((WIDTH))*BLOCKPIXSIZE, (0)*BLOCKPIXSIZE,0,0x00FF00);
        sprintf(TEXT,"Highscore: %i",hscore);
        display.DrawString(TEXT,  ((WIDTH))*BLOCKPIXSIZE, (1)*BLOCKPIXSIZE,0,0x00FF00);
        sprintf(TEXT,"Next:");
        display.DrawString(TEXT,  ((WIDTH))*BLOCKPIXSIZE, (4)*BLOCKPIXSIZE,0,0x00FF00);
        display.Render();
}
Exemple #2
0
void checkGameState()
{
	renderFrame();
	renderNextBlockFrame();
	
	switch (gameState)
	{
	case 0: // Game play
		printCanvasBlocks();
		drawNextBlock();
		renderBlock();
		break;
	case 1: // Game pause
		drawPauseScreen();
		break;
	case 2: // Game over
		drawGameOverScreen();
		break;
	}
	
	drawInstructions();
	drawScoreboard();
}