void updateGUI() { // update gui components: // + song played and total time // + song title scroll thing // + song position bar // + shuffle state // + repeat state // + volume // song title scroll thing updateSongTitle(); if (status == NULL) return; char *timeline = (char*)malloc(32); sprintf(timeline,"%02i:%02i:%02i/%02i:%02i:%02i",status->elapsedTime/3600,status->elapsedTime/60,status->elapsedTime%60,status->totalTime/3600,status->totalTime/60,status->totalTime%60); drawPicture(screen,"songtimebg.bmp",80,20); drawText(screen, timeline, 80, 20, 255, 255, 255); char *infoline = (char*)malloc(32); sprintf(infoline, "%d Kbps/%d kHz", status->bitRate, status->sampleRate); drawPicture(screen,"songinfobg.bmp",80,40); drawText(screen, infoline, 80, 40, 255, 255, 255); float perc = status->elapsedTime<status->totalTime ?100.0*status->elapsedTime/status->totalTime :100.0; drawPicture(screen,"songposbg.bmp",20,120); drawPicture(screen,"cursor.bmp",(int)(20 + (perc * 3)),120); if (status->random == 0) { drawPicture(screen,"shuffle_false.bmp",20,160); } else { drawPicture(screen,"shuffle_true.bmp",20,160); } if (status->repeat == 0) { drawPicture(screen,"repeat_false.bmp",160,160); } else { drawPicture(screen,"repeat_true.bmp",160,160); } drawPicture(screen,"volumebg.bmp",200,200); drawPicture(screen,"cursor.bmp",200 + status->volume,200); free(timeline); free(infoline); }
void FrameBufferSkPictureCanvasLayerTextureUpdater::updateTextureRect(CCGraphicsContext* context, TextureAllocator* allocator, ManagedTexture* texture, const IntRect& sourceRect, const IntRect& destRect) { GraphicsContext3D* context3d = context->context3D(); if (!context3d) { // FIXME: Implement this path for software compositing. return; } // Make sure ganesh uses the correct GL context. context3d->makeContextCurrent(); // Notify ganesh to sync its internal GL state. context3d->grContext()->resetContext(); // Create an accelerated canvas to draw on. OwnPtr<SkCanvas> canvas = createAcceleratedCanvas(context3d, allocator, texture); // The compositor expects the textures to be upside-down so it can flip // the final composited image. Ganesh renders the image upright so we // need to do a y-flip. canvas->translate(0.0, texture->size().height()); canvas->scale(1.0, -1.0); // Only the region corresponding to destRect on the texture must be updated. canvas->clipRect(SkRect(destRect)); // Translate the origin of contentRect to that of destRect. // Note that destRect is defined relative to sourceRect. canvas->translate(contentRect().x() - sourceRect.x() + destRect.x(), contentRect().y() - sourceRect.y() + destRect.y()); drawPicture(canvas.get()); // Flush ganesh context so that all the rendered stuff appears on the texture. context3d->grContext()->flush(); }
void BitmapSkPictureCanvasLayerTextureUpdater::paintContentsRect(SkCanvas* canvas, const IntRect& sourceRect) { // Translate the origin of contentRect to that of sourceRect. canvas->translate(contentRect().x() - sourceRect.x(), contentRect().y() - sourceRect.y()); drawPicture(canvas); }
void lose() { drawPicture(end); drawString(150, 0, "Press Start", YELLOW); drawString(130, 0, ":( YOU LOST, TRY AGAIN?", YELLOW); while(!KEY_DOWN_NOW(BUTTON_START)); while(KEY_DOWN_NOW(BUTTON_START)); }
int main() { screen s; color c; c.red = 0; c.green = 255; c.blue = 255; int i, j; for( i=0; i<XRES; i++) for ( j=0; j<YRES; j++) { /* c.red = random() % (MAX_COLOR + 1); c.green = random() % (MAX_COLOR + 1); c.blue = random() % (MAX_COLOR + 1); */ c.red= 190; c.blue =150; c.green=175; plot( s, c, i, j); } c.blue=255; c.red =0; c.green = 150; printf("Matrix Testing Area. Please stand well out of range of the matrix that is about to happen.\n"); printf("Making a 3X6 matrix.\n\n"); struct matrix* testing = new_matrix(3,6); add_edge(testing, 1, 11, 1, 2, 12, 1); add_edge(testing, 3, 13, 1, 4, 14, 1); add_edge(testing, 5, 15, 1, 6, 16, 1); printf("Points made. Print test.\n"); print_matrix(testing); printf("Scalar Multiplication Test:\n"); scalar_mult(3, testing); print_matrix(testing); printf("Identity test. Time to face the facts.\n"); struct matrix* identity = new_matrix(6, 6); ident(identity); print_matrix(identity); printf("Testing matrix multiplication. Prepare your eyes. Multiplying by the identity matrix now.\n"); matrix_mult(testing, identity); print_matrix(identity); drawPicture(s, c); display( s ); save_ppm(s, "image" ); save_extension(s, "image.jpg"); }
void buildGUI() { drawPicture(screen,"background.bmp",0,0); SDL_Flip(screen); drawPicture(screen,"songposbg.bmp",20,120); drawPicture(screen,"volumebg.bmp",200,200); drawText(screen, "Shuffle", 60, 160, 255, 255, 255); drawText(screen, "Repeat", 200, 160, 255, 255, 255); drawText(screen, "[ |< ]", 20, 200, 255, 255, 255); drawText(screen, "[>/||]", 80, 200, 255, 255, 255); drawText(screen, "[ >| ]", 140, 200, 255, 255, 255); SDL_Flip(screen); }
void win() { drawPicture(bg); drawString(70, 10, ":) YOU WIN!!!", YELLOW); drawString(90, 10, "Press Start", YELLOW); while(!KEY_DOWN_NOW(BUTTON_START)); while(KEY_DOWN_NOW(BUTTON_START)); }
void BitmapSkPictureCanvasLayerTextureUpdater::paintContentsRect(SkCanvas* canvas, const IntRect& sourceRect, CCRenderingStats& stats) { // Translate the origin of contentRect to that of sourceRect. canvas->translate(contentRect().x() - sourceRect.x(), contentRect().y() - sourceRect.y()); double rasterizeBeginTime = monotonicallyIncreasingTime(); drawPicture(canvas); stats.totalRasterizeTimeInSeconds += monotonicallyIncreasingTime() - rasterizeBeginTime; }
void FindCanvas::drawLayers(LayerAndroid* layer) { #if USE(ACCELERATED_COMPOSITING) SkPicture* picture = layer->picture(); if (picture) { setLayerId(layer->uniqueId()); drawPicture(*picture); } for (int i = 0; i < layer->countChildren(); i++) drawLayers(layer->getChild(i)); #endif }
void GfxPaint16::kernelDrawPicture(GuiResourceId pictureId, int16 animationNr, bool animationBlackoutFlag, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo) { Port *oldPort = _ports->setPort((Port *)_ports->_picWind); if (_ports->isFrontWindow(_ports->_picWind)) { _screen->_picNotValid = 1; drawPicture(pictureId, animationNr, mirroredFlag, addToFlag, EGApaletteNo); _transitions->setup(animationNr, animationBlackoutFlag); } else { // We need to set it for SCI1EARLY+ (sierra sci also did so), otherwise we get at least the following issues: // LSL5 (english) - last wakeup (taj mahal flute dream) // SQ5 (english v1.03) - during the scene following the scrubbing // in both situations a window is shown when kDrawPic is called, which would result otherwise in // no showpic getting called from kAnimate and we would get graphic corruption // XMAS1990 EGA did not set it in this case, VGA did if (getSciVersion() >= SCI_VERSION_1_EARLY) _screen->_picNotValid = 1; _ports->beginUpdate(_ports->_picWind); drawPicture(pictureId, animationNr, mirroredFlag, addToFlag, EGApaletteNo); _ports->endUpdate(_ports->_picWind); } _ports->setPort(oldPort); }
void CSearchDlg::OnPaint() { //CPaintDC dc(this); // device context for painting // TODO: 在此处添加消息处理程序代码 // 不为绘图消息调用 CDialog::OnPaint() //CDialog::OnPaint(); CPaintDC dc(this); CRect rect; GetClientRect(&rect); CDC dcMem; dcMem.CreateCompatibleDC(&dc); CBitmap bmpBackground; bmpBackground.LoadBitmap(IDB_BITMAP17); //IDB_BITMAP7是图对应的ID,设置背景图片 BITMAP bitmap; bmpBackground.GetBitmap(&bitmap); CBitmap *pbmpOld=dcMem.SelectObject(&bmpBackground); dc.SetStretchBltMode(COLORONCOLOR); dc.StretchBlt(0,0,rect.Width(),rect.Height(),&dcMem,0,0, bitmap.bmWidth,bitmap.bmHeight,SRCCOPY); //设置背景图片 CPaintDC dc_1(this); CRect rect_1; GetClientRect(&rect_1); CDC dcMem_1; dcMem_1.CreateCompatibleDC(&dc_1); drawPicture(&m_Pic1, 0); drawPicture(&m_Pic2, 1); drawPicture(&m_Pic3, 2); drawPicture(&m_Pic4, 3); //绘制照片 }
void MainWindow::on_actionCamera1_triggered(){ subCamWindow1 = new QMdiSubWindow; camWindow1 = new CameraWindow(); int ip[] = {192,168,1,3}; cameraHandler1->initCameraByIp(ip); cameraHandler1->start(); connect(cameraHandler1, SIGNAL(gotCameraImage(QImage)), camWindow1, SLOT(drawPicture(QImage))); subCamWindow1->setWidget(camWindow1); subCamWindow1->setAttribute(Qt::WA_DeleteOnClose); ui.mdiArea->addSubWindow(subCamWindow1); camWindow1->show(); }
int splash() { int seed = 0; //u16 *ptr = videoBuffer; REG_DISPCTL = MODE3 | BG2_ENABLE; drawPicture(start); drawString(150, 0, "Press Start", YELLOW); while(!KEY_DOWN_NOW(BUTTON_START)) { seed++; } while(KEY_DOWN_NOW(BUTTON_START)); return seed; }
InfoBoxTemple::InfoBoxTemple( Widget* parent, const Tile& tile ) : GuiInfoBox( parent, Rect( 0, 0, 510, 256 ), -1 ), _td( new Impl ) { _td->font = Font::create( FONT_2 ); _td->temple = tile.getTerrain().getOverlay().as<Temple>(); RomeDivinityPtr divn = _td->temple->getDivinity(); std::string text = StringHelper::format( 0xff, "##Temple of ##%s (%s)", divn->getName().c_str(), divn->getShortDescription().c_str() ); setTitle( text ); drawWorkers(); drawPicture(); }
BOOL CMyDrawPictureClass::PreTranslateMessage(MSG* pMsg) { // TODO: 在此添加专用代码和/或调用基类 if(pMsg->message==WM_LBUTTONDOWN&&m_IsPicLoaded) { CWnd * hwnd; POINT pointGetCtl; GetCursorPos(&pointGetCtl); hwnd= (CWnd *)WindowFromPoint(pointGetCtl); while (hwnd && hwnd->GetParent()!=this) hwnd = hwnd->GetParent(); if(GetDlgItem(IDC_STATIC_BASECOLOR1)==hwnd) { if(!m_IsMakePic) { m_OldSursor = ::GetCursor(); m_IsMakePic= true; } } else { if(m_IsMakePic) { ::SetCursor(m_OldSursor); m_IsMakePic = false; COLORREF color; color = ::GetPixel(::GetDC(NULL),pMsg->pt.x,pMsg->pt.y); CString wndColor=_T("0"); wndColor.Format(_T("%x"),color); m_BaseColor1.SetBkColor(color); wndColor.MakeUpper(); this->GetDlgItem(IDC_EDIT_COLOR1)->SetWindowTextW(wndColor); ////////设置前台色/////////////////// m_ForegroundColor = color; m_IsPicLoaded = true; drawPicture(); } } } return CMFCPropertyPage::PreTranslateMessage(pMsg); }
void kapalterbang::draw(){ //TODO nanti harus diganti if (!isDead()) { if (isExploding()) { drawPicture(getX(),getY(),3,200,"explosion.txt","explosioncolor.txt"); deadlifetime--; } else { //drawPicture(x,y,3,200,"plane2.txt",colorFileName); polygon bodydraw = body.hasilSkala(scale,scale); polygon windraw = window.hasilSkala(scale,scale); bodydraw.draw(x,y,255,255,255,255,false); windraw.draw(x,y,0,0,0,255,false); } } //drawText("BOOM",4,getX(),getY(),2,255,0,0,255); }
/** Funkcja dekodująca plik DT alorytmem LZW @param name_save nazwa pliku DT */ void Reader::readIndexesFromPixels(string name_save){ maxColors = maxColors + 1; int length = pixelWidth; int dictionaryIndex; char * buffer = new char [length]; string helpReader; string characters; string word; plik.seekg(pictureStart-1,ios::beg); plik.read(buffer,length); helpReader = charToString(buffer,length); int firstIndex = bin2dec(helpReader); characters = dictionaryColors[firstIndex]; while(!plik.fail()){ plik.read(buffer,length); helpReader = charToString(buffer,length); dictionaryIndex = bin2dec(helpReader); if (dictionaryColors.count(dictionaryIndex)){ word = dictionaryColors[dictionaryIndex]; } else if (dictionaryIndex == maxColors){ word = characters + characters.substr(0,24); } else{ throw "Decoding problem!"; } binaryPixelToRGB(word); dictionaryColors[maxColors++] = characters + word.substr(0,24); characters = word; } drawPicture(name_save); }
void updateSongTitle() { char *Text = songname; int Length = strlen(Text); int i; int k; char *Word; Word = (char *)malloc(400); int linelength = 28; i = scrollpos; if (i <= Length) { for(k = 0; k < linelength; k++) { if (i + k + 1 >= Length) { // start over again from beginning of string Word[k] = Text[(i + k) - Length + 1]; } else { Word[k] = Text[i + k + 1]; } } Word[k] = '\0'; scrollpos++; drawPicture(screen,"songtitlebg.bmp",20,80); drawText(screen, Word, 20, 80, 255, 255, 255); } else { scrollpos = 0; } free(Word); }
namespace SkRecords { // FIXME: SkBitmaps are stateful, so we need to copy them to play back in multiple threads. static SkBitmap shallow_copy(const SkBitmap& bitmap) { return bitmap; } // NoOps draw nothing. template <> void Draw::draw(const NoOp&) {} #define DRAW(T, call) template <> void Draw::draw(const T& r) { fCanvas->call; } DRAW(Restore, restore()); DRAW(Save, save()); DRAW(SaveLayer, saveLayer(r.bounds, r.paint, r.flags)); DRAW(PopCull, popCull()); DRAW(PushCull, pushCull(r.rect)); DRAW(Clear, clear(r.color)); DRAW(SetMatrix, setMatrix(SkMatrix::Concat(fInitialCTM, r.matrix))); DRAW(ClipPath, clipPath(r.path, r.op, r.doAA)); DRAW(ClipRRect, clipRRect(r.rrect, r.op, r.doAA)); DRAW(ClipRect, clipRect(r.rect, r.op, r.doAA)); DRAW(ClipRegion, clipRegion(r.region, r.op)); DRAW(BeginCommentGroup, beginCommentGroup(r.description)); DRAW(AddComment, addComment(r.key, r.value)); DRAW(EndCommentGroup, endCommentGroup()); DRAW(DrawBitmap, drawBitmap(shallow_copy(r.bitmap), r.left, r.top, r.paint)); DRAW(DrawBitmapMatrix, drawBitmapMatrix(shallow_copy(r.bitmap), r.matrix, r.paint)); DRAW(DrawBitmapNine, drawBitmapNine(shallow_copy(r.bitmap), r.center, r.dst, r.paint)); DRAW(DrawBitmapRectToRect, drawBitmapRectToRect(shallow_copy(r.bitmap), r.src, r.dst, r.paint, r.flags)); DRAW(DrawDRRect, drawDRRect(r.outer, r.inner, r.paint)); DRAW(DrawImage, drawImage(r.image, r.left, r.top, r.paint)); DRAW(DrawImageRect, drawImageRect(r.image, r.src, r.dst, r.paint)); DRAW(DrawOval, drawOval(r.oval, r.paint)); DRAW(DrawPaint, drawPaint(r.paint)); DRAW(DrawPath, drawPath(r.path, r.paint)); DRAW(DrawPatch, drawPatch(r.cubics, r.colors, r.texCoords, r.xmode, r.paint)); DRAW(DrawPicture, drawPicture(r.picture, r.matrix, r.paint)); DRAW(DrawPoints, drawPoints(r.mode, r.count, r.pts, r.paint)); DRAW(DrawPosText, drawPosText(r.text, r.byteLength, r.pos, r.paint)); DRAW(DrawPosTextH, drawPosTextH(r.text, r.byteLength, r.xpos, r.y, r.paint)); DRAW(DrawRRect, drawRRect(r.rrect, r.paint)); DRAW(DrawRect, drawRect(r.rect, r.paint)); DRAW(DrawSprite, drawSprite(shallow_copy(r.bitmap), r.left, r.top, r.paint)); DRAW(DrawText, drawText(r.text, r.byteLength, r.x, r.y, r.paint)); DRAW(DrawTextBlob, drawTextBlob(r.blob, r.x, r.y, r.paint)); DRAW(DrawTextOnPath, drawTextOnPath(r.text, r.byteLength, r.path, r.matrix, r.paint)); DRAW(DrawVertices, drawVertices(r.vmode, r.vertexCount, r.vertices, r.texs, r.colors, r.xmode.get(), r.indices, r.indexCount, r.paint)); DRAW(DrawData, drawData(r.data, r.length)); #undef DRAW // This is an SkRecord visitor that fills an SkBBoxHierarchy. // // The interesting part here is how to calculate bounds for ops which don't // have intrinsic bounds. What is the bounds of a Save or a Translate? // // We answer this by thinking about a particular definition of bounds: if I // don't execute this op, pixels in this rectangle might draw incorrectly. So // the bounds of a Save, a Translate, a Restore, etc. are the union of the // bounds of Draw* ops that they might have an effect on. For any given // Save/Restore block, the bounds of the Save, the Restore, and any other // non-drawing ("control") ops inside are exactly the union of the bounds of // the drawing ops inside that block. // // To implement this, we keep a stack of active Save blocks. As we consume ops // inside the Save/Restore block, drawing ops are unioned with the bounds of // the block, and control ops are stashed away for later. When we finish the // block with a Restore, our bounds are complete, and we go back and fill them // in for all the control ops we stashed away. class FillBounds : SkNoncopyable { public: FillBounds(const SkRect& cullRect, const SkRecord& record, SkBBoxHierarchy* bbh) : fCullRect(cullRect) , fBounds(record.count()) { // Calculate bounds for all ops. This won't go quite in order, so we'll need // to store the bounds separately then feed them in to the BBH later in order. fCTM = &SkMatrix::I(); fCurrentClipBounds = fCullRect; for (fCurrentOp = 0; fCurrentOp < record.count(); fCurrentOp++) { record.visit<void>(fCurrentOp, *this); } // If we have any lingering unpaired Saves, simulate restores to make // sure all ops in those Save blocks have their bounds calculated. while (!fSaveStack.isEmpty()) { this->popSaveBlock(); } // Any control ops not part of any Save/Restore block draw everywhere. while (!fControlIndices.isEmpty()) { this->popControl(fCullRect); } // Finally feed all stored bounds into the BBH. They'll be returned in this order. SkASSERT(bbh); bbh->insert(&fBounds, record.count()); } template <typename T> void operator()(const T& op) { this->updateCTM(op); this->updateClipBounds(op); this->trackBounds(op); } private: // In this file, SkRect are in local coordinates, Bounds are translated back to identity space. typedef SkRect Bounds; struct SaveBounds { int controlOps; // Number of control ops in this Save block, including the Save. Bounds bounds; // Bounds of everything in the block. const SkPaint* paint; // Unowned. If set, adjusts the bounds of all ops in this block. }; // Only Restore and SetMatrix change the CTM. template <typename T> void updateCTM(const T&) {} void updateCTM(const Restore& op) { fCTM = &op.matrix; } void updateCTM(const SetMatrix& op) { fCTM = &op.matrix; } // Most ops don't change the clip. template <typename T> void updateClipBounds(const T&) {} // Clip{Path,RRect,Rect,Region} obviously change the clip. They all know their bounds already. void updateClipBounds(const ClipPath& op) { this->updateClipBoundsForClipOp(op.devBounds); } void updateClipBounds(const ClipRRect& op) { this->updateClipBoundsForClipOp(op.devBounds); } void updateClipBounds(const ClipRect& op) { this->updateClipBoundsForClipOp(op.devBounds); } void updateClipBounds(const ClipRegion& op) { this->updateClipBoundsForClipOp(op.devBounds); } // The bounds of clip ops need to be adjusted for the paints of saveLayers they're inside. void updateClipBoundsForClipOp(const SkIRect& devBounds) { Bounds clip = SkRect::Make(devBounds); // We don't call adjustAndMap() because as its last step it would intersect the adjusted // clip bounds with the previous clip, exactly what we can't do when the clip grows. fCurrentClipBounds = this->adjustForSaveLayerPaints(&clip) ? clip : fCullRect; } // Restore holds the devBounds for the clip after the {save,saveLayer}/restore block completes. void updateClipBounds(const Restore& op) { // This is just like the clip ops above, but we need to skip the effects (if any) of our // paired saveLayer (if it is one); it has not yet been popped off the save stack. Our // devBounds reflect the state of the world after the saveLayer/restore block is done, // so they are not affected by the saveLayer's paint. const int kSavesToIgnore = 1; Bounds clip = SkRect::Make(op.devBounds); fCurrentClipBounds = this->adjustForSaveLayerPaints(&clip, kSavesToIgnore) ? clip : fCullRect; } // We also take advantage of SaveLayer bounds when present to further cut the clip down. void updateClipBounds(const SaveLayer& op) { if (op.bounds) { // adjustAndMap() intersects these layer bounds with the previous clip for us. fCurrentClipBounds = this->adjustAndMap(*op.bounds, op.paint); } } // The bounds of these ops must be calculated when we hit the Restore // from the bounds of the ops in the same Save block. void trackBounds(const Save&) { this->pushSaveBlock(NULL); } void trackBounds(const SaveLayer& op) { this->pushSaveBlock(op.paint); } void trackBounds(const Restore&) { fBounds[fCurrentOp] = this->popSaveBlock(); } void trackBounds(const SetMatrix&) { this->pushControl(); } void trackBounds(const ClipRect&) { this->pushControl(); } void trackBounds(const ClipRRect&) { this->pushControl(); } void trackBounds(const ClipPath&) { this->pushControl(); } void trackBounds(const ClipRegion&) { this->pushControl(); } void trackBounds(const PushCull&) { this->pushControl(); } void trackBounds(const PopCull&) { this->pushControl(); } void trackBounds(const BeginCommentGroup&) { this->pushControl(); } void trackBounds(const AddComment&) { this->pushControl(); } void trackBounds(const EndCommentGroup&) { this->pushControl(); } void trackBounds(const DrawData&) { this->pushControl(); } // For all other ops, we can calculate and store the bounds directly now. template <typename T> void trackBounds(const T& op) { fBounds[fCurrentOp] = this->bounds(op); this->updateSaveBounds(fBounds[fCurrentOp]); } void pushSaveBlock(const SkPaint* paint) { // Starting a new Save block. Push a new entry to represent that. SaveBounds sb; sb.controlOps = 0; // If the paint affects transparent black, the bound shouldn't be smaller // than the current clip bounds. sb.bounds = PaintMayAffectTransparentBlack(paint) ? fCurrentClipBounds : Bounds::MakeEmpty(); sb.paint = paint; fSaveStack.push(sb); this->pushControl(); } static bool PaintMayAffectTransparentBlack(const SkPaint* paint) { if (paint) { // FIXME: this is very conservative if (paint->getImageFilter() || paint->getColorFilter()) { return true; } // Unusual Xfermodes require us to process a saved layer // even with operations outisde the clip. // For example, DstIn is used by masking layers. // https://code.google.com/p/skia/issues/detail?id=1291 // https://crbug.com/401593 SkXfermode* xfermode = paint->getXfermode(); SkXfermode::Mode mode; // SrcOver is ok, and is also the common case with a NULL xfermode. // So we should make that the fast path and bypass the mode extraction // and test. if (xfermode && xfermode->asMode(&mode)) { switch (mode) { // For each of the following transfer modes, if the source // alpha is zero (our transparent black), the resulting // blended alpha is not necessarily equal to the original // destination alpha. case SkXfermode::kClear_Mode: case SkXfermode::kSrc_Mode: case SkXfermode::kSrcIn_Mode: case SkXfermode::kDstIn_Mode: case SkXfermode::kSrcOut_Mode: case SkXfermode::kDstATop_Mode: case SkXfermode::kModulate_Mode: return true; break; default: break; } } } return false; } Bounds popSaveBlock() { // We're done the Save block. Apply the block's bounds to all control ops inside it. SaveBounds sb; fSaveStack.pop(&sb); while (sb.controlOps --> 0) { this->popControl(sb.bounds); } // This whole Save block may be part another Save block. this->updateSaveBounds(sb.bounds); // If called from a real Restore (not a phony one for balance), it'll need the bounds. return sb.bounds; } void pushControl() { fControlIndices.push(fCurrentOp); if (!fSaveStack.isEmpty()) { fSaveStack.top().controlOps++; } } void popControl(const Bounds& bounds) { fBounds[fControlIndices.top()] = bounds; fControlIndices.pop(); } void updateSaveBounds(const Bounds& bounds) { // If we're in a Save block, expand its bounds to cover these bounds too. if (!fSaveStack.isEmpty()) { fSaveStack.top().bounds.join(bounds); } } // FIXME: this method could use better bounds Bounds bounds(const DrawText&) const { return fCurrentClipBounds; } Bounds bounds(const Clear&) const { return fCullRect; } // Ignores the clip. Bounds bounds(const DrawPaint&) const { return fCurrentClipBounds; } Bounds bounds(const NoOp&) const { return Bounds::MakeEmpty(); } // NoOps don't draw. Bounds bounds(const DrawSprite& op) const { const SkBitmap& bm = op.bitmap; return Bounds::MakeXYWH(op.left, op.top, bm.width(), bm.height()); // Ignores the matrix. } Bounds bounds(const DrawRect& op) const { return this->adjustAndMap(op.rect, &op.paint); } Bounds bounds(const DrawOval& op) const { return this->adjustAndMap(op.oval, &op.paint); } Bounds bounds(const DrawRRect& op) const { return this->adjustAndMap(op.rrect.rect(), &op.paint); } Bounds bounds(const DrawDRRect& op) const { return this->adjustAndMap(op.outer.rect(), &op.paint); } Bounds bounds(const DrawImage& op) const { const SkImage* image = op.image; SkRect rect = SkRect::MakeXYWH(op.left, op.top, image->width(), image->height()); return this->adjustAndMap(rect, op.paint); } Bounds bounds(const DrawImageRect& op) const { return this->adjustAndMap(op.dst, op.paint); } Bounds bounds(const DrawBitmapRectToRect& op) const { return this->adjustAndMap(op.dst, op.paint); } Bounds bounds(const DrawBitmapNine& op) const { return this->adjustAndMap(op.dst, op.paint); } Bounds bounds(const DrawBitmap& op) const { const SkBitmap& bm = op.bitmap; return this->adjustAndMap(SkRect::MakeXYWH(op.left, op.top, bm.width(), bm.height()), op.paint); } Bounds bounds(const DrawBitmapMatrix& op) const { const SkBitmap& bm = op.bitmap; SkRect dst = SkRect::MakeWH(bm.width(), bm.height()); op.matrix.mapRect(&dst); return this->adjustAndMap(dst, op.paint); } Bounds bounds(const DrawPath& op) const { return op.path.isInverseFillType() ? fCurrentClipBounds : this->adjustAndMap(op.path.getBounds(), &op.paint); } Bounds bounds(const DrawPoints& op) const { SkRect dst; dst.set(op.pts, op.count); // Pad the bounding box a little to make sure hairline points' bounds aren't empty. SkScalar stroke = SkMaxScalar(op.paint.getStrokeWidth(), 0.01f); dst.outset(stroke/2, stroke/2); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawPatch& op) const { SkRect dst; dst.set(op.cubics, SkPatchUtils::kNumCtrlPts); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawVertices& op) const { SkRect dst; dst.set(op.vertices, op.vertexCount); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawPicture& op) const { SkRect dst = op.picture->cullRect(); if (op.matrix) { op.matrix->mapRect(&dst); } return this->adjustAndMap(dst, op.paint); } Bounds bounds(const DrawPosText& op) const { const int N = op.paint.countText(op.text, op.byteLength); if (N == 0) { return Bounds::MakeEmpty(); } SkRect dst; dst.set(op.pos, N); AdjustTextForFontMetrics(&dst, op.paint); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawPosTextH& op) const { const int N = op.paint.countText(op.text, op.byteLength); if (N == 0) { return Bounds::MakeEmpty(); } SkScalar left = op.xpos[0], right = op.xpos[0]; for (int i = 1; i < N; i++) { left = SkMinScalar(left, op.xpos[i]); right = SkMaxScalar(right, op.xpos[i]); } SkRect dst = { left, op.y, right, op.y }; AdjustTextForFontMetrics(&dst, op.paint); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawTextOnPath& op) const { SkRect dst = op.path.getBounds(); // Pad all sides by the maximum padding in any direction we'd normally apply. SkRect pad = { 0, 0, 0, 0}; AdjustTextForFontMetrics(&pad, op.paint); // That maximum padding happens to always be the right pad today. SkASSERT(pad.fLeft == -pad.fRight); SkASSERT(pad.fTop == -pad.fBottom); SkASSERT(pad.fRight > pad.fBottom); dst.outset(pad.fRight, pad.fRight); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawTextBlob& op) const { SkRect dst = op.blob->bounds(); dst.offset(op.x, op.y); return this->adjustAndMap(dst, &op.paint); } static void AdjustTextForFontMetrics(SkRect* rect, const SkPaint& paint) { #ifdef SK_DEBUG SkRect correct = *rect; #endif // crbug.com/373785 ~~> xPad = 4x yPad // crbug.com/424824 ~~> bump yPad from 2x text size to 2.5x const SkScalar yPad = 2.5f * paint.getTextSize(), xPad = 4.0f * yPad; rect->outset(xPad, yPad); #ifdef SK_DEBUG SkPaint::FontMetrics metrics; paint.getFontMetrics(&metrics); correct.fLeft += metrics.fXMin; correct.fTop += metrics.fTop; correct.fRight += metrics.fXMax; correct.fBottom += metrics.fBottom; // See skia:2862 for why we ignore small text sizes. SkASSERTF(paint.getTextSize() < 0.001f || rect->contains(correct), "%f %f %f %f vs. %f %f %f %f\n", -xPad, -yPad, +xPad, +yPad, metrics.fXMin, metrics.fTop, metrics.fXMax, metrics.fBottom); #endif } // Returns true if rect was meaningfully adjusted for the effects of paint, // false if the paint could affect the rect in unknown ways. static bool AdjustForPaint(const SkPaint* paint, SkRect* rect) { if (paint) { if (paint->canComputeFastBounds()) { *rect = paint->computeFastBounds(*rect, rect); return true; } return false; } return true; } bool adjustForSaveLayerPaints(SkRect* rect, int savesToIgnore = 0) const { for (int i = fSaveStack.count() - 1 - savesToIgnore; i >= 0; i--) { if (!AdjustForPaint(fSaveStack[i].paint, rect)) { return false; } } return true; } // Adjust rect for all paints that may affect its geometry, then map it to identity space. Bounds adjustAndMap(SkRect rect, const SkPaint* paint) const { // Inverted rectangles really confuse our BBHs. rect.sort(); // Adjust the rect for its own paint. if (!AdjustForPaint(paint, &rect)) { // The paint could do anything to our bounds. The only safe answer is the current clip. return fCurrentClipBounds; } // Adjust rect for all the paints from the SaveLayers we're inside. if (!this->adjustForSaveLayerPaints(&rect)) { // Same deal as above. return fCurrentClipBounds; } // Map the rect back to identity space. fCTM->mapRect(&rect); // Nothing can draw outside the current clip. // (Only bounded ops call into this method, so oddballs like Clear don't matter here.) rect.intersect(fCurrentClipBounds); return rect; } // We do not guarantee anything for operations outside of the cull rect const SkRect fCullRect; // Conservative identity-space bounds for each op in the SkRecord. SkAutoTMalloc<Bounds> fBounds; // We walk fCurrentOp through the SkRecord, as we go using updateCTM() // and updateClipBounds() to maintain the exact CTM (fCTM) and conservative // identity-space bounds of the current clip (fCurrentClipBounds). unsigned fCurrentOp; const SkMatrix* fCTM; Bounds fCurrentClipBounds; // Used to track the bounds of Save/Restore blocks and the control ops inside them. SkTDArray<SaveBounds> fSaveStack; SkTDArray<unsigned> fControlIndices; }; } // namespace SkRecords
void CMyDrawPictureClass::OnBnClickedButtonChangeoffsetcolor() { // TODO: 在此添加控件通知处理程序代码 drawPicture(); }
namespace SkRecords { // FIXME: SkBitmaps are stateful, so we need to copy them to play back in multiple threads. static SkBitmap shallow_copy(const SkBitmap& bitmap) { return bitmap; } // NoOps draw nothing. template <> void Draw::draw(const NoOp&) {} #define DRAW(T, call) template <> void Draw::draw(const T& r) { fCanvas->call; } DRAW(Restore, restore()); DRAW(Save, save()); DRAW(SaveLayer, saveLayer(r.bounds, r.paint, r.flags)); DRAW(PopCull, popCull()); DRAW(PushCull, pushCull(r.rect)); DRAW(Clear, clear(r.color)); DRAW(Concat, concat(r.matrix)); DRAW(SetMatrix, setMatrix(SkMatrix::Concat(fInitialCTM, r.matrix))); DRAW(ClipPath, clipPath(r.path, r.op, r.doAA)); DRAW(ClipRRect, clipRRect(r.rrect, r.op, r.doAA)); DRAW(ClipRect, clipRect(r.rect, r.op, r.doAA)); DRAW(ClipRegion, clipRegion(r.region, r.op)); DRAW(DrawBitmap, drawBitmap(shallow_copy(r.bitmap), r.left, r.top, r.paint)); DRAW(DrawBitmapMatrix, drawBitmapMatrix(shallow_copy(r.bitmap), r.matrix, r.paint)); DRAW(DrawBitmapNine, drawBitmapNine(shallow_copy(r.bitmap), r.center, r.dst, r.paint)); DRAW(DrawBitmapRectToRect, drawBitmapRectToRect(shallow_copy(r.bitmap), r.src, r.dst, r.paint, r.flags)); DRAW(DrawDRRect, drawDRRect(r.outer, r.inner, r.paint)); DRAW(DrawOval, drawOval(r.oval, r.paint)); DRAW(DrawPaint, drawPaint(r.paint)); DRAW(DrawPath, drawPath(r.path, r.paint)); DRAW(DrawPatch, drawPatch(r.cubics, r.colors, r.texCoords, r.xmode.get(), r.paint)); DRAW(DrawPicture, drawPicture(r.picture, r.matrix, r.paint)); DRAW(DrawPoints, drawPoints(r.mode, r.count, r.pts, r.paint)); DRAW(DrawPosText, drawPosText(r.text, r.byteLength, r.pos, r.paint)); DRAW(DrawPosTextH, drawPosTextH(r.text, r.byteLength, r.xpos, r.y, r.paint)); DRAW(DrawRRect, drawRRect(r.rrect, r.paint)); DRAW(DrawRect, drawRect(r.rect, r.paint)); DRAW(DrawSprite, drawSprite(shallow_copy(r.bitmap), r.left, r.top, r.paint)); DRAW(DrawText, drawText(r.text, r.byteLength, r.x, r.y, r.paint)); DRAW(DrawTextOnPath, drawTextOnPath(r.text, r.byteLength, r.path, r.matrix, r.paint)); DRAW(DrawVertices, drawVertices(r.vmode, r.vertexCount, r.vertices, r.texs, r.colors, r.xmode.get(), r.indices, r.indexCount, r.paint)); #undef DRAW // This is an SkRecord visitor that fills an SkBBoxHierarchy. // // The interesting part here is how to calculate bounds for ops which don't // have intrinsic bounds. What is the bounds of a Save or a Translate? // // We answer this by thinking about a particular definition of bounds: if I // don't execute this op, pixels in this rectangle might draw incorrectly. So // the bounds of a Save, a Translate, a Restore, etc. are the union of the // bounds of Draw* ops that they might have an effect on. For any given // Save/Restore block, the bounds of the Save, the Restore, and any other // non-drawing ("control") ops inside are exactly the union of the bounds of // the drawing ops inside that block. // // To implement this, we keep a stack of active Save blocks. As we consume ops // inside the Save/Restore block, drawing ops are unioned with the bounds of // the block, and control ops are stashed away for later. When we finish the // block with a Restore, our bounds are complete, and we go back and fill them // in for all the control ops we stashed away. class FillBounds : SkNoncopyable { public: FillBounds(const SkRecord& record, SkBBoxHierarchy* bbh) : fBounds(record.count()) { // Calculate bounds for all ops. This won't go quite in order, so we'll need // to store the bounds separately then feed them in to the BBH later in order. fCTM.setIdentity(); for (fCurrentOp = 0; fCurrentOp < record.count(); fCurrentOp++) { record.visit<void>(fCurrentOp, *this); } // If we have any lingering unpaired Saves, simulate restores to make // sure all ops in those Save blocks have their bounds calculated. while (!fSaveStack.isEmpty()) { this->popSaveBlock(); } // Any control ops not part of any Save/Restore block draw everywhere. while (!fControlIndices.isEmpty()) { this->popControl(SkIRect::MakeLargest()); } // Finally feed all stored bounds into the BBH. They'll be returned in this order. SkASSERT(NULL != bbh); for (uintptr_t i = 0; i < record.count(); i++) { if (!fBounds[i].isEmpty()) { bbh->insert((void*)i, fBounds[i], true/*ok to defer*/); } } bbh->flushDeferredInserts(); } template <typename T> void operator()(const T& r) { this->updateCTM(r); this->trackBounds(r); } private: struct SaveBounds { int controlOps; // Number of control ops in this Save block, including the Save. SkIRect bounds; // Bounds of everything in the block. }; template <typename T> void updateCTM(const T&) { /* most ops don't change the CTM */ } void updateCTM(const Restore& r) { fCTM = r.matrix; } void updateCTM(const SetMatrix& r) { fCTM = r.matrix; } void updateCTM(const Concat& r) { fCTM.preConcat(r.matrix); } // The bounds of these ops must be calculated when we hit the Restore // from the bounds of the ops in the same Save block. void trackBounds(const Save&) { this->pushSaveBlock(); } // TODO: bounds of SaveLayer may be more complicated? void trackBounds(const SaveLayer&) { this->pushSaveBlock(); } void trackBounds(const Restore&) { fBounds[fCurrentOp] = this->popSaveBlock(); } void trackBounds(const Concat&) { this->pushControl(); } void trackBounds(const SetMatrix&) { this->pushControl(); } void trackBounds(const ClipRect&) { this->pushControl(); } void trackBounds(const ClipRRect&) { this->pushControl(); } void trackBounds(const ClipPath&) { this->pushControl(); } void trackBounds(const ClipRegion&) { this->pushControl(); } // For all other ops, we can calculate and store the bounds directly now. template <typename T> void trackBounds(const T& op) { fBounds[fCurrentOp] = this->bounds(op); this->updateSaveBounds(fBounds[fCurrentOp]); } // TODO: remove this trivially-safe default when done bounding all ops template <typename T> SkIRect bounds(const T&) { return SkIRect::MakeLargest(); } void pushSaveBlock() { // Starting a new Save block. Push a new entry to represent that. SaveBounds sb = { 0, SkIRect::MakeEmpty() }; fSaveStack.push(sb); this->pushControl(); } SkIRect popSaveBlock() { // We're done the Save block. Apply the block's bounds to all control ops inside it. SaveBounds sb; fSaveStack.pop(&sb); while (sb.controlOps --> 0) { this->popControl(sb.bounds); } // This whole Save block may be part another Save block. this->updateSaveBounds(sb.bounds); // If called from a real Restore (not a phony one for balance), it'll need the bounds. return sb.bounds; } void pushControl() { fControlIndices.push(fCurrentOp); if (!fSaveStack.isEmpty()) { fSaveStack.top().controlOps++; } } void popControl(const SkIRect& bounds) { fBounds[fControlIndices.top()] = bounds; fControlIndices.pop(); } void updateSaveBounds(const SkIRect& bounds) { // If we're in a Save block, expand its bounds to cover these bounds too. if (!fSaveStack.isEmpty()) { fSaveStack.top().bounds.join(bounds); } } SkIRect bounds(const NoOp&) { return SkIRect::MakeEmpty(); } // NoOps don't draw anywhere. SkAutoTMalloc<SkIRect> fBounds; // One for each op in the record. SkMatrix fCTM; unsigned fCurrentOp; SkTDArray<SaveBounds> fSaveStack; SkTDArray<unsigned> fControlIndices; }; } // namespace SkRecords
void GfxFrameout::kernelFrameout() { if (g_sci->_robotDecoder->isVideoLoaded()) { showVideo(); return; } _palette->palVaryUpdate(); for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) { reg_t planeObject = it->object; // Draw any plane lines, if they exist // These are drawn on invisible planes as well. (e.g. "invisiblePlane" in LSL6 hires) // FIXME: Lines aren't always drawn (e.g. when the narrator speaks in LSL6 hires). // Perhaps something is painted over them? for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) { Common::Point startPoint = it2->startPoint; Common::Point endPoint = it2->endPoint; _coordAdjuster->kernelLocalToGlobal(startPoint.x, startPoint.y, it->object); _coordAdjuster->kernelLocalToGlobal(endPoint.x, endPoint.y, it->object); _screen->drawLine(startPoint, endPoint, it2->color, it2->priority, it2->control); } int16 planeLastPriority = it->lastPriority; // Update priority here, sq6 sets it w/o UpdatePlane int16 planePriority = it->priority = readSelectorValue(_segMan, planeObject, SELECTOR(priority)); it->lastPriority = planePriority; if (planePriority < 0) { // Plane currently not meant to be shown // If plane was shown before, delete plane rect if (planePriority != planeLastPriority) _paint32->fillRect(it->planeRect, 0); continue; } // There is a race condition lurking in SQ6, which causes the game to hang in the intro, when teleporting to Polysorbate LX. // Since I first wrote the patch, the race has stopped occurring for me though. // I'll leave this for investigation later, when someone can reproduce. //if (it->pictureId == kPlanePlainColored) // FIXME: This is what SSCI does, and fixes the intro of LSL7, but breaks the dialogs in GK1 (adds black boxes) if (it->pictureId == kPlanePlainColored && (it->planeBack || g_sci->getGameId() != GID_GK1)) _paint32->fillRect(it->planeRect, it->planeBack); _coordAdjuster->pictureSetDisplayArea(it->planeRect); // Invoking drewPicture() with an invalid picture ID in SCI32 results in // invalidating the palVary palette when a palVary effect is active. This // is quite obvious in QFG4, where the day time palette is incorrectly // shown when exiting the caves, and the correct night time palette // flashes briefly each time that kPalVaryInit is called. if (it->pictureId != 0xFFFF) _palette->drewPicture(it->pictureId); FrameoutList itemList; createPlaneItemList(planeObject, itemList); for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) { FrameoutEntry *itemEntry = *listIterator; if (!itemEntry->visible) continue; if (itemEntry->object.isNull()) { // Picture cel data _coordAdjuster->fromScriptToDisplay(itemEntry->y, itemEntry->x); _coordAdjuster->fromScriptToDisplay(itemEntry->picStartY, itemEntry->picStartX); if (!isPictureOutOfView(itemEntry, it->planeRect, it->planeOffsetX, it->planeOffsetY)) drawPicture(itemEntry, it->planeOffsetX, it->planeOffsetY, it->planePictureMirrored); } else { GfxView *view = (itemEntry->viewId != 0xFFFF) ? _cache->getView(itemEntry->viewId) : NULL; int16 dummyX = 0; if (view && view->isSci2Hires()) { view->adjustToUpscaledCoordinates(itemEntry->y, itemEntry->x); view->adjustToUpscaledCoordinates(itemEntry->z, dummyX); } else if (getSciVersion() >= SCI_VERSION_2_1) { _coordAdjuster->fromScriptToDisplay(itemEntry->y, itemEntry->x); _coordAdjuster->fromScriptToDisplay(itemEntry->z, dummyX); } // Adjust according to current scroll position itemEntry->x -= it->planeOffsetX; itemEntry->y -= it->planeOffsetY; uint16 useInsetRect = readSelectorValue(_segMan, itemEntry->object, SELECTOR(useInsetRect)); if (useInsetRect) { itemEntry->celRect.top = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inTop)); itemEntry->celRect.left = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inLeft)); itemEntry->celRect.bottom = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inBottom)); itemEntry->celRect.right = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inRight)); if (view && view->isSci2Hires()) { view->adjustToUpscaledCoordinates(itemEntry->celRect.top, itemEntry->celRect.left); view->adjustToUpscaledCoordinates(itemEntry->celRect.bottom, itemEntry->celRect.right); } itemEntry->celRect.translate(itemEntry->x, itemEntry->y); // TODO: maybe we should clip the cels rect with this, i'm not sure // the only currently known usage is game menu of gk1 } else if (view) { // Process global scaling, if needed. // TODO: Seems like SCI32 always processes global scaling for scaled objects // TODO: We can only process symmetrical scaling for now (i.e. same value for scaleX/scaleY) if ((itemEntry->scaleSignal & kScaleSignalDoScaling32) && !(itemEntry->scaleSignal & kScaleSignalDisableGlobalScaling32) && (itemEntry->scaleX == itemEntry->scaleY) && itemEntry->scaleX != 128) applyGlobalScaling(itemEntry, it->planeRect, view->getHeight(itemEntry->loopNo, itemEntry->celNo)); if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128)) view->getCelRect(itemEntry->loopNo, itemEntry->celNo, itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect); else view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo, itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX, itemEntry->scaleY, itemEntry->celRect); Common::Rect nsRect = itemEntry->celRect; // Translate back to actual coordinate within scrollable plane nsRect.translate(it->planeOffsetX, it->planeOffsetY); if (g_sci->getGameId() == GID_PHANTASMAGORIA2) { // HACK: Some (?) objects in Phantasmagoria 2 have no NS rect. Skip them for now. // TODO: Remove once we figure out how Phantasmagoria 2 draws objects on screen. if (lookupSelector(_segMan, itemEntry->object, SELECTOR(nsLeft), NULL, NULL) != kSelectorVariable) continue; } if (view && view->isSci2Hires()) { view->adjustBackUpscaledCoordinates(nsRect.top, nsRect.left); view->adjustBackUpscaledCoordinates(nsRect.bottom, nsRect.right); g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect); } else if (getSciVersion() >= SCI_VERSION_2_1 && _resMan->detectHires()) { _coordAdjuster->fromDisplayToScript(nsRect.top, nsRect.left); _coordAdjuster->fromDisplayToScript(nsRect.bottom, nsRect.right); g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect); } } // Don't attempt to draw sprites that are outside the visible // screen area. An example is the random people walking in // Jackson Square in GK1. if (itemEntry->celRect.bottom < 0 || itemEntry->celRect.top >= _screen->getDisplayHeight() || itemEntry->celRect.right < 0 || itemEntry->celRect.left >= _screen->getDisplayWidth()) continue; Common::Rect clipRect, translatedClipRect; clipRect = itemEntry->celRect; if (view && view->isSci2Hires()) { clipRect.clip(it->upscaledPlaneClipRect); translatedClipRect = clipRect; translatedClipRect.translate(it->upscaledPlaneRect.left, it->upscaledPlaneRect.top); } else { // QFG4 passes invalid rectangles when a battle is starting if (!clipRect.isValidRect()) continue; clipRect.clip(it->planeClipRect); translatedClipRect = clipRect; translatedClipRect.translate(it->planeRect.left, it->planeRect.top); } if (view) { if (!clipRect.isEmpty()) { if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128)) view->draw(itemEntry->celRect, clipRect, translatedClipRect, itemEntry->loopNo, itemEntry->celNo, 255, 0, view->isSci2Hires()); else view->drawScaled(itemEntry->celRect, clipRect, translatedClipRect, itemEntry->loopNo, itemEntry->celNo, 255, itemEntry->scaleX, itemEntry->scaleY); } } // Draw text, if it exists if (lookupSelector(_segMan, itemEntry->object, SELECTOR(text), NULL, NULL) == kSelectorVariable) { g_sci->_gfxText32->drawTextBitmap(itemEntry->x, itemEntry->y, it->planeRect, itemEntry->object); } } } for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) { if (pictureIt->object == planeObject) { delete[] pictureIt->pictureCels; pictureIt->pictureCels = 0; } } } showCurrentScrollText(); _screen->copyToScreen(); g_sci->getEngineState()->_throttleTrigger = true; }
namespace SkRecords { // NoOps draw nothing. template <> void Draw::draw(const NoOp&) {} #define DRAW(T, call) template <> void Draw::draw(const T& r) { fCanvas->call; } DRAW(Restore, restore()); DRAW(Save, save()); DRAW(SaveLayer, saveLayer(SkCanvas::SaveLayerRec(r.bounds, r.paint, r.backdrop.get(), r.saveLayerFlags))); DRAW(SetMatrix, setMatrix(SkMatrix::Concat(fInitialCTM, r.matrix))); DRAW(Concat, concat(r.matrix)); DRAW(Translate, translate(r.dx, r.dy)); DRAW(ClipPath, clipPath(r.path, r.opAA.op, r.opAA.aa)); DRAW(ClipRRect, clipRRect(r.rrect, r.opAA.op, r.opAA.aa)); DRAW(ClipRect, clipRect(r.rect, r.opAA.op, r.opAA.aa)); DRAW(ClipRegion, clipRegion(r.region, r.op)); #ifdef SK_EXPERIMENTAL_SHADOWING DRAW(TranslateZ, SkCanvas::translateZ(r.z)); #else template <> void Draw::draw(const TranslateZ& r) { } #endif DRAW(DrawArc, drawArc(r.oval, r.startAngle, r.sweepAngle, r.useCenter, r.paint)); DRAW(DrawDRRect, drawDRRect(r.outer, r.inner, r.paint)); DRAW(DrawImage, drawImage(r.image.get(), r.left, r.top, r.paint)); template <> void Draw::draw(const DrawImageLattice& r) { SkCanvas::Lattice lattice; lattice.fXCount = r.xCount; lattice.fXDivs = r.xDivs; lattice.fYCount = r.yCount; lattice.fYDivs = r.yDivs; lattice.fFlags = (0 == r.flagCount) ? nullptr : r.flags; lattice.fBounds = &r.src; fCanvas->drawImageLattice(r.image.get(), lattice, r.dst, r.paint); } DRAW(DrawImageRect, legacy_drawImageRect(r.image.get(), r.src, r.dst, r.paint, r.constraint)); DRAW(DrawImageNine, drawImageNine(r.image.get(), r.center, r.dst, r.paint)); DRAW(DrawOval, drawOval(r.oval, r.paint)); DRAW(DrawPaint, drawPaint(r.paint)); DRAW(DrawPath, drawPath(r.path, r.paint)); DRAW(DrawPatch, drawPatch(r.cubics, r.colors, r.texCoords, r.xmode, r.paint)); DRAW(DrawPicture, drawPicture(r.picture.get(), &r.matrix, r.paint)); #ifdef SK_EXPERIMENTAL_SHADOWING DRAW(DrawShadowedPicture, drawShadowedPicture(r.picture.get(), &r.matrix, r.paint, r.params)); #else template <> void Draw::draw(const DrawShadowedPicture& r) { } #endif DRAW(DrawPoints, drawPoints(r.mode, r.count, r.pts, r.paint)); DRAW(DrawPosText, drawPosText(r.text, r.byteLength, r.pos, r.paint)); DRAW(DrawPosTextH, drawPosTextH(r.text, r.byteLength, r.xpos, r.y, r.paint)); DRAW(DrawRRect, drawRRect(r.rrect, r.paint)); DRAW(DrawRect, drawRect(r.rect, r.paint)); DRAW(DrawRegion, drawRegion(r.region, r.paint)); DRAW(DrawText, drawText(r.text, r.byteLength, r.x, r.y, r.paint)); DRAW(DrawTextBlob, drawTextBlob(r.blob.get(), r.x, r.y, r.paint)); DRAW(DrawTextOnPath, drawTextOnPath(r.text, r.byteLength, r.path, &r.matrix, r.paint)); DRAW(DrawTextRSXform, drawTextRSXform(r.text, r.byteLength, r.xforms, r.cull, r.paint)); DRAW(DrawAtlas, drawAtlas(r.atlas.get(), r.xforms, r.texs, r.colors, r.count, r.mode, r.cull, r.paint)); DRAW(DrawVertices, drawVertices(r.vmode, r.vertexCount, r.vertices, r.texs, r.colors, r.xmode, r.indices, r.indexCount, r.paint)); DRAW(DrawAnnotation, drawAnnotation(r.rect, r.key.c_str(), r.value.get())); #undef DRAW template <> void Draw::draw(const DrawDrawable& r) { SkASSERT(r.index >= 0); SkASSERT(r.index < fDrawableCount); if (fDrawables) { SkASSERT(nullptr == fDrawablePicts); fCanvas->drawDrawable(fDrawables[r.index], r.matrix); } else { fCanvas->drawPicture(fDrawablePicts[r.index], r.matrix, nullptr); } } // This is an SkRecord visitor that fills an SkBBoxHierarchy. // // The interesting part here is how to calculate bounds for ops which don't // have intrinsic bounds. What is the bounds of a Save or a Translate? // // We answer this by thinking about a particular definition of bounds: if I // don't execute this op, pixels in this rectangle might draw incorrectly. So // the bounds of a Save, a Translate, a Restore, etc. are the union of the // bounds of Draw* ops that they might have an effect on. For any given // Save/Restore block, the bounds of the Save, the Restore, and any other // non-drawing ("control") ops inside are exactly the union of the bounds of // the drawing ops inside that block. // // To implement this, we keep a stack of active Save blocks. As we consume ops // inside the Save/Restore block, drawing ops are unioned with the bounds of // the block, and control ops are stashed away for later. When we finish the // block with a Restore, our bounds are complete, and we go back and fill them // in for all the control ops we stashed away. class FillBounds : SkNoncopyable { public: FillBounds(const SkRect& cullRect, const SkRecord& record, SkRect bounds[]) : fNumRecords(record.count()) , fCullRect(cullRect) , fBounds(bounds) { fCTM = SkMatrix::I(); fCurrentClipBounds = fCullRect; } void cleanUp() { // If we have any lingering unpaired Saves, simulate restores to make // sure all ops in those Save blocks have their bounds calculated. while (!fSaveStack.isEmpty()) { this->popSaveBlock(); } // Any control ops not part of any Save/Restore block draw everywhere. while (!fControlIndices.isEmpty()) { this->popControl(fCullRect); } } void setCurrentOp(int currentOp) { fCurrentOp = currentOp; } template <typename T> void operator()(const T& op) { this->updateCTM(op); this->updateClipBounds(op); this->trackBounds(op); } // In this file, SkRect are in local coordinates, Bounds are translated back to identity space. typedef SkRect Bounds; int currentOp() const { return fCurrentOp; } const SkMatrix& ctm() const { return fCTM; } const Bounds& getBounds(int index) const { return fBounds[index]; } // Adjust rect for all paints that may affect its geometry, then map it to identity space. Bounds adjustAndMap(SkRect rect, const SkPaint* paint) const { // Inverted rectangles really confuse our BBHs. rect.sort(); // Adjust the rect for its own paint. if (!AdjustForPaint(paint, &rect)) { // The paint could do anything to our bounds. The only safe answer is the current clip. return fCurrentClipBounds; } // Adjust rect for all the paints from the SaveLayers we're inside. if (!this->adjustForSaveLayerPaints(&rect)) { // Same deal as above. return fCurrentClipBounds; } // Map the rect back to identity space. fCTM.mapRect(&rect); // Nothing can draw outside the current clip. if (!rect.intersect(fCurrentClipBounds)) { return Bounds::MakeEmpty(); } return rect; } private: struct SaveBounds { int controlOps; // Number of control ops in this Save block, including the Save. Bounds bounds; // Bounds of everything in the block. const SkPaint* paint; // Unowned. If set, adjusts the bounds of all ops in this block. SkMatrix ctm; }; // Only Restore, SetMatrix, Concat, and Translate change the CTM. template <typename T> void updateCTM(const T&) {} void updateCTM(const Restore& op) { fCTM = op.matrix; } void updateCTM(const SetMatrix& op) { fCTM = op.matrix; } void updateCTM(const Concat& op) { fCTM.preConcat(op.matrix); } void updateCTM(const Translate& op) { fCTM.preTranslate(op.dx, op.dy); } // Most ops don't change the clip. template <typename T> void updateClipBounds(const T&) {} // Clip{Path,RRect,Rect,Region} obviously change the clip. They all know their bounds already. void updateClipBounds(const ClipPath& op) { this->updateClipBoundsForClipOp(op.devBounds); } void updateClipBounds(const ClipRRect& op) { this->updateClipBoundsForClipOp(op.devBounds); } void updateClipBounds(const ClipRect& op) { this->updateClipBoundsForClipOp(op.devBounds); } void updateClipBounds(const ClipRegion& op) { this->updateClipBoundsForClipOp(op.devBounds); } // The bounds of clip ops need to be adjusted for the paints of saveLayers they're inside. void updateClipBoundsForClipOp(const SkIRect& devBounds) { Bounds clip = SkRect::Make(devBounds); // We don't call adjustAndMap() because as its last step it would intersect the adjusted // clip bounds with the previous clip, exactly what we can't do when the clip grows. if (this->adjustForSaveLayerPaints(&clip)) { fCurrentClipBounds = clip.intersect(fCullRect) ? clip : Bounds::MakeEmpty(); } else { fCurrentClipBounds = fCullRect; } } // Restore holds the devBounds for the clip after the {save,saveLayer}/restore block completes. void updateClipBounds(const Restore& op) { // This is just like the clip ops above, but we need to skip the effects (if any) of our // paired saveLayer (if it is one); it has not yet been popped off the save stack. Our // devBounds reflect the state of the world after the saveLayer/restore block is done, // so they are not affected by the saveLayer's paint. const int kSavesToIgnore = 1; Bounds clip = SkRect::Make(op.devBounds); if (this->adjustForSaveLayerPaints(&clip, kSavesToIgnore)) { fCurrentClipBounds = clip.intersect(fCullRect) ? clip : Bounds::MakeEmpty(); } else { fCurrentClipBounds = fCullRect; } } // We also take advantage of SaveLayer bounds when present to further cut the clip down. void updateClipBounds(const SaveLayer& op) { if (op.bounds) { // adjustAndMap() intersects these layer bounds with the previous clip for us. fCurrentClipBounds = this->adjustAndMap(*op.bounds, op.paint); } } // The bounds of these ops must be calculated when we hit the Restore // from the bounds of the ops in the same Save block. void trackBounds(const Save&) { this->pushSaveBlock(nullptr); } void trackBounds(const SaveLayer& op) { this->pushSaveBlock(op.paint); } void trackBounds(const Restore&) { fBounds[fCurrentOp] = this->popSaveBlock(); } void trackBounds(const SetMatrix&) { this->pushControl(); } void trackBounds(const Concat&) { this->pushControl(); } void trackBounds(const Translate&) { this->pushControl(); } void trackBounds(const TranslateZ&) { this->pushControl(); } void trackBounds(const ClipRect&) { this->pushControl(); } void trackBounds(const ClipRRect&) { this->pushControl(); } void trackBounds(const ClipPath&) { this->pushControl(); } void trackBounds(const ClipRegion&) { this->pushControl(); } // For all other ops, we can calculate and store the bounds directly now. template <typename T> void trackBounds(const T& op) { fBounds[fCurrentOp] = this->bounds(op); this->updateSaveBounds(fBounds[fCurrentOp]); } void pushSaveBlock(const SkPaint* paint) { // Starting a new Save block. Push a new entry to represent that. SaveBounds sb; sb.controlOps = 0; // If the paint affects transparent black, the bound shouldn't be smaller // than the current clip bounds. sb.bounds = PaintMayAffectTransparentBlack(paint) ? fCurrentClipBounds : Bounds::MakeEmpty(); sb.paint = paint; sb.ctm = this->fCTM; fSaveStack.push(sb); this->pushControl(); } static bool PaintMayAffectTransparentBlack(const SkPaint* paint) { if (paint) { // FIXME: this is very conservative if (paint->getImageFilter() || paint->getColorFilter()) { return true; } // Unusual blendmodes require us to process a saved layer // even with operations outisde the clip. // For example, DstIn is used by masking layers. // https://code.google.com/p/skia/issues/detail?id=1291 // https://crbug.com/401593 switch (paint->getBlendMode()) { // For each of the following transfer modes, if the source // alpha is zero (our transparent black), the resulting // blended alpha is not necessarily equal to the original // destination alpha. case SkBlendMode::kClear: case SkBlendMode::kSrc: case SkBlendMode::kSrcIn: case SkBlendMode::kDstIn: case SkBlendMode::kSrcOut: case SkBlendMode::kDstATop: case SkBlendMode::kModulate: return true; break; default: break; } } return false; } Bounds popSaveBlock() { // We're done the Save block. Apply the block's bounds to all control ops inside it. SaveBounds sb; fSaveStack.pop(&sb); while (sb.controlOps --> 0) { this->popControl(sb.bounds); } // This whole Save block may be part another Save block. this->updateSaveBounds(sb.bounds); // If called from a real Restore (not a phony one for balance), it'll need the bounds. return sb.bounds; } void pushControl() { fControlIndices.push(fCurrentOp); if (!fSaveStack.isEmpty()) { fSaveStack.top().controlOps++; } } void popControl(const Bounds& bounds) { fBounds[fControlIndices.top()] = bounds; fControlIndices.pop(); } void updateSaveBounds(const Bounds& bounds) { // If we're in a Save block, expand its bounds to cover these bounds too. if (!fSaveStack.isEmpty()) { fSaveStack.top().bounds.join(bounds); } } // FIXME: this method could use better bounds Bounds bounds(const DrawText&) const { return fCurrentClipBounds; } Bounds bounds(const DrawPaint&) const { return fCurrentClipBounds; } Bounds bounds(const NoOp&) const { return Bounds::MakeEmpty(); } // NoOps don't draw. Bounds bounds(const DrawRect& op) const { return this->adjustAndMap(op.rect, &op.paint); } Bounds bounds(const DrawRegion& op) const { SkRect rect = SkRect::Make(op.region.getBounds()); return this->adjustAndMap(rect, &op.paint); } Bounds bounds(const DrawOval& op) const { return this->adjustAndMap(op.oval, &op.paint); } // Tighter arc bounds? Bounds bounds(const DrawArc& op) const { return this->adjustAndMap(op.oval, &op.paint); } Bounds bounds(const DrawRRect& op) const { return this->adjustAndMap(op.rrect.rect(), &op.paint); } Bounds bounds(const DrawDRRect& op) const { return this->adjustAndMap(op.outer.rect(), &op.paint); } Bounds bounds(const DrawImage& op) const { const SkImage* image = op.image.get(); SkRect rect = SkRect::MakeXYWH(op.left, op.top, image->width(), image->height()); return this->adjustAndMap(rect, op.paint); } Bounds bounds(const DrawImageLattice& op) const { return this->adjustAndMap(op.dst, op.paint); } Bounds bounds(const DrawImageRect& op) const { return this->adjustAndMap(op.dst, op.paint); } Bounds bounds(const DrawImageNine& op) const { return this->adjustAndMap(op.dst, op.paint); } Bounds bounds(const DrawPath& op) const { return op.path.isInverseFillType() ? fCurrentClipBounds : this->adjustAndMap(op.path.getBounds(), &op.paint); } Bounds bounds(const DrawPoints& op) const { SkRect dst; dst.set(op.pts, op.count); // Pad the bounding box a little to make sure hairline points' bounds aren't empty. SkScalar stroke = SkMaxScalar(op.paint.getStrokeWidth(), 0.01f); dst.outset(stroke/2, stroke/2); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawPatch& op) const { SkRect dst; dst.set(op.cubics, SkPatchUtils::kNumCtrlPts); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawVertices& op) const { SkRect dst; dst.set(op.vertices, op.vertexCount); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawAtlas& op) const { if (op.cull) { // TODO: <reed> can we pass nullptr for the paint? Isn't cull already "correct" // for the paint (by the caller)? return this->adjustAndMap(*op.cull, op.paint); } else { return fCurrentClipBounds; } } Bounds bounds(const DrawPicture& op) const { SkRect dst = op.picture->cullRect(); op.matrix.mapRect(&dst); return this->adjustAndMap(dst, op.paint); } Bounds bounds(const DrawShadowedPicture& op) const { SkRect dst = op.picture->cullRect(); op.matrix.mapRect(&dst); return this->adjustAndMap(dst, op.paint); } Bounds bounds(const DrawPosText& op) const { const int N = op.paint.countText(op.text, op.byteLength); if (N == 0) { return Bounds::MakeEmpty(); } SkRect dst; dst.set(op.pos, N); AdjustTextForFontMetrics(&dst, op.paint); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawPosTextH& op) const { const int N = op.paint.countText(op.text, op.byteLength); if (N == 0) { return Bounds::MakeEmpty(); } SkScalar left = op.xpos[0], right = op.xpos[0]; for (int i = 1; i < N; i++) { left = SkMinScalar(left, op.xpos[i]); right = SkMaxScalar(right, op.xpos[i]); } SkRect dst = { left, op.y, right, op.y }; AdjustTextForFontMetrics(&dst, op.paint); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawTextOnPath& op) const { SkRect dst = op.path.getBounds(); // Pad all sides by the maximum padding in any direction we'd normally apply. SkRect pad = { 0, 0, 0, 0}; AdjustTextForFontMetrics(&pad, op.paint); // That maximum padding happens to always be the right pad today. SkASSERT(pad.fLeft == -pad.fRight); SkASSERT(pad.fTop == -pad.fBottom); SkASSERT(pad.fRight > pad.fBottom); dst.outset(pad.fRight, pad.fRight); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawTextRSXform& op) const { if (op.cull) { return this->adjustAndMap(*op.cull, nullptr); } else { return fCurrentClipBounds; } } Bounds bounds(const DrawTextBlob& op) const { SkRect dst = op.blob->bounds(); dst.offset(op.x, op.y); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawDrawable& op) const { return this->adjustAndMap(op.worstCaseBounds, nullptr); } Bounds bounds(const DrawAnnotation& op) const { return this->adjustAndMap(op.rect, nullptr); } static void AdjustTextForFontMetrics(SkRect* rect, const SkPaint& paint) { #ifdef SK_DEBUG SkRect correct = *rect; #endif // crbug.com/373785 ~~> xPad = 4x yPad // crbug.com/424824 ~~> bump yPad from 2x text size to 2.5x const SkScalar yPad = 2.5f * paint.getTextSize(), xPad = 4.0f * yPad; rect->outset(xPad, yPad); #ifdef SK_DEBUG SkPaint::FontMetrics metrics; paint.getFontMetrics(&metrics); correct.fLeft += metrics.fXMin; correct.fTop += metrics.fTop; correct.fRight += metrics.fXMax; correct.fBottom += metrics.fBottom; // See skia:2862 for why we ignore small text sizes. SkASSERTF(paint.getTextSize() < 0.001f || rect->contains(correct), "%f %f %f %f vs. %f %f %f %f\n", -xPad, -yPad, +xPad, +yPad, metrics.fXMin, metrics.fTop, metrics.fXMax, metrics.fBottom); #endif } // Returns true if rect was meaningfully adjusted for the effects of paint, // false if the paint could affect the rect in unknown ways. static bool AdjustForPaint(const SkPaint* paint, SkRect* rect) { if (paint) { if (paint->canComputeFastBounds()) { *rect = paint->computeFastBounds(*rect, rect); return true; } return false; } return true; } bool adjustForSaveLayerPaints(SkRect* rect, int savesToIgnore = 0) const { for (int i = fSaveStack.count() - 1 - savesToIgnore; i >= 0; i--) { SkMatrix inverse; if (!fSaveStack[i].ctm.invert(&inverse)) { return false; } inverse.mapRect(rect); if (!AdjustForPaint(fSaveStack[i].paint, rect)) { return false; } fSaveStack[i].ctm.mapRect(rect); } return true; } const int fNumRecords; // We do not guarantee anything for operations outside of the cull rect const SkRect fCullRect; // Conservative identity-space bounds for each op in the SkRecord. Bounds* fBounds; // We walk fCurrentOp through the SkRecord, as we go using updateCTM() // and updateClipBounds() to maintain the exact CTM (fCTM) and conservative // identity-space bounds of the current clip (fCurrentClipBounds). int fCurrentOp; SkMatrix fCTM; Bounds fCurrentClipBounds; // Used to track the bounds of Save/Restore blocks and the control ops inside them. SkTDArray<SaveBounds> fSaveStack; SkTDArray<int> fControlIndices; }; } // namespace SkRecords
int game(int seed) { REG_DISPCTL = MODE3 | BG2_ENABLE; int live = 5; char buffer[41]; int speed = 1; int num = 100; int objx = 70; int objy = 50; drawPicture(black); WALL wall0; wall0.i = 80; wall0.gate = 90; wall0.gateSize = 10; wall0.color = WHITE; WALL wall1; wall1.i = 100; wall1.gate = 90; wall1.gateSize = 10; wall1.color = MAGENTA; WALL wall2; wall2.i = 120; wall2.gate = 30; wall2.gateSize = 30; wall2.color = RED; WALL wall3; wall3.i = 140; wall3.gate = 150; wall3.gateSize = 30; wall3.color = BLUE; WALL wall4; wall4.i = 160; wall4.gate = 0; wall4.gateSize = 20; wall4.color = GREEN; WALL wall5; wall5.i = 180; wall5.gate = 130; wall5.gateSize = 20; wall5.color = BLUE; WALL wall6; wall6.i = 200; wall6.gate = 130; wall6.gateSize = 15; wall6.color = CYAN; // Game Loop while(1) { int oldx = objx; int oldy = objy; drawRect(oldx,oldy,1,1, BLACK); if(KEY_DOWN_NOW(BUTTON_SELECT)) { objx = 70; objy = 50; live = 5; drawRect(150,0,60,30,BLACK); drawString(150, 0, "Score: 0", YELLOW); } if(KEY_DOWN_NOW(BUTTON_UP)) { objx-=speed; if(objx < 0) { objx = 0; } } if(KEY_DOWN_NOW(BUTTON_DOWN)) { objx+=speed; if(objx > 159) { objx = 159; } } if(KEY_DOWN_NOW(BUTTON_A)) { speed = 2; } if(KEY_DOWN_NOW(BUTTON_B)) { speed = 1; } if(KEY_DOWN_NOW(BUTTON_RIGHT)) { objy++; } if(KEY_DOWN_NOW(BUTTON_LEFT)) { objy--; if(objy <= 0) { objy= 0; } } drawRect(objx,objy,1,1, RED); drawWall(wall0.i, wall0.gate, wall0.gateSize, wall0.color); if(num < 50) { if(num <= 0) { num = 100; } drawWall(wall1.i, wall1.gate++, wall1.gateSize, wall1.color); drawWall(wall2.i, wall2.gate-=2, wall2.gateSize, wall2.color); drawWall(wall3.i, wall3.gate+=3, wall3.gateSize, wall3.color); drawWall(wall4.i, wall4.gate-=3, wall4.gateSize, wall4.color); drawWall(wall5.i, wall5.gate+=3, wall5.gateSize, wall5.color); drawWall(wall6.i, wall6.gate+=3, wall6.gateSize, wall6.color); } else { drawWall(wall1.i, wall1.gate--, wall1.gateSize, wall1.color); drawWall(wall2.i, wall2.gate+=2, wall2.gateSize, wall2.color); drawWall(wall3.i, wall3.gate-=3, wall3.gateSize, wall3.color); drawWall(wall4.i, wall4.gate+=3, wall4.gateSize, wall4.color); drawWall(wall5.i, wall5.gate-=3, wall5.gateSize, wall5.color); drawWall(wall6.i, wall6.gate-=3, wall6.gateSize, wall6.color); } num--; if(objy < wall0.i) { drawString(150, 0, "Score: 0", YELLOW); } if(objy == wall0.i) { if(objx < wall0.gate || objx > wall0.gate + wall0.gateSize) { live--; objy-=10; drawRect(objx,objy ,1,1, RED); if (live == 0) { return LOSE; } } drawRect(150,0,60,30,BLACK); drawString(150, 0, "Score: 1", YELLOW); } if(objy == wall1.i) { if(objx < wall1.gate || objx > wall1.gate + wall1.gateSize) { live--; objy-=10; drawRect(objx,objy ,1,1, RED); if (live == 0) { return LOSE; } } drawRect(150,0,60,30,BLACK); drawString(150, 0, "Score: 2", YELLOW); } if(objy == wall2.i) { if(objx < wall2.gate || objx > wall2.gate + wall2.gateSize) { live--; objy-=10; drawRect(objx,objy ,1,1, RED); if (live == 0) { return LOSE; } } drawRect(150,0,60,30,BLACK); drawString(150, 0, "Score: 3", YELLOW); } if(objy == wall3.i) { if(objx < wall3.gate || objx > wall3.gate + wall3.gateSize) { live--; objy-=10; drawRect(objx,objy ,1,1, RED); if (live == 0) { return LOSE; } } drawRect(150,0,60,30,BLACK); drawString(150, 0, "Score: 4", YELLOW); } if(objy == wall4.i) { if(objx < wall4.gate || objx > wall4.gate + wall4.gateSize) { live--; objy-=10; drawRect(objx,objy ,1,1, RED); if (live == 0) { return LOSE; } } drawRect(150,0,60,30,BLACK); drawString(150, 0, "Score: 5", YELLOW); } if(objy == wall5.i) { if(objx < wall5.gate || objx > wall5.gate + wall5.gateSize) { live--; objy-=10; drawRect(objx,objy ,1,1, RED); if (live == 0) { return LOSE; } } drawRect(150,0,60,30,BLACK); drawString(150, 0, "Score: 6", YELLOW); } if(objy == wall6.i) { if(objx < wall6.gate || objx > wall6.gate + wall6.gateSize) { live--; objy-=10; drawRect(objx,objy ,1,1, RED); if (live == 0) { return LOSE; } } drawRect(150,0,60,30,BLACK); drawString(150, 0, "Score: 7", YELLOW); } if(objy > wall6.i +5) { return WIN; } drawRect(5,5,60,30,BLACK); waitForVblank(); drawImage3(0,0,30,30,heart); sprintf(buffer, " %d", live); drawString(10, 30, buffer, YELLOW); drawString(80,210, "EXIT", YELLOW); } }
void View::draw2D() const { // Save current states ::glPushAttrib(GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT); // Disable depth test to avoid having the overlay hidden ::glDisable(GL_DEPTH_TEST); // Set view matrices for 2D overlay display ::glMatrixMode(GL_PROJECTION); ::glPushMatrix(); ::glLoadIdentity(); // Window coordinates : [0,0] at top-left, [width,height] at bottom-right ::gluOrtho2D(0.0f, pWidth, pHeight, 0.0f); ::glMatrixMode(GL_MODELVIEW); ::glPushMatrix(); ::glLoadIdentity(); // Alpha blending ::glEnable(GL_BLEND); ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Draw the overlays for (auto picOverlay : pPictures) drawOverlay(*picOverlay); for (auto textOverlay : pTexts) drawOverlay(*textOverlay); // Render the control tree if (!(!pControl) and pControl->visible()) { if (!pUISurface) { // Avoid texture creation with a 0 dimension pUISurface = new DrawingSurface(Math::Max(pControl->width(), 1.0f), Math::Max(pControl->height(), 1.0f)); pUISurface->begin(); pControl->draw(pUISurface); pUISurface->commit(); } else if (pControl->modified()) { pUISurface->resize(Math::Max(pControl->width(), 1.0f), Math::Max(pControl->height(), 1.0f)); pUISurface->begin(); pControl->draw(pUISurface); pUISurface->commit(); } if (pPictureShaders and pPictureShaders->valid()) { drawPicture(pUISurface->texture(), pControl->x(), pControl->y(), pControl->width(), pControl->height(), true, true); } } // Reset matrices ::glMatrixMode(GL_PROJECTION); ::glPopMatrix(); ::glMatrixMode(GL_MODELVIEW); ::glPopMatrix(); // Restore enable settings ::glPopAttrib(); }
void GfxGlEngine::drawPicture( const Picture &picture, const Point& pos, Rect* clipRect ) { drawPicture( picture, pos.getX(), pos.getY() ); }
int main() { drawPicture(); return 0; }