void InspectorOverlay::update() { if (!m_highlightNode && !m_highlightRect && m_pausedInDebuggerMessage.isNull()) { m_client->hideHighlight(); return; } FrameView* view = m_page->mainFrame()->view(); FrameView* overlayView = overlayPage()->mainFrame()->view(); IntRect visibleRect = enclosingIntRect(view->visibleContentRect()); overlayView->resize(visibleRect.width(), visibleRect.height()); // Clear canvas and paint things. reset(); drawNodeHighlight(); drawRectHighlight(); drawPausedInDebuggerMessage(); // Position DOM elements. overlayPage()->mainFrame()->document()->recalcStyle(Node::Force); if (overlayView->needsLayout()) overlayView->layout(); // Kick paint. m_client->highlight(); }
void InspectorOverlay::update() { if (!m_highlightNode && !m_highlightRect && m_pausedInDebuggerMessage.isNull() && m_size.isEmpty()) { m_client->hideHighlight(); return; } FrameView* view = m_page->mainFrame()->view(); if (!view) return; FrameView* overlayView = overlayPage()->mainFrame()->view(); IntSize viewportSize = enclosingIntRect(view->visibleContentRect()).size(); IntSize frameViewFullSize = enclosingIntRect(view->visibleContentRect(true)).size(); IntSize size = m_size.isEmpty() ? frameViewFullSize : m_size; overlayView->resize(size); // Clear canvas and paint things. reset(viewportSize, m_size.isEmpty() ? IntSize() : frameViewFullSize); // Include scrollbars to avoid masking them by the gutter. drawGutter(); drawNodeHighlight(); drawRectHighlight(); drawPausedInDebuggerMessage(); // Position DOM elements. overlayPage()->mainFrame()->document()->recalcStyle(Node::Force); if (overlayView->needsLayout()) overlayView->layout(); // Kick paint. m_client->highlight(); }