static void drawBox(SkCanvas* canvas, const IntRect& rect, const SkPaint& paint) { const int right = rect.x() + rect.width() - 1; const int bottom = rect.y() + rect.height() - 1; drawHorizLine(canvas, rect.x(), right, rect.y(), paint); drawVertLine(canvas, right, rect.y(), bottom, paint); drawHorizLine(canvas, rect.x(), right, bottom, paint); drawVertLine(canvas, rect.x(), rect.y(), bottom, paint); }
void Drawable::drawRect(int x, int y, int width, int height) { if (this->beforeDrawing(x, y, x + width - 1, y + height - 1)) { drawHorizLine(x, y, width); drawHorizLine(x, y + height - 1, width); drawVertLine(x, y + 1, height - 2); drawVertLine(x + width - 1, y + 1, height - 2); this->afterDrawing(x, y, x + width - 1, y + height - 1); } }
void ScrollbarThemeChromiumLinux::paintThumb(GraphicsContext* gc, Scrollbar* scrollbar, const IntRect& rect) { const bool hovered = scrollbar->hoveredPart() == ThumbPart; const int midx = rect.x() + rect.width() / 2; const int midy = rect.y() + rect.height() / 2; const bool vertical = scrollbar->orientation() == VerticalScrollbar; SkCanvas* const canvas = gc->platformContext()->canvas(); SkScalar thumb[3]; SkColorToHSV(hovered ? PlatformThemeChromiumGtk::thumbActiveColor() : PlatformThemeChromiumGtk::thumbInactiveColor(), thumb); SkPaint paint; paint.setColor(PlatformThemeChromiumGtk::saturateAndBrighten(thumb, 0, 0.02)); SkIRect skrect; if (vertical) skrect.set(rect.x(), rect.y(), midx + 1, rect.y() + rect.height()); else skrect.set(rect.x(), rect.y(), rect.x() + rect.width(), midy + 1); canvas->drawIRect(skrect, paint); paint.setColor(PlatformThemeChromiumGtk::saturateAndBrighten(thumb, 0, -0.02)); if (vertical) skrect.set(midx + 1, rect.y(), rect.x() + rect.width(), rect.y() + rect.height()); else skrect.set(rect.x(), midy + 1, rect.x() + rect.width(), rect.y() + rect.height()); canvas->drawIRect(skrect, paint); SkScalar track[3]; SkColorToHSV(PlatformThemeChromiumGtk::trackColor(), track); paint.setColor(PlatformThemeChromiumGtk::outlineColor(track, thumb)); drawBox(canvas, rect, paint); if (rect.height() > 10 && rect.width() > 10) { const int grippyHalfWidth = 2; const int interGrippyOffset = 3; if (vertical) { drawHorizLine(canvas, midx - grippyHalfWidth, midx + grippyHalfWidth, midy - interGrippyOffset, paint); drawHorizLine(canvas, midx - grippyHalfWidth, midx + grippyHalfWidth, midy, paint); drawHorizLine(canvas, midx - grippyHalfWidth, midx + grippyHalfWidth, midy + interGrippyOffset, paint); } else { drawVertLine(canvas, midx - interGrippyOffset, midy - grippyHalfWidth, midy + grippyHalfWidth, paint); drawVertLine(canvas, midx, midy - grippyHalfWidth, midy + grippyHalfWidth, paint); drawVertLine(canvas, midx + interGrippyOffset, midy - grippyHalfWidth, midy + grippyHalfWidth, paint); } } }
void EnergyGaugeRenderer::render(S32 energy) { // Create fade static const F32 colors[] = { Colors::blue.r, Colors::blue.g, Colors::blue.b, 1, // Fade from Colors::blue.r, Colors::blue.g, Colors::blue.b, 1, Colors::cyan.r, Colors::cyan.g, Colors::cyan.b, 1, // Fade to Colors::cyan.r, Colors::cyan.g, Colors::cyan.b, 1, }; GaugeRenderer::render(energy, Ship::EnergyMax, colors, GaugeBottomMargin, GaugeHeight, Ship::EnergyCooldownThreshold); #ifdef SHOW_SERVER_SITUATION ServerGame *serverGame = GameManager::getServerGame(); if((serverGame && serverGame->getClientInfo(0)->getConnection()->getControlObject())) { S32 actDiff = static_cast<Ship *>(serverGame->getClientInfo(0)->getConnection()->getControlObject())->getEnergy(); S32 p = F32(actDiff) / Ship::EnergyMax * GaugeWidth; glColor(Colors::magenta); drawVertLine(xul + p, yul - SafetyLineExtend - 1, yul + GaugeHeight + SafetyLineExtend); //Or, perhaps, just this: //renderGauge(energy, Ship::EnergyMax, Colors::blue, Colors::cyan, GaugeBottomMargin, GaugeHeight); } #endif }