Exemple #1
0
void az_draw_bad_jungle_chomper(
    const az_baddie_t *baddie, float frozen, az_clock_t clock) {
  assert(baddie->kind == AZ_BAD_JUNGLE_CHOMPER);
  const float flare = baddie->armor_flare;
  const az_color_t center_color =
    az_color3f(0.75f - 0.75f * frozen, 1.0f - 0.5f * flare, frozen);
  const az_color_t side_color =
    az_color3f(0.15f + 0.4f * flare, 0.3f - 0.3f * flare, 0.4f * frozen);
  draw_stalk(baddie, 3, true, 1.0, false, center_color, side_color);
  draw_base(baddie, center_color, side_color, 0);
  draw_core(baddie, flare, frozen);
  draw_pincers(baddie, true, center_color, side_color);
}
Exemple #2
0
void az_draw_bad_fire_chomper(
    const az_baddie_t *baddie, float frozen, az_clock_t clock) {
  assert(baddie->kind == AZ_BAD_FIRE_CHOMPER);
  const float flare = baddie->armor_flare;
  const az_color_t center_color =
    az_color3f(0.8f - 0.7f * frozen, 0.3f + 0.2f * flare + 0.5f * frozen,
               0.1f - 0.1f * flare + 0.9f * frozen);
  const az_color_t side_color =
    az_color3f(0.4f - 0.4f * frozen, 0.2f + 0.2f * flare + 0.4f * frozen,
               0.1f - 0.1f * flare + 0.6f * frozen);
  draw_stalk(baddie, 3, false, 0.5, false, center_color, side_color);
  draw_base(baddie, center_color, side_color, 0);
  draw_core(baddie, flare, frozen);
  draw_pincers(baddie, true, center_color, side_color);
}
Exemple #3
0
void az_draw_bad_aquatic_chomper(
    const az_baddie_t *baddie, float frozen, az_clock_t clock) {
  assert(baddie->kind == AZ_BAD_AQUATIC_CHOMPER);
  const float flare = baddie->armor_flare;
  const az_color_t center_color =
    az_color3f(0.4f + 0.5f * flare, 0.3f - 0.2f * flare + 0.5f * frozen,
               0.8f - 0.5f * flare);
  const az_color_t side_color =
    az_color3f(0.1f + 0.3f * flare, 0.2f - 0.2f * flare + 0.3f * frozen,
               0.35f);
  draw_stalk(baddie, 3, false, 0.5, false, center_color, side_color);
  draw_base(baddie, center_color, side_color, 0);
  draw_core(baddie, flare, frozen);
  draw_pincers(baddie, false, center_color, side_color);
}
Exemple #4
0
static gboolean draw(GtkWidget* widget, cairo_t* cr, gpointer data)
{
    /* TODO dibujar solo lo que ha cambiado */

    /* Si es que es nulo no nos sirve */
    if(!the_layout) return FALSE;

    /* Se cambia el numero de la pasada en la que vamos */
    draw_count++;

    /* Set color for background */
    cairo_set_source_rgb(cr, 27.0/255.0, 27.0/255.0, 47.0/255.0);


    /* Fill in the background color*/
    cairo_paint(cr);


    /* Siempre se deben dibujar las celdas */
    for(int i = 0; i < the_layout -> zone_count; i++)
    {
        draw_cell_border(cr, the_layout -> zones[i]);
    }
    for(int i = 0; i < the_layout -> core_count; i++)
    {
        draw_cell_border(cr, the_layout -> cores[i]);
    }

    /* Esto se debe dibujar siempre */
    for(int i = 0; i < the_layout -> core_count; i++)
    {
        draw_core(cr, the_layout -> cores[i]);
    }

    /* Si se quiere dibujar el lado oculto del problema */
    if(draw_inner)
    {
        for(int i = 0; i < the_layout -> zone_count; i++)
        {
            /* Necesariamente se van a dibujar los nodos */
            draw_cell_nodes(cr, the_layout -> zones[i]);
            draw_raw_links(cr, the_layout -> zones[i]);
        }
        for(int i = 0; i < the_layout -> core_count; i++)
        {
            draw_raw_links(cr, the_layout -> cores[i]);
        }
    }
    /* Si se quiere dibujar el lado lindo del problema */
    else
    {
        for(int i = 0; i < the_layout -> zone_count; i++)
        {
            draw_fancy_links(cr, the_layout -> zones[i]);
        }
        for(int i = 0; i < the_layout -> core_count; i++)
        {
            draw_fancy_links(cr, the_layout -> cores[i]);
        }
    }

    return TRUE;
}