Exemple #1
0
static void
svga_delete_gs_state(struct pipe_context *pipe, void *shader)
{
   struct svga_context *svga = svga_context(pipe);
   struct svga_geometry_shader *gs = (struct svga_geometry_shader *)shader;
   struct svga_geometry_shader *next_gs;
   struct svga_shader_variant *variant, *tmp;
   enum pipe_error ret;

   svga_hwtnl_flush_retry(svga);

   /* Start deletion from the original geometry shader state */
   if (gs->base.parent != NULL)
      gs = (struct svga_geometry_shader *)gs->base.parent;

   /* Free the list of geometry shaders */
   while (gs) {
      next_gs = (struct svga_geometry_shader *)gs->base.next;

      if (gs->base.stream_output != NULL)
         svga_delete_stream_output(svga, gs->base.stream_output);

      draw_delete_geometry_shader(svga->swtnl.draw, gs->draw_shader);

      for (variant = gs->base.variants; variant; variant = tmp) {
         tmp = variant->next;

         /* Check if deleting currently bound shader */
         if (variant == svga->state.hw_draw.gs) {
            ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_GS, NULL);
            if (ret != PIPE_OK) {
               svga_context_flush(svga, NULL);
               ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_GS, NULL);
               assert(ret == PIPE_OK);
            }
            svga->state.hw_draw.gs = NULL;
         }

         ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_GS, variant);
         if (ret != PIPE_OK) {
            svga_context_flush(svga, NULL);
            ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_GS,
                                              variant);
            assert(ret == PIPE_OK);
         }
      }

      FREE((void *)gs->base.tokens);
      FREE(gs);
      gs = next_gs;
   }
}
Exemple #2
0
static void
llvmpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
{
    struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);

    struct lp_geometry_shader *state =
        (struct lp_geometry_shader *)gs;

    draw_delete_geometry_shader(llvmpipe->draw,
                                (state) ? state->draw_data : 0);
    FREE( (void *)state->shader.tokens );
    FREE(state);
}
static void
llvmpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
{
   struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);

   struct lp_geometry_shader *state =
      (struct lp_geometry_shader *)gs;

   if (!state) {
      return;
   }

   draw_delete_geometry_shader(llvmpipe->draw, state->dgs);
   FREE(state);
}