Exemple #1
0
/**
 * Flush existing vertex buffer and allocate a new one.
 */
static void 
vbuf_flush_vertices( struct vbuf_stage *vbuf )
{
   if(vbuf->vertices) {

      vbuf->render->unmap_vertices( vbuf->render, 0, vbuf->nr_vertices - 1 );

      if (vbuf->nr_indices) 
      {
         vbuf->render->draw(vbuf->render, 
                            vbuf->indices, 
                            vbuf->nr_indices );
   
         vbuf->nr_indices = 0;
      }
     
      /* Reset temporary vertices ids */
      if(vbuf->nr_vertices)
	 draw_reset_vertex_ids( vbuf->stage.draw );
      
      /* Free the vertex buffer */
      vbuf->render->release_vertices( vbuf->render );

      vbuf->max_vertices = vbuf->nr_vertices = 0;
      vbuf->vertex_ptr = vbuf->vertices = NULL;
   }
}
/**
 * Flush existing vertex buffer and allocate a new one.
 */
static void 
vbuf_flush_vertices( struct vbuf_stage *vbuf )
{
   if(vbuf->vertices) {

      vbuf->render->unmap_vertices( vbuf->render, 0, vbuf->nr_vertices - 1 );

      if (vbuf->nr_indices) 
      {
         vbuf->render->draw_elements(vbuf->render, 
                                     vbuf->indices, 
                                     vbuf->nr_indices );
   
         vbuf->nr_indices = 0;
      }
     
      /* Reset temporary vertices ids */
      if(vbuf->nr_vertices)
	 draw_reset_vertex_ids( vbuf->stage.draw );
      
      /* Free the vertex buffer */
      vbuf->render->release_vertices( vbuf->render );

      vbuf->max_vertices = vbuf->nr_vertices = 0;
      vbuf->vertex_ptr = vbuf->vertices = NULL;
   }

   /* Reset point/line/tri function pointers.
    * If (for example) we transition from points to tris and back to points
    * again, we need to call the vbuf_first_point() function again to flush
    * the triangles before drawing more points.  This can happen when drawing
    * with front polygon mode = filled and back polygon mode = line or point.
    */
   vbuf->stage.point = vbuf_first_point;
   vbuf->stage.line = vbuf_first_line;
   vbuf->stage.tri = vbuf_first_tri;
}