Exemple #1
0
void redraw_current_object()
{
	grs_canvas * cc;

	cc = grd_curcanv;
	gr_set_current_canvas(ObjCurrent->canvas);
	draw_robot_picture(Cur_robot_type,&objpage_view_orient, -1);
	gr_set_current_canvas(cc);
}
Exemple #2
0
void gr_label_box( int i)
{

	gr_clear_canvas(BM_XRGB(0,0,0));
	draw_robot_picture(i,&objpage_view_orient, -1);

//	char s[20];
//	sprintf( s, " %d ", i );
//	gr_clear_canvas( BM_XRGB(0,15,0) );
//	gr_set_fontcolor( CWHITE, BM_XRGB(0,15,0) );
//	ui_string_centered(  grd_curcanv->cv_bitmap.bm_w/2, grd_curcanv->cv_bitmap.bm_h/2, Description[i] );
}
Exemple #3
0
void do_robot_window()
{
	int	i;
	fix	DeltaTime, Temp;
	int	first_object_index;

	if ( MainWindow == NULL ) return;

	first_object_index = Cur_object_index;
	while (!is_legal_type_for_this_window(Cur_object_index)) {
		LocalObjectSelectNextinMine();
		if (first_object_index == Cur_object_index) {
			break;
		}
	}

	//------------------------------------------------------------
	// Call the ui code..
	//------------------------------------------------------------
	ui_button_any_drawn = 0;
	ui_window_do_gadgets(MainWindow);

	//------------------------------------------------------------
	// If we change objects, we need to reset the ui code for all
	// of the radio buttons that control the ai mode.  Also makes
	// the current AI mode button be flagged as pressed down.
	//------------------------------------------------------------
	if (old_object != Cur_object_index )	{
		for (	i=0; i < NUM_BOXES; i++ )	{
			InitialMode[i]->flag = 0;		// Tells ui that this button isn't checked
			InitialMode[i]->status = 1;	// Tells ui to redraw button
		}
		if ( Cur_object_index > -1 ) {
			int	behavior = Objects[Cur_object_index].ctype.ai_info.behavior;
			if ( !((behavior >= MIN_BEHAVIOR) && (behavior <= MAX_BEHAVIOR))) {
				Objects[Cur_object_index].ctype.ai_info.behavior = AIB_NORMAL;
				behavior = AIB_NORMAL;
			}
			InitialMode[behavior - MIN_BEHAVIOR]->flag = 1;	// Mark this button as checked
		}
	}

	//------------------------------------------------------------
	// If any of the radio buttons that control the mode are set, then
	// update the cooresponding AI state.
	//------------------------------------------------------------
	for (	i=0; i < NUM_BOXES; i++ )	{
		if ( InitialMode[i]->flag == 1 )	
			if (Objects[Cur_object_index].ctype.ai_info.behavior != MIN_BEHAVIOR+i) {
				Objects[Cur_object_index].ctype.ai_info.behavior = MIN_BEHAVIOR+i;		// Set the ai_state to the cooresponding radio button
				call_init_ai_object(&Objects[Cur_object_index], MIN_BEHAVIOR+i);
			}
	}

	//------------------------------------------------------------
	// A simple frame time counter for spinning the objects...
	//------------------------------------------------------------
	Temp = timer_get_fixed_seconds();
	DeltaTime = Temp - Time;
	Time = Temp;

	//------------------------------------------------------------
	// Redraw the object in the little 64x64 box
	//------------------------------------------------------------
	if (Cur_object_index > -1 )	{
		int id;
		gr_set_current_canvas( RobotViewBox->canvas );
		id = get_object_id(&Objects[Cur_object_index]);
		if ( id > -1 )	
			draw_robot_picture(id, &angles, -1 );
		else
			gr_clear_canvas( CGREY );
		angles.h += fixmul(0x1000, DeltaTime );
	} else {
		// no object, so just blank out
		gr_set_current_canvas( RobotViewBox->canvas );
		gr_clear_canvas( CGREY );

//		LocalObjectSelectNextInMine();
	}

	//------------------------------------------------------------
	// Redraw the contained object in the other little box
	//------------------------------------------------------------
	if ((Cur_object_index > -1 ) && (Cur_goody_count > 0))	{
		int id;

		gr_set_current_canvas( ContainsViewBox->canvas );
		id = Cur_goody_id;
		if ( id > -1 )	 {
                        int ol_type=0;
			if (Cur_goody_type == OBJ_ROBOT)
				ol_type = OL_ROBOT;
			else if (Cur_goody_type == OBJ_POWERUP)
				ol_type = OL_POWERUP;
			else
				Int3();	//	Error?  Unknown goody type!

			draw_robot_picture(id, &goody_angles, ol_type );
		} else
			gr_clear_canvas( CGREY );
		goody_angles.h += fixmul(0x1000, DeltaTime );
	} else {
		// no object, so just blank out
		gr_set_current_canvas( ContainsViewBox->canvas );
		gr_clear_canvas( CGREY );

//		LocalObjectSelectNextInMine();
	}

	//------------------------------------------------------------
	// If anything changes in the ui system, redraw all the text that
	// identifies this robot.
	//------------------------------------------------------------

	if (ui_button_any_drawn || (old_object != Cur_object_index) )	{
		int	i;
		char	type_text[STRING_LENGTH+1],id_text[STRING_LENGTH+1];

		if (Cur_object_index != -1) {
			Cur_goody_type = Objects[Cur_object_index].contains_type;
			Cur_goody_id = Objects[Cur_object_index].contains_id;
			if (Objects[Cur_object_index].contains_count < 0)
				Objects[Cur_object_index].contains_count = 0;
			Cur_goody_count = Objects[Cur_object_index].contains_count;
		}

		ui_wprintf_at( MainWindow, GOODY_X, GOODY_Y,    " Type:");
		ui_wprintf_at( MainWindow, GOODY_X, GOODY_Y+24, "   ID:");
		ui_wprintf_at( MainWindow, GOODY_X, GOODY_Y+48, "Count:");

		for (i=0; i<STRING_LENGTH; i++)
			id_text[i] = ' ';
		id_text[i] = 0;

		switch (Cur_goody_type) {
			case OBJ_ROBOT:
				strcpy(type_text, "Robot  ");
				strncpy(id_text, Robot_names[Cur_goody_id], strlen(Robot_names[Cur_goody_id]));
				break;
			case OBJ_POWERUP:
				strcpy(type_text, "Powerup");
				strncpy(id_text, Powerup_names[Cur_goody_id], strlen(Powerup_names[Cur_goody_id]));
				break;
			default:
				editor_status("Illegal contained object type (%i), changing to powerup.", Cur_goody_type);
				Cur_goody_type = OBJ_POWERUP;
				Cur_goody_id = 0;
				strcpy(type_text, "Powerup");
				strncpy(id_text, Powerup_names[Cur_goody_id], strlen(Powerup_names[Cur_goody_id]));
				break;
		}

		ui_wprintf_at( MainWindow, GOODY_X+108, GOODY_Y, type_text);
		ui_wprintf_at( MainWindow, GOODY_X+108, GOODY_Y+24, id_text);
		ui_wprintf_at( MainWindow, GOODY_X+108, GOODY_Y+48, "%i", Cur_goody_count);

		if ( Cur_object_index > -1 )	{
			int	id = Objects[Cur_object_index].id;
			char	id_text[12];
			int	i;

			for (i=0; i<STRING_LENGTH; i++)
				id_text[i] = ' ';
			id_text[i] = 0;

			strncpy(id_text, Robot_names[id], strlen(Robot_names[id]));

			ui_wprintf_at( MainWindow, 12,  6, "Robot: %3d ", Cur_object_index );
			ui_wprintf_at( MainWindow, 12, 22, "   Id: %3d", id);
			ui_wprintf_at( MainWindow, 12, 38, " Name: %8s", id_text);

		}	else {
			ui_wprintf_at( MainWindow, 12,  6, "Robot: none" );
			ui_wprintf_at( MainWindow, 12, 22, " Type: ?  "  );
			ui_wprintf_at( MainWindow, 12, 38, " Name: ________" );
		}
		Update_flags |= UF_WORLD_CHANGED;
	}

	if ( QuitButton->pressed || (last_keypress==KEY_ESC))	{
		robot_close_window();
		return;
	}		

	old_object = Cur_object_index;
}