void HoaMapComponent::paint(Graphics& g) { float center = getWidth() /2.; Path P; P.addCentredArc(center, center, center - 4, center - 4, 0, 0, HOA_2PI, 1); g.strokePath(P, PathStrokeType(1)); P.clear(); P.addCentredArc(center, center, center - 5, center - 5, 0, 0, HOA_2PI, 1); g.reduceClipRegion (P, AffineTransform::identity); draw_background(g); draw_sources(g); }
void HoaMap::paint (Graphics& g) { draw_speakers(g); draw_sources(g); }