void SoftKeyboard::draw(float x, float y, int transp) { float x0; int c = 0; unsigned int txt_alpha_mask = (255-2*transp)<<24; unsigned int bg_alpha_mask = (128-transp)<<24; draw_trans_quad(x, y, x+312.0, y+172.0, bg_alpha_mask|0x8080ff, bg_alpha_mask|0x8080ff, bg_alpha_mask|0x8080ff, bg_alpha_mask|0x8080ff); x0 = x += 4.0; y += 4.0; for (int i=0; i<SK_NUM_KEYS; i++) { float w = (i == 58? 164.0 : 24.0); unsigned int bg = (i == keySel? bg_alpha_mask|0xffff00 : bg_alpha_mask|0xc0c0ff); draw_trans_quad(x, y, x+w, y+24.0, bg, bg, bg, bg); if (key_codes[i]<0 && (shiftState & ~key_codes[i])) labels[0][i].draw(x+2, y+5, txt_alpha_mask|0xffffff, 0.5); else if (key_codes[i]>8192 && (shiftState & Common::KBD_SHIFT)) labels[1][i].draw(x+2, y+5, txt_alpha_mask|0x000000, 0.5); else labels[0][i].draw(x+2, y+5, txt_alpha_mask|0x000000, 0.5); x += w+4.0; if (++c == 11) { c = 0; x = x0; y += 28.0; } } }
int gameMenu(Game *games, int num_games) { int top_game = 0, selector_pos = 0; int mousex = 0, mousey = 0; float y; if (!num_games) return -1; for (;;) { if (getCdState()>=6) return -1; ta_begin_frame(); drawBackground(); ta_commit_end(); y = 40.0; for (int i=top_game, cnt=0; cnt<10 && i<num_games; i++, cnt++) { int pal = 48+(i&15); if (cnt == selector_pos) draw_trans_quad(100.0, y, 590.0, y+32.0, 0x7000ff00, 0x7000ff00, 0x7000ff00, 0x7000ff00); games[i].icon.setPalette(pal); drawGameLabel(games[i], pal, 50.0, y, (cnt == selector_pos? 0xffff00 : 0xffffff)); y += 40.0; } ta_commit_frame(); byte shiftFlags; int event; int mask = getimask(); setimask(15); event = handleInput(locked_get_pads(), mousex, mousey, shiftFlags); setimask(mask); if (event==-Common::EVENT_LBUTTONDOWN || event==Common::KEYCODE_RETURN || event==Common::KEYCODE_F5) { int selected_game = top_game + selector_pos; for (int fade=0; fade<=256; fade+=4) { ta_begin_frame(); drawBackground(); ta_commit_end(); y = 40.0; if (fade < 256) for (int i=top_game, cnt=0; cnt<10 && i<num_games; i++, cnt++, y += 40.0) if (cnt != selector_pos) drawGameLabel(games[i], 48+(i&15), 50.0, y, 0xffffff, fade); y = (40.0/256.0 * (selector_pos + 1))*(256-fade) + 80.0/256.0*fade; float x = 50.0/256.0*(256-fade) + 160.0/256.0*fade; float scale = 1.0+9.0/256.0*fade; drawGameLabel(games[selected_game], 48+(selected_game&15), x, y, 0xffff00, 0, scale); ta_commit_frame(); } return selected_game; } if (mousey>=16) { if (selector_pos + top_game + 1 < num_games) if (++selector_pos >= 10) { --selector_pos; ++top_game; } mousey -= 16; } else if (mousey<=-16) { if (selector_pos + top_game > 0) if (--selector_pos < 0) { ++selector_pos; --top_game; } mousey += 16; } } }