/** Move and/or resize a drawin * \param L The Lua VM state. * \param udx The index of the drawin. * \param geometry The new geometry. */ static void drawin_moveresize(lua_State *L, int udx, area_t geometry) { drawin_t *w = luaA_checkudata(L, udx, &drawin_class); int number_of_vals = 0; uint32_t moveresize_win_vals[4], mask_vals = 0; if(w->geometry.x != geometry.x) { w->geometry.x = moveresize_win_vals[number_of_vals++] = geometry.x; mask_vals |= XCB_CONFIG_WINDOW_X; } if(w->geometry.y != geometry.y) { w->geometry.y = moveresize_win_vals[number_of_vals++] = geometry.y; mask_vals |= XCB_CONFIG_WINDOW_Y; } if(geometry.width > 0 && w->geometry.width != geometry.width) { w->geometry.width = moveresize_win_vals[number_of_vals++] = geometry.width; mask_vals |= XCB_CONFIG_WINDOW_WIDTH; } if(geometry.height > 0 && w->geometry.height != geometry.height) { w->geometry.height = moveresize_win_vals[number_of_vals++] = geometry.height; mask_vals |= XCB_CONFIG_WINDOW_HEIGHT; } if(mask_vals & (XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT)) drawin_update_drawing(w, udx); else { /* We still have to set x/y */ luaA_object_push_item(L, udx, w->drawable); drawable_set_geometry(w->drawable, -1, w->geometry); lua_pop(L, 1); } /* Activate BMA */ client_ignore_enterleave_events(); if(mask_vals) xcb_configure_window(globalconf.connection, w->window, mask_vals, moveresize_win_vals); /* Deactivate BMA */ client_restore_enterleave_events(); if(mask_vals & XCB_CONFIG_WINDOW_X) luaA_object_emit_signal(L, udx, "property::x", 0); if(mask_vals & XCB_CONFIG_WINDOW_Y) luaA_object_emit_signal(L, udx, "property::y", 0); if(mask_vals & XCB_CONFIG_WINDOW_WIDTH) luaA_object_emit_signal(L, udx, "property::width", 0); if(mask_vals & XCB_CONFIG_WINDOW_HEIGHT) luaA_object_emit_signal(L, udx, "property::height", 0); }
static void drawin_map(drawin_t *drawin, int widx) { /* Activate BMA */ client_ignore_enterleave_events(); /* Map the drawin */ xcb_map_window(globalconf.connection, drawin->window); /* Deactivate BMA */ client_restore_enterleave_events(); /* Stack this drawin correctly */ stack_windows(); /* Add it to the list of visible drawins */ drawin_array_append(&globalconf.drawins, drawin); /* Make sure it has a surface */ if(drawin->drawable->surface == NULL) drawin_update_drawing(drawin, widx); }