Exemple #1
0
static int driUnbindContext(__DRIcontext *pcp)
{
    __DRIdrawable *pdp;
    __DRIdrawable *prp;

    if (pcp == NULL)
	return GL_FALSE;

    pdp = pcp->driDrawablePriv;
    prp = pcp->driReadablePriv;

    /* already unbound */
    if (!pdp && !prp)
	return GL_TRUE;

    driDriverAPI.UnbindContext(pcp);

    dri_put_drawable(pdp);

    if (prp != pdp) {
	dri_put_drawable(prp);
    }

    pcp->driDrawablePriv = NULL;
    pcp->driReadablePriv = NULL;

    return GL_TRUE;
}
/**
 * Unbind context.
 *
 * \param scrn the screen.
 * \param gc context.
 *
 * \return \c GL_TRUE on success, or \c GL_FALSE on failure.
 *
 * \internal
 * This function calls __DriverAPIRec::UnbindContext, and then decrements
 * __DRIdrawableRec::refcount which must be non-zero for a successful
 * return.
 *
 * While casting the opaque private pointers associated with the parameters
 * into their respective real types it also assures they are not \c NULL.
 */
static int driUnbindContext(__DRIcontext *pcp)
{
    __DRIscreen *psp;
    __DRIdrawable *pdp;
    __DRIdrawable *prp;

    /*
    ** Assume error checking is done properly in glXMakeCurrent before
    ** calling driUnbindContext.
    */

    if (pcp == NULL)
        return GL_FALSE;

    psp = pcp->driScreenPriv;
    pdp = pcp->driDrawablePriv;
    prp = pcp->driReadablePriv;

    /* already unbound */
    if (!pdp && !prp)
        return GL_TRUE;
    /* Let driver unbind drawable from context */
    (*psp->DriverAPI.UnbindContext)(pcp);

    assert(pdp);
    if (pdp->refcount == 0) {
        /* ERROR!!! */
        return GL_FALSE;
    }

    dri_put_drawable(pdp);

    if (prp != pdp) {
        if (prp->refcount == 0) {
            /* ERROR!!! */
            return GL_FALSE;
        }

        dri_put_drawable(prp);
    }


    /* XXX this is disabled so that if we call SwapBuffers on an unbound
     * window we can determine the last context bound to the window and
     * use that context's lock. (BrianP, 2-Dec-2000)
     */
    pcp->driDrawablePriv = pcp->driReadablePriv = NULL;

    return GL_TRUE;
}
Exemple #3
0
/**
 * Unbind context.
 * 
 * \param scrn the screen.
 * \param gc context.
 *
 * \return \c GL_TRUE on success, or \c GL_FALSE on failure.
 * 
 * \internal
 * This function calls __DriverAPIRec::UnbindContext, and then decrements
 * __DRIdrawableRec::refcount which must be non-zero for a successful
 * return.
 * 
 * While casting the opaque private pointers associated with the parameters
 * into their respective real types it also assures they are not \c NULL. 
 */
static int driUnbindContext(__DRIcontext *pcp)
{
    __DRIdrawable *pdp;
    __DRIdrawable *prp;

    /*
    ** Assume error checking is done properly in glXMakeCurrent before
    ** calling driUnbindContext.
    */

    if (pcp == NULL)
	return GL_FALSE;

    /*
    ** Call driUnbindContext before checking for valid drawables
    ** to handle surfaceless contexts properly.
    */
    pcp->driScreenPriv->driver->UnbindContext(pcp);

    pdp = pcp->driDrawablePriv;
    prp = pcp->driReadablePriv;

    /* already unbound */
    if (!pdp && !prp)
	return GL_TRUE;

    assert(pdp);
    if (pdp->refcount == 0) {
	/* ERROR!!! */
	return GL_FALSE;
    }

    dri_put_drawable(pdp);

    if (prp != pdp) {
	if (prp->refcount == 0) {
	    /* ERROR!!! */
	    return GL_FALSE;
	}

	dri_put_drawable(prp);
    }

    pcp->driDrawablePriv = NULL;
    pcp->driReadablePriv = NULL;

    return GL_TRUE;
}
Exemple #4
0
static void
driDestroyDrawable(__DRIdrawable *pdp)
{
    /*
     * The loader's data structures are going away, even if pdp itself stays
     * around for the time being because it is currently bound. This happens
     * when a currently bound GLX pixmap is destroyed.
     *
     * Clear out the pointer back into the loader's data structures to avoid
     * accessing an outdated pointer.
     */
    pdp->loaderPrivate = NULL;

    dri_put_drawable(pdp);
}
static void
driDestroyDrawable(__DRIdrawable *pdp)
{
    dri_put_drawable(pdp);
}