Exemple #1
0
static bool
test_reg_read(struct intel_winsys *winsys, uint32_t reg)
{
   uint64_t dummy;

   return !drm_intel_reg_read(winsys->bufmgr, reg, &dummy);
}
Exemple #2
0
int
intel_winsys_read_reg(struct intel_winsys *winsys,
                      uint32_t reg, uint64_t *val)
{
   return drm_intel_reg_read(winsys->bufmgr, reg, val);
}
/**
 * Initializes potential list of extensions if ctx == NULL, or actually enables
 * extensions for a context.
 */
void
intelInitExtensions(struct gl_context *ctx)
{
   struct intel_context *intel = intel_context(ctx);

   ctx->Extensions.ARB_draw_elements_base_vertex = true;
   ctx->Extensions.ARB_explicit_attrib_location = true;
   ctx->Extensions.ARB_framebuffer_object = true;
   ctx->Extensions.ARB_half_float_pixel = true;
   ctx->Extensions.ARB_internalformat_query = true;
   ctx->Extensions.ARB_map_buffer_range = true;
   ctx->Extensions.ARB_point_sprite = true;
   ctx->Extensions.ARB_shader_objects = true;
   ctx->Extensions.ARB_shading_language_100 = true;
   ctx->Extensions.ARB_sync = true;
   ctx->Extensions.ARB_texture_border_clamp = true;
   ctx->Extensions.ARB_texture_cube_map = true;
   ctx->Extensions.ARB_texture_env_combine = true;
   ctx->Extensions.ARB_texture_env_crossbar = true;
   ctx->Extensions.ARB_texture_env_dot3 = true;
   ctx->Extensions.ARB_texture_storage = true;
   ctx->Extensions.ARB_vertex_program = true;
   ctx->Extensions.ARB_vertex_shader = true;
   ctx->Extensions.EXT_blend_color = true;
   ctx->Extensions.EXT_blend_equation_separate = true;
   ctx->Extensions.EXT_blend_func_separate = true;
   ctx->Extensions.EXT_blend_minmax = true;
   ctx->Extensions.EXT_framebuffer_blit = true;
   ctx->Extensions.EXT_framebuffer_object = true;
   ctx->Extensions.EXT_fog_coord = true;
   ctx->Extensions.EXT_gpu_program_parameters = true;
   ctx->Extensions.EXT_packed_depth_stencil = true;
   ctx->Extensions.EXT_pixel_buffer_object = true;
   ctx->Extensions.EXT_point_parameters = true;
   ctx->Extensions.EXT_provoking_vertex = true;
   ctx->Extensions.EXT_secondary_color = true;
   ctx->Extensions.EXT_separate_shader_objects = true;
   ctx->Extensions.EXT_texture_env_dot3 = true;
   ctx->Extensions.EXT_texture_filter_anisotropic = true;
   ctx->Extensions.APPLE_object_purgeable = true;
   ctx->Extensions.MESA_pack_invert = true;
   ctx->Extensions.MESA_ycbcr_texture = true;
   ctx->Extensions.NV_blend_square = true;
   ctx->Extensions.NV_texture_rectangle = true;
   ctx->Extensions.TDFX_texture_compression_FXT1 = true;
   ctx->Extensions.OES_EGL_image = true;
   ctx->Extensions.OES_draw_texture = true;

   if (intel->gen >= 6)
      ctx->Const.GLSLVersion = 140;
   else
      ctx->Const.GLSLVersion = 120;
   _mesa_override_glsl_version(ctx);

   if (intel->gen == 6 ||
       (intel->gen == 7 && intel->intelScreen->kernel_has_gen7_sol_reset))
      ctx->Extensions.EXT_transform_feedback = true;

   if (intel->gen >= 6) {
      ctx->Extensions.EXT_framebuffer_multisample = true;
      ctx->Extensions.ARB_blend_func_extended = !driQueryOptionb(&intel->optionCache, "disable_blend_func_extended");
      ctx->Extensions.ARB_draw_buffers_blend = true;
      ctx->Extensions.ARB_ES3_compatibility = true;
      ctx->Extensions.ARB_uniform_buffer_object = true;
      ctx->Extensions.ARB_texture_buffer_object = true;
      ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
      ctx->Extensions.ARB_texture_cube_map_array = true;
      ctx->Extensions.OES_depth_texture_cube_map = true;
      ctx->Extensions.ARB_shading_language_packing = true;
      ctx->Extensions.ARB_texture_multisample = true;
      ctx->Extensions.ARB_texture_storage_multisample = true;
   }

   if (intel->gen >= 5) {
      ctx->Extensions.ARB_texture_query_lod = true;
      ctx->Extensions.EXT_timer_query = true;
   }

   if (intel->gen >= 6) {
      uint64_t dummy;
      /* Test if the kernel has the ioctl. */
      if (drm_intel_reg_read(intel->bufmgr, TIMESTAMP, &dummy) == 0)
         ctx->Extensions.ARB_timer_query = true;
   }

   if (intel->gen >= 4) {
      if (ctx->API == API_OPENGL_CORE)
         ctx->Extensions.ARB_base_instance = true;
      ctx->Extensions.ARB_color_buffer_float = true;
      ctx->Extensions.ARB_depth_buffer_float = true;
      ctx->Extensions.ARB_depth_clamp = true;
      ctx->Extensions.ARB_draw_instanced = true;
      ctx->Extensions.ARB_instanced_arrays = true;
      ctx->Extensions.ARB_fragment_coord_conventions = true;
      ctx->Extensions.ARB_fragment_program_shadow = true;
      ctx->Extensions.ARB_fragment_shader = true;
      ctx->Extensions.ARB_half_float_vertex = true;
      ctx->Extensions.ARB_occlusion_query = true;
      ctx->Extensions.ARB_occlusion_query2 = true;
      ctx->Extensions.ARB_point_sprite = true;
      ctx->Extensions.ARB_seamless_cube_map = true;
      ctx->Extensions.ARB_shader_bit_encoding = true;
      ctx->Extensions.ARB_shader_texture_lod = true;
      ctx->Extensions.ARB_texture_float = true;
      ctx->Extensions.EXT_texture_shared_exponent = true;
      ctx->Extensions.EXT_packed_float = true;
      ctx->Extensions.ARB_texture_compression_rgtc = true;
      ctx->Extensions.ARB_texture_rg = true;
      ctx->Extensions.ARB_texture_rgb10_a2ui = true;
      ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
      ctx->Extensions.EXT_draw_buffers2 = true;
      ctx->Extensions.EXT_framebuffer_sRGB = true;
      ctx->Extensions.EXT_texture_array = true;
      ctx->Extensions.EXT_texture_integer = true;
      ctx->Extensions.EXT_texture_snorm = true;
      ctx->Extensions.EXT_texture_sRGB = true;
      ctx->Extensions.EXT_texture_sRGB_decode = true;
      ctx->Extensions.EXT_texture_swizzle = true;
      ctx->Extensions.EXT_vertex_array_bgra = true;
      ctx->Extensions.ATI_envmap_bumpmap = true;
      ctx->Extensions.MESA_texture_array = true;
      ctx->Extensions.NV_conditional_render = true;
      ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true;
      ctx->Extensions.OES_standard_derivatives = true;
   }

   if (intel->gen >= 3) {
      ctx->Extensions.ARB_ES2_compatibility = true;
      ctx->Extensions.ARB_depth_texture = true;
      ctx->Extensions.ARB_fragment_program = true;
      ctx->Extensions.ARB_shadow = true;
      ctx->Extensions.ARB_texture_non_power_of_two = true;
      ctx->Extensions.EXT_shadow_funcs = true;
      ctx->Extensions.EXT_stencil_two_side = true;
      ctx->Extensions.ATI_separate_stencil = true;
      ctx->Extensions.ATI_texture_env_combine3 = true;
      ctx->Extensions.NV_texture_env_combine4 = true;

      if (driQueryOptionb(&intel->optionCache, "fragment_shader"))
	 ctx->Extensions.ARB_fragment_shader = true;

      if (driQueryOptionb(&intel->optionCache, "stub_occlusion_query"))
	 ctx->Extensions.ARB_occlusion_query = true;
   }

   if (intel->ctx.Mesa_DXTn
       || driQueryOptionb(&intel->optionCache, "force_s3tc_enable"))
      ctx->Extensions.EXT_texture_compression_s3tc = true;

   ctx->Extensions.ANGLE_texture_compression_dxt = true;

   if (intel->gen >= 4) {
      ctx->Extensions.NV_primitive_restart = true;
   }
}