void CTagEntityMng::unregisterTag( const std::string& tag){ // if( !dropTag( tag)){ dropUniqueTag( tag); } // dropEntityTag( tag); }
bool CInMemoryBuffer::dropTagSafe(PCTAG_NAME tn) { bool ret; //utils_debug("wlock 5\n"); WriteLock(); if(!lock_rtdb(__false, 100)){ Release(); return __false; } ret = dropTag(tn); unlock_rtdb(); //utils_debug("release 10\n"); Release(); return ret; }