Exemple #1
0
void clear_gba_screen(u16 color)
{
#ifdef NDS_LAYER
	ds2_clearScreen(UP_SCREEN, color);
#endif
  flip_gba_screen();
}
Exemple #2
0
void clear_gba_screen(u16 color)
{
	ds2_clearScreen(gba_screen_num, color);
	ds2_flipScreen(gba_screen_num, UP_SCREEN_UPDATE_METHOD);

	// Update screen address each flip otherwise flickering occurs
	GBAScreen = (u16*) *gba_screen_addr_ptr + (16 * 256 + 8);
}
Exemple #3
0
void clear_screen(u16 color)
{
	ds2_clearScreen(DOWN_SCREEN, color);
}