void Renderer::dummyPhongShader() { CM_TRACE_FUNC("Renderer::dummyPhongShader()"); _s("//----------------phong_shader_for_test begin---"); _S( ei_shader("phong_shader_for_test") ); _S( ei_shader_param_string("desc", "plastic") ); _S( ei_shader_param_vector("Cs", 1.0f, 0.2f, 0.3f) ); _S( ei_shader_param_vector("Kd", 0.7f, 1.0f, 1.0f) ); _S( ei_shader_param_scalar("Ks", 1.0f) ); _S( ei_shader_param_scalar("roughness", 0.2f) ); _S( ei_end_shader() ); _S( ei_shader("opaque_shadow_for_test") ); _S( ei_shader_param_string("desc", "opaque") ); _S( ei_end_shader() ); _S( ei_material("phong_mtl_for_test") ); _S( ei_add_surface("phong_shader_for_test") ); _S( ei_add_shadow("opaque_shadow_for_test") ); _S( ei_end_material() ); _s("//----------------phong_shader_for_test end ---"); }
void ei_dof_unittest() { char cur_dir[ EI_MAX_FILE_NAME_LEN ]; char output_filename[ EI_MAX_FILE_NAME_LEN ]; ei_get_current_directory(cur_dir); ei_context(ei_create_context()); ei_verbose(EI_VERBOSE_ALL); ei_link("eiIMG"); ei_link("eiSHADER"); ei_options("opt"); ei_samples(0, 2); ei_contrast(0.05f, 0.05f, 0.05f, 0.05f); ei_filter(EI_FILTER_GAUSSIAN, 3.0f); ei_end_options(); ei_shader("dof_shader"); ei_shader_param_string("desc", "simple_dof"); ei_shader_param_scalar("fplane", 0.1f); ei_end_shader(); ei_camera("cam1"); ei_append_filename(output_filename, cur_dir, "frame_dof01.bmp"); ei_output(output_filename, "bmp", EI_IMG_DATA_RGB); ei_output_variable("color", EI_DATA_TYPE_VECTOR); ei_end_output(); ei_focal(100.0f); ei_aperture(144.724029f); ei_aspect(800.0f / 600.0f); ei_resolution(800, 600); ei_clip(0.1,1000); ei_add_lens("dof_shader"); ei_end_camera(); ei_instance("caminst1"); ei_element("cam1"); ei_end_instance(); ei_shader("point_light_shader"); ei_shader_param_string("desc", "pointlight"); ei_shader_param_scalar("intensity", 1.0f); ei_shader_param_vector("lightcolor", 1.0f, 1.0f, 1.0f); ei_end_shader(); ei_light("light1"); ei_add_light("point_light_shader"); ei_origin(141.375732f, 83.116005f, 35.619434f); ei_end_light(); ei_instance("lightinst1"); ei_element("light1"); ei_end_instance(); ei_shader("phong_shader"); ei_shader_param_string("desc", "plastic"); ei_shader_param_vector("Cs", 1.0f, 0.2f, 0.3f); ei_shader_param_vector("Kd", 0.7f, 1.0f, 1.0f); ei_shader_param_scalar("Ks", 1.0f); ei_shader_param_scalar("roughness", 0.2f); ei_end_shader(); ei_shader("opaque_shadow"); ei_shader_param_string("desc", "opaque"); ei_end_shader(); ei_material("mtl"); ei_add_surface("phong_shader"); ei_add_shadow("opaque_shadow"); ei_end_material(); ei_object("obj1", "poly"); ei_pos_list(ei_tab(EI_DATA_TYPE_VECTOR, 1024)); ei_tab_add_vector(-7.068787f, -4.155799f, -22.885710f); ei_tab_add_vector(-0.179573f, -7.973234f, -16.724060f); ei_tab_add_vector(-7.068787f, 4.344949f, -17.619093f); ei_tab_add_vector(-0.179573f, 0.527515f, -11.457443f); ei_tab_add_vector(0.179573f, -0.527514f, -28.742058f); ei_tab_add_vector(7.068787f, -4.344948f, -22.580408f); ei_tab_add_vector(0.179573f, 7.973235f, -23.475441f); ei_tab_add_vector(7.068787f, 4.155800f, -17.313791f); ei_end_tab(); ei_triangle_list(ei_tab(EI_DATA_TYPE_INDEX, 1024)); ei_tab_add_index(0); ei_tab_add_index(1); ei_tab_add_index(3); ei_tab_add_index(0); ei_tab_add_index(3); ei_tab_add_index(2); ei_tab_add_index(1); ei_tab_add_index(5); ei_tab_add_index(7); ei_tab_add_index(1); ei_tab_add_index(7); ei_tab_add_index(3); ei_tab_add_index(5); ei_tab_add_index(4); ei_tab_add_index(6); ei_tab_add_index(5); ei_tab_add_index(6); ei_tab_add_index(7); ei_tab_add_index(4); ei_tab_add_index(0); ei_tab_add_index(2); ei_tab_add_index(4); ei_tab_add_index(2); ei_tab_add_index(6); ei_tab_add_index(4); ei_tab_add_index(5); ei_tab_add_index(1); ei_tab_add_index(4); ei_tab_add_index(1); ei_tab_add_index(0); ei_tab_add_index(2); ei_tab_add_index(3); ei_tab_add_index(7); ei_tab_add_index(2); ei_tab_add_index(7); ei_tab_add_index(6); ei_end_tab(); ei_end_object(); ei_instance("inst1"); ei_add_material("mtl"); ei_element("obj1"); ei_end_instance(); ei_instgroup("world"); ei_add_instance("caminst1"); ei_add_instance("lightinst1"); ei_add_instance("inst1"); ei_end_instgroup(); // render frame 01 ei_render("world", "caminst1", "opt"); ei_delete_context(ei_context(NULL)); }
void spotlight_test2() { // Generated by Liquid v2.3.5 (buildtime=22:30:18.85) // Scene : E:/MyDocuments/maya/projects/default/er_spotlight_one // User : yaoyansi // Time : Mon Feb 27 22:46:59 2012 //### SCENE BEGIN ### eiContext *CONTEXT = ei_create_context(); ei_context(CONTEXT); //ei_set_connection( &(MayaConnection::getInstance()->connection.base ); ei_verbose( 6 ); ei_link( "eiIMG" ); ei_link( "eiSHADER" ); // ei_link( "eiSHADER_maya" ); // //----------------phong_shader_for_test begin--- // ei_shader("phong_shader_for_test"); // ei_shader_param_string("desc","plastic"); // ei_shader_param_vector("Cs",1,0.2,0.3); // ei_shader_param_vector("Kd",0.7,1,1); // ei_shader_param_scalar("Ks",1); // ei_shader_param_scalar("roughness",0.2); // ei_end_shader(); // ei_shader("opaque_shadow_for_test"); // ei_shader_param_string("desc","opaque"); // ei_end_shader(); // ei_material("phong_mtl_for_test"); // ei_add_surface("phong_shader_for_test"); // ei_add_shadow("opaque_shadow_for_test"); // ei_end_material(); // //----------------phong_shader_for_test end --- //############################### option # ei_options("perspShape_option"); ei_contrast(0.05,0.05,0.05,0.05); ei_samples(0,2); #ifdef UAE_ESS_DADA #else ei_filter(4,3); //transform motion=0, deform motion=0 ei_motion(0); ei_trace_depth(4,4,4); ei_displace(1); ei_max_displace(1); ei_face(3); #endif ei_end_options(); // maya settings: focal=35, aperture = 36, aspect=1.33333 //Depth of Field on camera "|persp|perspShape" is turned off in Maya //############################### camera # ei_camera("|persp|perspShape_object"); ei_output("E:/MyDocuments/maya/projects/default/rmanpix/er_spotlight_one.perspShape.1.elvishray-2.bmp","bmp",1); ei_output_variable("color",10); ei_end_output(); #ifdef UAE_ESS_DADA ei_focal(1.000000); ei_aperture(0.828427); ei_aspect(1.33333); ei_resolution(640,480); //ei_clip(0.1,1000); #else ei_focal(35); ei_aperture(36); ei_aspect(1.33333); ei_resolution(768,576); ei_clip(0.1,1000); #endif ei_end_camera(); //---------------------------------- ei_instance("|persp|perspShape"); ei_element("|persp|perspShape_object"); #ifdef UAE_ESS_DADA ei_transform( 0.965926,-0.258819,-0.000000,0.000000, 0.117501,0.438521,0.891007, 0.000000, -0.230609, -0.860646, 0.453990, 0.000000, -73.653915, -319.819275, 185.246506, 1.000000 ); #else ei_transform(0.736097,1.38778e-017,0.676876,0, 0.185872,0.961558,-0.202134,0, -0.650855,0.274603,0.7078,0, -7.39524,3.14342,5.02456,1); #endif ei_end_instance(); // // shader(plastic,, ...) ei_shader("liquidSurface1"); ei_shader_param_string( "desc","plastic"); ei_shader_param_vector("Cs",1,0,0); ei_shader_param_vector("Kd",1,1,1); ei_shader_param_scalar("Ks",0.5); ei_shader_param_scalar("roughness",0.1); ei_shader_param_vector("specularcolor",1,1,1); ei_end_shader(); // shader(opaque,, ...) ei_shader("liquidSurface2"); ei_shader_param_string( "desc","opaque"); ei_end_shader(); // shader(plastic,, ...) ei_shader("liquidSurface3"); ei_shader_param_string( "desc","plastic"); ei_shader_param_vector("Cs",0,0,1); ei_shader_param_vector("Kd",1,1,1); ei_shader_param_scalar("Ks",0.5); ei_shader_param_scalar("roughness",0.1); ei_shader_param_vector("specularcolor",1,1,1); ei_end_shader(); ei_material("liquidSurface3SG"); ei_add_surface("liquidSurface3"); ei_end_material(); ei_material("liquidSurface1SG"); ei_add_surface("liquidSurface1"); ei_add_shadow("liquidSurface2"); ei_end_material(); // Renderer::exportLight("_spotLight2_spotLightShape2"); // Renderer::exportSpotLight() ei_shader("|spotLight2|spotLightShape2_shader"); #ifdef UAE_ESS_DADA ei_shader_param_string("desc","spotlight"); ei_shader_param_vector("lightcolor",1,1,1); ei_shader_param_scalar("intensity",1); ei_shader_param_scalar("deltaangle",0.114319); ei_shader_param_vector("direction",0,0,-1); ei_shader_param_scalar("spread",0.489565); #else ei_shader_param_string("desc","spotlight"); ei_shader_param_vector("lightcolor",1,1,1); ei_shader_param_scalar("intensity",1); ei_shader_param_scalar("deltaangle",0.00152309); ei_shader_param_vector("direction",0,0,-1); ei_shader_param_scalar("spread",0.0190323); #endif ei_end_shader(); ei_light("|spotLight2|spotLightShape2_object"); ei_add_light("|spotLight2|spotLightShape2_shader" ); #ifdef UAE_ESS_DADA ei_origin( 0.000000, 0.000000, 0.000000); #else ei_transform(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1); #endif ei_end_light(); ei_instance("|spotLight2|spotLightShape2"); ei_element("|spotLight2|spotLightShape2_object"); #ifdef UAE_ESS_DADA ei_transform( 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 4.059041,1.106999,271.584686,1.000000 ); #else #endif ei_end_instance(); // Renderer::exportOneGeometry_Mesh(|pCube1|pCubeShape1,0,0) //############################### mesh # ei_object("pCubeShape1_object","poly"); { eiTag tag; //### vertex positions, fnMesh.numVertices()=8 tag = ei_tab(EI_DATA_TYPE_VECTOR, 1024); //tag=220 ei_pos_list(tag); ei_tab_add_vector(-0.5,-0.5,0.5); ei_tab_add_vector(0.5,-0.5,0.5); ei_tab_add_vector(-0.5,0.5,0.5); ei_tab_add_vector(0.5,0.5,0.5); ei_tab_add_vector(-0.5,0.5,-0.5); ei_tab_add_vector(0.5,0.5,-0.5); ei_tab_add_vector(-0.5,-0.5,-0.5); ei_tab_add_vector(0.5,-0.5,-0.5); ei_end_tab(); //### UV, size=14 tag = eiNULL_TAG; ei_declare("u",2,5, &tag); tag = ei_tab(EI_DATA_TYPE_SCALAR, 1024); //tag=224 ei_variable("u", &tag); ei_tab_add_scalar(0.375); ei_tab_add_scalar(0.625); ei_tab_add_scalar(0.375); ei_tab_add_scalar(0.625); ei_tab_add_scalar(0.375); ei_tab_add_scalar(0.625); ei_tab_add_scalar(0.375); ei_tab_add_scalar(0.625); ei_tab_add_scalar(0.375); ei_tab_add_scalar(0.625); ei_tab_add_scalar(0.875); ei_tab_add_scalar(0.875); ei_tab_add_scalar(0.125); ei_tab_add_scalar(0.125); ei_end_tab(); tag = eiNULL_TAG; ei_declare("v",2,5, &tag); tag = ei_tab(EI_DATA_TYPE_SCALAR, 1024); //tag=226 ei_variable("v", &tag); ei_tab_add_scalar(0); ei_tab_add_scalar(0); ei_tab_add_scalar(0.25); ei_tab_add_scalar(0.25); ei_tab_add_scalar(0.5); ei_tab_add_scalar(0.5); ei_tab_add_scalar(0.75); ei_tab_add_scalar(0.75); ei_tab_add_scalar(1); ei_tab_add_scalar(1); ei_tab_add_scalar(0); ei_tab_add_scalar(0.25); ei_tab_add_scalar(0); ei_tab_add_scalar(0.25); ei_end_tab(); //### triangles, size=[2, 2, 2, 2, 2, 2] tag = ei_tab(EI_DATA_TYPE_INDEX, 1024); //tag=228 ei_triangle_list(tag); ei_tab_add_index(0); ei_tab_add_index(1); ei_tab_add_index(2); ei_tab_add_index(2); ei_tab_add_index(1); ei_tab_add_index(3); ei_tab_add_index(2); ei_tab_add_index(3); ei_tab_add_index(4); ei_tab_add_index(4); ei_tab_add_index(3); ei_tab_add_index(5); ei_tab_add_index(4); ei_tab_add_index(5); ei_tab_add_index(6); ei_tab_add_index(6); ei_tab_add_index(5); ei_tab_add_index(7); ei_tab_add_index(6); ei_tab_add_index(7); ei_tab_add_index(0); ei_tab_add_index(0); ei_tab_add_index(7); ei_tab_add_index(1); ei_tab_add_index(1); ei_tab_add_index(7); ei_tab_add_index(3); ei_tab_add_index(3); ei_tab_add_index(7); ei_tab_add_index(5); ei_tab_add_index(6); ei_tab_add_index(0); ei_tab_add_index(4); ei_tab_add_index(4); ei_tab_add_index(0); ei_tab_add_index(2); ei_end_tab(); }//pCubeShape1_object ei_end_object(); //-------------------------- ei_instance("pCubeShape1"); ei_add_material("liquidSurface1SG"); ei_element("pCubeShape1_object"); ei_transform(0.767864,0,-0.502506,0, 0,0.917675,0,0, 0.502506,0,0.767864,0, 0.0691485,0.091951,-2.25972,1); //ribNode->doDef=205, ribNode->doMotion=205 ei_motion(1); ei_end_instance(); // // Renderer::exportOneGeometry_Mesh(|pPlane1|pPlaneShape1,0,0) //############################### mesh # ei_object("pPlaneShape1_object","poly"); { eiTag tag; //### vertex positions, fnMesh.numVertices()=4 tag = ei_tab(EI_DATA_TYPE_VECTOR, 1024); //tag=233 ei_pos_list(tag); #ifdef UAE_ESS_DADA ei_tab_add_vector(-122.330475,-116.084732,0.000000); ei_tab_add_vector(-61.165237,-116.084732,0.000000); ei_tab_add_vector(0.000000,-116.084732,0.000000); ei_tab_add_vector(61.165237,-116.084732,0.000000); ei_tab_add_vector(122.330475,-116.084732,0.000000); ei_tab_add_vector(-122.330475,-58.042366,0.000000); ei_tab_add_vector(-61.165237,-58.042366,0.000000); ei_tab_add_vector(0.000000,-58.042366,0.000000); ei_tab_add_vector(61.165237,-58.042366,0.000000); ei_tab_add_vector(122.330475,-58.042366,0.000000); ei_tab_add_vector(-122.330475,0.000000,0.000000); ei_tab_add_vector(-61.165237,0.000000,0.000000); ei_tab_add_vector(0.000000,0.000000,0.000000); ei_tab_add_vector(61.165237,0.000000,0.000000); ei_tab_add_vector(122.330475,0.000000,0.000000); ei_tab_add_vector(-122.330475,58.042366,0.000000); ei_tab_add_vector(-61.165237,58.042366,0.000000); ei_tab_add_vector(0.000000,58.042366,0.000000); ei_tab_add_vector(61.165237,58.042366,0.000000); ei_tab_add_vector(122.330475,58.042366,0.000000); ei_tab_add_vector(-122.330475,116.084732,0.000000); ei_tab_add_vector(-61.165237,116.084732,0.000000); ei_tab_add_vector(0.000000,116.084732,0.000000); ei_tab_add_vector(61.165237,116.084732,0.000000); ei_tab_add_vector(122.330475,116.084732,0.000000); #else ei_tab_add_vector(-4.76676,-1.12863e-015,5.08292); ei_tab_add_vector(4.76676,-1.12863e-015,5.08292); ei_tab_add_vector(-4.76676,1.12863e-015,-5.08292); ei_tab_add_vector(4.76676,1.12863e-015,-5.08292); #endif ei_end_tab(); //### N tag = eiNULL_TAG; ei_declare("N",2,5, &tag); tag = ei_tab(EI_DATA_TYPE_VECTOR, 1024); //tag=235 ei_variable("N", &tag); #ifdef UAE_ESS_DADA ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); ei_tab_add_vector(0.000000, 0.000000, 1.000000); #else ei_tab_add_vector(0,1,2.22045e-016); ei_tab_add_vector(0,1,2.22045e-016); ei_tab_add_vector(0,1,2.22045e-016); ei_tab_add_vector(0,1,2.22045e-016); #endif ei_end_tab(); #ifdef UAE_ESS_DADA #else //### UV, size=4 tag = eiNULL_TAG; ei_declare("u",2,5, &tag); tag = ei_tab(EI_DATA_TYPE_SCALAR, 1024); //tag=237 ei_variable("u", &tag); ei_tab_add_scalar(0); ei_tab_add_scalar(0.937799); ei_tab_add_scalar(0); ei_tab_add_scalar(0.937799); ei_end_tab(); tag = eiNULL_TAG; ei_declare("v",2,5, &tag); tag = ei_tab(EI_DATA_TYPE_SCALAR, 1024); //tag=239 ei_variable("v", &tag); ei_tab_add_scalar(0); ei_tab_add_scalar(0); ei_tab_add_scalar(1); ei_tab_add_scalar(1); ei_end_tab(); #endif //### triangles, size=[2] tag = ei_tab(EI_DATA_TYPE_INDEX, 1024); //tag=241 ei_triangle_list(tag); #ifdef UAE_ESS_DADA ei_tab_add_index(5);ei_tab_add_index(0);ei_tab_add_index(6); ei_tab_add_index(1);ei_tab_add_index(6);ei_tab_add_index(0); ei_tab_add_index(6);ei_tab_add_index(1);ei_tab_add_index(7); ei_tab_add_index(2);ei_tab_add_index(7);ei_tab_add_index(1); ei_tab_add_index(7);ei_tab_add_index(2);ei_tab_add_index(8); ei_tab_add_index(3);ei_tab_add_index(8);ei_tab_add_index(2); ei_tab_add_index(8);ei_tab_add_index(3);ei_tab_add_index(9); ei_tab_add_index(4);ei_tab_add_index(9);ei_tab_add_index(3); ei_tab_add_index(10);ei_tab_add_index(5);ei_tab_add_index(11); ei_tab_add_index(6);ei_tab_add_index(11);ei_tab_add_index(5); ei_tab_add_index(11);ei_tab_add_index(6);ei_tab_add_index(12); ei_tab_add_index(7);ei_tab_add_index(12);ei_tab_add_index(6); ei_tab_add_index(12);ei_tab_add_index(7);ei_tab_add_index(13); ei_tab_add_index(8);ei_tab_add_index(13);ei_tab_add_index(7); ei_tab_add_index(13);ei_tab_add_index(8);ei_tab_add_index(14); ei_tab_add_index(9);ei_tab_add_index(14);ei_tab_add_index(8); ei_tab_add_index(15);ei_tab_add_index(10);ei_tab_add_index(16); ei_tab_add_index(11);ei_tab_add_index(16);ei_tab_add_index(10); ei_tab_add_index(16);ei_tab_add_index(11);ei_tab_add_index(17); ei_tab_add_index(12);ei_tab_add_index(17);ei_tab_add_index(11); ei_tab_add_index(17);ei_tab_add_index(12);ei_tab_add_index(18); ei_tab_add_index(13);ei_tab_add_index(18);ei_tab_add_index(12); ei_tab_add_index(18);ei_tab_add_index(13);ei_tab_add_index(19); ei_tab_add_index(14);ei_tab_add_index(19);ei_tab_add_index(13); ei_tab_add_index(20);ei_tab_add_index(15);ei_tab_add_index(21); ei_tab_add_index(16);ei_tab_add_index(21);ei_tab_add_index(15); ei_tab_add_index(21);ei_tab_add_index(16);ei_tab_add_index(22); ei_tab_add_index(17);ei_tab_add_index(22);ei_tab_add_index(16); ei_tab_add_index(22);ei_tab_add_index(17);ei_tab_add_index(23); ei_tab_add_index(18);ei_tab_add_index(23);ei_tab_add_index(17); ei_tab_add_index(23);ei_tab_add_index(18);ei_tab_add_index(24); ei_tab_add_index(19);ei_tab_add_index(24);ei_tab_add_index(18); #else ei_tab_add_index(0); ei_tab_add_index(1); ei_tab_add_index(2); ei_tab_add_index(2); ei_tab_add_index(1); ei_tab_add_index(3); #endif ei_end_tab(); }//pPlaneShape1_object ei_end_object(); //-------------------------- ei_instance("pPlaneShape1"); ei_add_material("liquidSurface3SG"); ei_element("pPlaneShape1_object"); #ifdef UAE_ESS_DADA ei_transform( 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 5.742889,6.604416,0.000000,1.000000 ); #else ei_transform(1,0,0,0, 0,1,0,0, 0,0,1,0, 0.747431,-0.565344,-3.9602,1); #endif //ribNode->doDef=205, ribNode->doMotion=205 ei_motion(1); ei_end_instance(); // //Renderer::worldEpilogue() ei_instgroup("perspShape"); //camera ei_add_instance("|persp|perspShape"); //lightlinks and meshes ei_add_instance("|spotLight2|spotLightShape2"); //ei_add_instance("pCubeShape1"); //lightlinks and meshes //ei_add_instance("|spotLight2|spotLightShape2"); ei_add_instance("pPlaneShape1"); ei_end_instgroup( ); ei_render("perspShape", "|persp|perspShape", "perspShape_option"); ei_delete_context(CONTEXT); }
void Renderer::_UserDefinedShader( const liqShader &shader, const std::vector<liqTokenPointer> &tokenPointerArray ) { CM_TRACE_FUNC("Renderer::_UserDefinedShader("<<shader.getName()<<", tokenPointerArray)"); std::string const& liquidShaderName=shader.getName(); std::string const& rmSloFilePath=shader.getShaderFileName(); std::string const& mayaShaderName=rmSloFilePath.substr(rmSloFilePath.find_last_of('/')+1); _s( "// shader("<<mayaShaderName<<","<<", ...)" );//Renderman slo file name, e.g."your_shader_dir/test_type2" //_s( "// shader("<<liquidShaderName<<","<<", ...)" );//e.g."lambert1", or "liquidSurface1", NOTE: it is liquidShader, not maya shader. _S( ei_shader(liquidShaderName.c_str()) ); _s("ei_shader_param_string( \"desc\",\""<<mayaShaderName<<"\");"); ei_shader_param_string("desc", mayaShaderName.c_str()); // //"opaque" //tokenPointerArray only store parameters of user-defined shader size_t parameterNum = tokenPointerArray.size() - 1; for(size_t i=0; i<parameterNum; ++i) { //_s("//- " // <<const_cast<liqTokenPointer*>(&tokenPointerArray[i])->getDetailedTokenName()<<","//uniform float intensity // <<tokenPointerArray[i].getDetailType()<<"," // <<"//tokenPointerArray[i].getTokenFloatArray()"<<"," // <<"//[error]tokenPointerArray[i].getTokenString()"<<"," // <<tokenPointerArray[i].getTokenName()<<","//intensity, // <<tokenPointerArray[i].getParameterType()<<","//rFloat, // <<tokenPointerArray[i].getRiDeclare()<<","//uniform float, // ); // _s("// "<<tokenPointerArray[i].getTokenName()); liqTokenPointer* vp = const_cast< liqTokenPointer* >( &tokenPointerArray[i] ); switch( tokenPointerArray[i].getParameterType() ) { case rFloat: { const liqFloat *v = vp->getTokenFloatArray(); _s("ei_shader_param_scalar(\""<<vp->getTokenName()<<"\"," <<v[0]<<");"); ei_shader_param_scalar( vp->getTokenName().c_str(), v[0] ); } break; case rPoint: case rVector: case rNormal: case rColor: { const liqFloat *v = vp->getTokenFloatArray(); _s("ei_shader_param_vector(\""<<vp->getTokenName()<<"\"," <<v[0]<<","<<v[1]<<","<<v[2]<<");"); ei_shader_param_vector( vp->getTokenName().c_str(), v[0] ,v[1], v[2] ); } break; case rString: case rShader: { const std::string &v = vp->getTokenString(); _s("ei_shader_param_string(\""<<vp->getTokenName()<<"\"," <<v<<");"); ei_shader_param_string( vp->getTokenName().c_str(), v.c_str() ); } break; case rHpoint: { const liqFloat *v = vp->getTokenFloatArray(); _s("ei_shader_param_vector4(\""<<vp->getTokenName()<<"\"," <<v[0]<<","<<v[1]<<","<<v[2]<<","<<v[3]<<");"); ei_shader_param_vector4( vp->getTokenName().c_str(), v[0] ,v[1], v[2], v[3] ); } break; case rMatrix: { const liqFloat *v = vp->getTokenFloatArray(); _s("//matrix:" <<v[0]<<","<<v[1]<<","<<v[2]<<","<<v[3] <<v[4]<<","<<v[5]<<","<<v[6]<<","<<v[7] <<v[8]<<","<<v[9]<<","<<v[10]<<","<<v[11] <<v[12]<<","<<v[13]<<","<<v[14]<<","<<v[15] ); } ;break; default : assert(0); } }//for _S( ei_end_shader() ); }
void er_maketexture(const std::string &source_image_dir, const std::string &source_image_name, const std::string &source_image_ext) { char tmp[ EI_MAX_FILE_NAME_LEN ]; ei_get_current_directory(tmp); std::string cur_dir(tmp); cur_dir = boost::replace_all_copy( cur_dir, "\\", "/" ); char output_filename[ EI_MAX_FILE_NAME_LEN ]; ei_context(); ei_verbose( 6 ); ei_link( "eiIMG" ); ei_link( "eiSHADER" ); ei_link( "eiSHADER_maya" ); //############################### option #; ei_options("perspShape_option"); ei_contrast(0.05); ei_samples(0,2); ei_filter(4,3); //transform motion=0, deform motion=0; ei_motion(0); ei_trace_depth(4,4,4,4,4,4); ei_displace(0); ei_face(3); ei_end_options(); // maya settings: focal=35, aperture = 46.8, aspect=1.33333; //Depth of Field on camera "|persp|perspShape" is turned off in Maya; //############################### camera #; ei_camera("|persp|perspShape_object"); //beauty channel; ei_output( (cur_dir+"/er_maketexture_output.bmp").c_str(), "bmp",1); printf("rendering result:%s\n",(cur_dir+"/er_maketexture_output.bmp").c_str()); //mode=rgb; ei_output_variable("color",11); ei_end_output(); // AOV; // AOV end; ei_focal(35); ei_aperture(36); ei_aspect(1.33333); ei_resolution(800,600); ei_clip(0.1,10000); ei_end_camera(); //----------------------------------; ei_instance("|persp|perspShape"); ei_element("|persp|perspShape_object"); ei_transform(0.999945,0,-0.0104718,0, -0.0104706,0.015038,-0.999832,0, 0.000157475,0.999887,0.0150372,0, -2.6803,10.6466,-0.386112,1); ei_end_instance(); //; ei_shader("maya_place2dTexture", "place2dTexture1"); ei_shader_param_int("liq_UserDefinedU",0); ei_shader_param_int("liq_UserDefinedV",0); ei_shader_param_vector("i_uvCoord",0,0,0); ei_shader_param_scalar("i_coverageU", 1); ei_shader_param_scalar("i_coverageV", 1); ei_shader_param_bool("i_mirrorU", 0); ei_shader_param_bool("i_mirrorV", 0); ei_shader_param_scalar("i_noiseU", 0); ei_shader_param_scalar("i_noiseV", 0); ei_shader_param_scalar("i_offsetU", 0); ei_shader_param_scalar("i_offsetV", 0); ei_shader_param_scalar("i_repeatU", 1); ei_shader_param_scalar("i_repeatV", 1); ei_shader_param_scalar("i_rotateFrame", 0); ei_shader_param_scalar("i_rotateUV", 0); ei_shader_param_bool("i_stagger", 0); ei_shader_param_scalar("i_translateFrameU", 0); ei_shader_param_scalar("i_translateFrameV", 0); ei_shader_param_bool("i_wrapU", 1); ei_shader_param_bool("i_wrapV", 1); ei_shader_param_vector("o_outUV", 0, 0, 0); ei_end_shader(); //make texture const std::string src_image_fullpath(source_image_dir+"/"+source_image_name); std::string des_image_fullpath(cur_dir+"/"+source_image_name); if(source_image_ext != "tex") { des_image_fullpath += ".tex"; ei_make_texture( src_image_fullpath.c_str(), des_image_fullpath.c_str(), EI_TEX_WRAP_CLAMP, EI_TEX_WRAP_CLAMP, EI_FILTER_BOX, 1.0f, 1.0f); } printf("des image:%s\n", des_image_fullpath.c_str()); ei_texture( src_image_fullpath.c_str() ); ei_file_texture( des_image_fullpath.c_str(), eiFALSE); ei_end_texture(); ei_shader("maya_file", "file1"); ei_shader_param_scalar("i_alphaGain", 1); ei_shader_param_bool("i_alphaIsLuminance", 0); ei_shader_param_scalar("i_alphaOffset", 0); ei_shader_param_vector("i_colorGain", 1, 1, 1); ei_shader_param_vector("i_colorOffset", 0, 0, 0); ei_shader_param_vector("i_defaultColor", 0.5, 0.5, 0.5); ei_shader_link_param("i_uvCoord", "place2dTexture1", "o_outUV"); ei_shader_param_texture("i_fileTextureName", src_image_fullpath.c_str() ); ei_shader_param_index("i_filterType", 3); ei_shader_param_scalar("i_filter", 1); ei_shader_param_scalar("i_filterOffset", 0); ei_shader_param_bool("i_invert", 0); ei_shader_param_bool("i_fileHasAlpha", 0); ei_shader_param_scalar("o_outAlpha", 1); ei_shader_param_vector("o_outColor", 0, 0, 0); ei_shader_param_vector("o_outTransparency", 0, 0, 0); ei_end_shader(); ei_shader("maya_phong", "phong1"); ei_shader_param_vector("i_ambientColor", 0, 0, 0); ei_shader_link_param("i_color", "file1", "o_outColor"); ei_shader_param_vector("i_transparency", 0, 0, 0); ei_shader_param_vector("i_incandescence", 0, 0, 0); ei_shader_param_int("liq_UserDefinedNormal", 0); ei_shader_param_vector("i_normalCamera", 1, 1, 1); ei_shader_param_scalar("i_diffuse", 0.8); ei_shader_param_scalar("i_translucence", 0); ei_shader_param_scalar("i_translucenceDepth", 0.5); ei_shader_param_scalar("i_translucenceFocus", 0.5); ei_shader_param_scalar("i_cosinePower", 20); ei_shader_param_vector("i_specularColor", 0.5, 0.5, 0.5); ei_shader_param_scalar("i_reflectivity", 0.5); ei_shader_param_vector("i_reflectedColor", 0, 0, 0); ei_shader_param_index("i_matteOpacityMode", 2); ei_shader_param_scalar("i_matteOpacity", 1); ei_shader_param_index("i_reflectionLimit", 1); ei_shader_param_vector("o_outColor", 0, 0, 0); ei_shader_param_vector("o_outTransparency", 0, 0, 0); ei_end_shader(); ei_material("phong1SG"); ei_surface_shader("phong1"); ei_end_material(); //worldPrologue; // Renderer::exportLight("_pointLight1_pointLightShape1");; // Renderer::exportPointLight(); ei_shader("pointlight", "|pointLight1|pointLightShape1_shader"); ei_shader_param_vector("lightcolor",1,1,1); ei_shader_param_scalar("intensity",1); ei_end_shader(); ei_light("|pointLight1|pointLightShape1_object"); ei_light_shader("|pointLight1|pointLightShape1_shader" ); ei_origin(0,0,0); ei_end_light(); ei_instance("|pointLight1|pointLightShape1"); ei_element("|pointLight1|pointLightShape1_object"); ei_transform(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,5.23026,0,1); {; eiInt tag = 0; ei_declare("|pPlane2_lightgroup",0,4, &tag); }; ei_end_instance(); // Renderer::exportLight("_pointLight2_pointLightShape2");; // Renderer::exportPointLight(); ei_shader("pointlight", "|pointLight2|pointLightShape2_shader"); ei_shader_param_vector("lightcolor",1,1,1); ei_shader_param_scalar("intensity",1); ei_end_shader(); ei_light("|pointLight2|pointLightShape2_object"); ei_light_shader("|pointLight2|pointLightShape2_shader" ); ei_origin(0,0,0); ei_end_light(); ei_instance("|pointLight2|pointLightShape2"); ei_element("|pointLight2|pointLightShape2_object"); ei_transform(1,0,0,0, 0,1,0,0, 0,0,1,0, -5.18346,1.22941,0,1); {; eiInt tag = 0; ei_declare("|pPlane2_lightgroup",0,4, &tag); }; ei_end_instance(); // Renderer::exportOneGeometry_Mesh(|pPlane2|pPlaneShape11,0,0); //############################### mesh #; //shape full path name=|pPlane2|pPlaneShape11; ei_object("poly","|pPlane2|pPlaneShape11"); {; eiTag tag; //### vertex positions, fnMesh.numVertices()=9; tag = ei_tab(EI_TYPE_VECTOR, 1, 1024); ei_pos_list(tag); ei_tab_add_vector(-0.5,-1.11022e-016,0.5); ei_tab_add_vector(0,-1.11022e-016,0.5); ei_tab_add_vector(0.5,-1.11022e-016,0.5); ei_tab_add_vector(-0.5,0,0); ei_tab_add_vector(0,0,0); ei_tab_add_vector(0.5,0,0); ei_tab_add_vector(-0.5,1.11022e-016,-0.5); ei_tab_add_vector(0,1.11022e-016,-0.5); ei_tab_add_vector(0.5,1.11022e-016,-0.5); ei_end_tab(); //### N ###; tag = eiNULL_TAG; ei_declare("N",2,6, &tag); tag = ei_tab(EI_TYPE_VECTOR, 1, 1024); ei_variable("N", &tag); ei_tab_add_vector(0,1,2.22045e-016); ei_tab_add_vector(0,1,2.22045e-016); ei_tab_add_vector(0,1,2.22045e-016); ei_tab_add_vector(0,1,2.22045e-016); ei_tab_add_vector(0,1,2.22045e-016); ei_tab_add_vector(0,1,2.22045e-016); ei_tab_add_vector(0,1,2.22045e-016); ei_tab_add_vector(0,1,2.22045e-016); ei_tab_add_vector(0,1,2.22045e-016); ei_end_tab(); //### N ### end; //### UV(map1), size=9; tag = eiNULL_TAG; ei_declare("uv",2,6, &tag); tag = ei_tab(EI_TYPE_VECTOR2, 1, 1024); ei_variable("uv", &tag); ei_tab_add_vector2(0,0); ei_tab_add_vector2(0.5,0); ei_tab_add_vector2(1,0); ei_tab_add_vector2(0,0.5); ei_tab_add_vector2(0.5,0.5); ei_tab_add_vector2(1,0.5); ei_tab_add_vector2(0,1); ei_tab_add_vector2(0.5,1); ei_tab_add_vector2(1,1); ei_end_tab(); //### triangles, size=4; tag = ei_tab(EI_TYPE_INDEX, 1, 1024); ei_triangle_list(tag); ei_tab_add_index(0); ei_tab_add_index(1); ei_tab_add_index(3); ei_tab_add_index(3); ei_tab_add_index(1); ei_tab_add_index(4); ei_tab_add_index(1); ei_tab_add_index(2); ei_tab_add_index(4); ei_tab_add_index(4); ei_tab_add_index(2); ei_tab_add_index(5); ei_tab_add_index(3); ei_tab_add_index(4); ei_tab_add_index(6); ei_tab_add_index(6); ei_tab_add_index(4); ei_tab_add_index(7); ei_tab_add_index(4); ei_tab_add_index(5); ei_tab_add_index(7); ei_tab_add_index(7); ei_tab_add_index(5); ei_tab_add_index(8); ei_end_tab(); }//|pPlane2|pPlaneShape11; ei_end_object(); //--------------------------; //ribNode->name=|pPlane2|pPlaneShape11; //ribNode's transform node=|pPlane2; //ribNode->object(0)->getDataPtr()->getFullPathName()=|pPlane2|pPlaneShape11; ei_instance("|pPlane2"); ei_mtl("phong1SG"); //shape name=|pPlane2|pPlaneShape11; //shape full path name=|pPlane2|pPlaneShape11; ei_element("|pPlane2|pPlaneShape11"); ei_transform(9.6133,0,0,0, 0,1,0,0, 0,0,8.02763,0, -2.76716,0,-0.566055,1); //ribNode->doDef=205, ribNode->doMotion=205; ei_motion(1); {//light group(light-link group); const char *tag = NULL; ei_declare("lightgroup",0,1, &tag); tag = ei_token("|pPlane2_lightgroup");; ei_variable("lightgroup", &tag); }; ei_end_instance(); //; //Renderer::worldEpilogue(); ei_instgroup("perspShape"); //camera; ei_add_instance("|persp|perspShape"); //light(s); ei_add_instance("|pointLight1|pointLightShape1"); ei_add_instance("|pointLight2|pointLightShape2"); //mesh(s); ei_add_instance("|pPlane2"); ei_end_instgroup( ); //ei_set_connection( &(MayaConnection::getInstance()->connection.base ); ei_render("perspShape", "|persp|perspShape", "perspShape_option"); ei_end_context(); }