Exemple #1
0
void test_equipment(CuTest * tc)
{
  equipment * eq;
  unit * u;
  const item_type * it_horses;
  spell *sp;
  sc_mage * mage;
  
  test_cleanup();
  test_create_race("human");
  enable_skill(SK_MAGIC, true);
  it_horses = test_create_itemtype("horse");
  CuAssertPtrNotNull(tc, it_horses);
  sp = create_spell("testspell", 0);
  CuAssertPtrNotNull(tc, sp);

  CuAssertPtrEquals(tc, 0, get_equipment("herpderp"));
  eq = create_equipment("herpderp");
  CuAssertPtrEquals(tc, eq, get_equipment("herpderp"));

  equipment_setitem(eq, it_horses, "1");
  equipment_setskill(eq, SK_MAGIC, "5");
  equipment_addspell(eq, sp, 1);

  u = test_create_unit(0, 0);
  equip_unit_mask(u, eq, EQUIP_ALL);
  CuAssertIntEquals(tc, 1, i_get(u->items, it_horses));
  CuAssertIntEquals(tc, 5, get_level(u, SK_MAGIC));

  mage = get_mage(u);
  CuAssertPtrNotNull(tc, mage);
  CuAssertPtrNotNull(tc, mage->spellbook);
  CuAssertTrue(tc, u_hasspell(u, sp));
}
Exemple #2
0
static void test_all_spy_message(CuTest *tc) {
    spy_fixture fix;

    setup_spy(&fix);

    enable_skill(SK_MAGIC, true);
    set_level(fix.victim, SK_MINING, 2);
    set_level(fix.victim, SK_MAGIC, 2);
    create_mage(fix.victim, M_DRAIG);
    set_factionstealth(fix.victim, fix.spy->faction);

    item_type *itype;
    itype = it_get_or_create(rt_get_or_create("sword"));
    new_weapontype(itype, 0, 0.0, NULL, 0, 0, 0, SK_MELEE, 2);
    i_change(&fix.victim->items, itype, 1);

    spy_message(99, fix.spy, fix.victim);

    CuAssertPtrNotNull(tc, test_find_messagetype(fix.spy->faction->msgs, "spyreport"));
    CuAssertPtrNotNull(tc, test_find_messagetype(fix.spy->faction->msgs, "spyreport_mage"));
    CuAssertPtrNotNull(tc, test_find_messagetype(fix.spy->faction->msgs, "spyreport_skills"));
    CuAssertPtrNotNull(tc, test_find_messagetype(fix.spy->faction->msgs, "spyreport_faction"));
    CuAssertPtrNotNull(tc, test_find_messagetype(fix.spy->faction->msgs, "spyreport_items"));

    test_cleanup();
}
Exemple #3
0
/** disable a feature.
 * features are identified by eone of:
 * 1. the keyword for their orders,
 * 2. the name of the skill they use,
 * 3. a "module.enabled" flag in the settings
 */
static void disable_feature(const char *str) {
    char name[32];
    int k;
    skill_t sk;
    sk = findskill(str);
    if (sk != NOSKILL) {
        enable_skill(sk, false);
        return;
    }
    for (k = 0; k != MAXKEYWORDS; ++k) {
        // FIXME: this loop is slow as balls.
        if (strcmp(keywords[k], str) == 0) {
            log_debug("disable keyword %s\n", str);
            enable_keyword(k, false);
            return;
        }
    }
    _snprintf(name, sizeof(name), "%s.enabled", str);
    log_info("disable feature %s\n", name);
    config_set(name, "0");
}