void RenderContainer::insertChildNode(RenderObject* child, RenderObject* beforeChild, bool fullInsert)
{
    if (!beforeChild) {
        appendChildNode(child);
        return;
    }

    ASSERT(!child->parent());
    while (beforeChild->parent() != this && beforeChild->parent()->isAnonymousBlock())
        beforeChild = beforeChild->parent();
    ASSERT(beforeChild->parent() == this);

    ASSERT(!isBlockFlow() || (!child->isTableSection() && !child->isTableRow() && !child->isTableCell()));

    if (beforeChild == m_firstChild)
        m_firstChild = child;

    RenderObject* prev = beforeChild->previousSibling();
    child->setNextSibling(beforeChild);
    beforeChild->setPreviousSibling(child);
    if(prev) prev->setNextSibling(child);
    child->setPreviousSibling(prev);

    child->setParent(this);

    if (fullInsert) {
        // Keep our layer hierarchy updated.  Optimize for the common case where we don't have any children
        // and don't have a layer attached to ourselves.
        RenderLayer* layer = 0;
        if (child->firstChild() || child->hasLayer()) {
            layer = enclosingLayer();
            child->addLayers(layer, child);
        }

        // if the new child is visible but this object was not, tell the layer it has some visible content
        // that needs to be drawn and layer visibility optimization can't be used
        if (style()->visibility() != VISIBLE && child->style()->visibility() == VISIBLE && !child->hasLayer()) {
            if (!layer)
                layer = enclosingLayer();
            if (layer)
                layer->setHasVisibleContent(true);
        }


        if (!child->isFloating() && childrenInline())
            dirtyLinesFromChangedChild(child);
    }

    child->setNeedsLayoutAndPrefWidthsRecalc();
    if (!normalChildNeedsLayout())
        setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child.

    if (AXObjectCache::accessibilityEnabled())
        document()->axObjectCache()->childrenChanged(this);
}
IntRect RenderReplaced::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer)
{
    if (style()->visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent())
        return IntRect();

    // The selectionRect can project outside of the overflowRect, so take their union
    // for repainting to avoid selection painting glitches.
    IntRect r = unionRect(localSelectionRect(false), visualOverflowRect());

    RenderView* v = view();
    if (v) {
        // FIXME: layoutDelta needs to be applied in parts before/after transforms and
        // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
        r.move(v->layoutDelta());
    }

    if (style()) {
        if (style()->hasAppearance())
            // The theme may wish to inflate the rect used when repainting.
            theme()->adjustRepaintRect(this, r);
        if (v)
            r.inflate(style()->outlineSize());
    }
    computeRectForRepaint(repaintContainer, r);
    return r;
}
Exemple #3
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bool RenderWidget::setWidgetGeometry(const LayoutRect& frame)
{
    IntRect clipRect = roundedIntRect(enclosingLayer()->childrenClipRect());
    IntRect newFrameRect = roundedIntRect(frame);
    IntRect oldFrameRect = m_widget->frameRect();
    bool clipChanged = m_clipRect != clipRect;
    bool boundsChanged = oldFrameRect != newFrameRect;

    if (!boundsChanged && !clipChanged)
        return false;

    m_clipRect = clipRect;

    WeakPtr<RenderWidget> weakThis = createWeakPtr();
    // These calls *may* cause this renderer to disappear from underneath...
    if (boundsChanged)
        m_widget->setFrameRect(newFrameRect);
    else if (clipChanged)
        m_widget->clipRectChanged();
    // ...so we follow up with a sanity check.
    if (!weakThis)
        return true;

#if USE(ACCELERATED_COMPOSITING)
    if (boundsChanged && hasLayer() && layer()->isComposited())
        layer()->backing()->updateAfterWidgetResize();
#endif
    return oldFrameRect.size() != newFrameRect.size();
}
bool RenderWidget::setWidgetGeometry(const LayoutRect& frame)
{
    if (!node())
        return false;

    IntRect clipRect = roundedIntRect(enclosingLayer()->childrenClipRect());
    IntRect newFrame = roundedIntRect(frame);
    bool clipChanged = m_clipRect != clipRect;
    bool frameRectChanged = m_widget->frameRect() != newFrame;

    if (!frameRectChanged && !clipChanged)
        return false;

    m_clipRect = clipRect;

    RefPtr<RenderWidget> protector(this);
    RefPtr<Node> protectedNode(node());
    m_widget->setFrameRect(newFrame);

    if (clipChanged && !frameRectChanged)
        m_widget->clipRectChanged();

    if (hasLayer() && layer()->compositingState() == PaintsIntoOwnBacking)
        layer()->compositedLayerMapping()->updateAfterWidgetResize();

    bool boundsChanged = m_widget->frameRect().size() != newFrame.size();
    return boundsChanged;
}
LayoutRect LayoutSVGRoot::clippedOverflowRectForPaintInvalidation(const LayoutBoxModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const
{
    // This is an open-coded aggregate of SVGLayoutSupport::clippedOverflowRectForPaintInvalidation,
    // LayoutSVGRoot::mapToVisibleRectInContainerSpace and LayoutReplaced::clippedOverflowRectForPaintInvalidation.
    // The reason for this is to optimize/minimize the paint invalidation rect when the box is not "decorated"
    // (does not have background/border/etc.)

    // Return early for any cases where we don't actually paint.
    if (style()->visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent())
        return LayoutRect();

    // Compute the paint invalidation rect of the content of the SVG in the border-box coordinate space.
    FloatRect contentPaintInvalidationRect = paintInvalidationRectInLocalCoordinates();
    contentPaintInvalidationRect = m_localToBorderBoxTransform.mapRect(contentPaintInvalidationRect);

    // Apply initial viewport clip, overflow:visible content is added to visualOverflow
    // but the most common case is that overflow is hidden, so always intersect.
    contentPaintInvalidationRect.intersect(pixelSnappedBorderBoxRect());

    LayoutRect paintInvalidationRect = enclosingLayoutRect(contentPaintInvalidationRect);
    // If the box is decorated or is overflowing, extend it to include the border-box and overflow.
    if (m_hasBoxDecorationBackground || hasOverflowModel()) {
        // The selectionRect can project outside of the overflowRect, so take their union
        // for paint invalidation to avoid selection painting glitches.
        LayoutRect decoratedPaintInvalidationRect = unionRect(localSelectionRect(), visualOverflowRect());
        paintInvalidationRect.unite(decoratedPaintInvalidationRect);
    }

    // Compute the paint invalidation rect in the parent coordinate space.
    LayoutRect rect(enclosingIntRect(paintInvalidationRect));
    LayoutReplaced::mapToVisibleRectInAncestorSpace(paintInvalidationContainer, rect, paintInvalidationState);
    return rect;
}
void RenderContainer::appendChildNode(RenderObject* newChild, bool fullAppend)
{
    ASSERT(newChild->parent() == 0);
    ASSERT(!isBlockFlow() || (!newChild->isTableSection() && !newChild->isTableRow() && !newChild->isTableCell()));

    newChild->setParent(this);
    RenderObject* lChild = m_lastChild;

    if (lChild) {
        newChild->setPreviousSibling(lChild);
        lChild->setNextSibling(newChild);
    } else
        m_firstChild = newChild;

    m_lastChild = newChild;

    if (fullAppend) {
        // Keep our layer hierarchy updated.  Optimize for the common case where we don't have any children
        // and don't have a layer attached to ourselves.
        RenderLayer* layer = 0;
        if (newChild->firstChild() || newChild->hasLayer()) {
            layer = enclosingLayer();
            newChild->addLayers(layer, newChild);
        }

        // if the new child is visible but this object was not, tell the layer it has some visible content
        // that needs to be drawn and layer visibility optimization can't be used
        if (style()->visibility() != VISIBLE && newChild->style()->visibility() == VISIBLE && !newChild->hasLayer()) {
            if (!layer)
                layer = enclosingLayer();
            if (layer)
                layer->setHasVisibleContent(true);
        }

        if (!newChild->isFloatingOrPositioned() && childrenInline())
            dirtyLinesFromChangedChild(newChild);
    }

    newChild->setNeedsLayoutAndPrefWidthsRecalc(); // Goes up the containing block hierarchy.
    if (!normalChildNeedsLayout())
        setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child.

    if (AXObjectCache::accessibilityEnabled())
        document()->axObjectCache()->childrenChanged(this);
}
Exemple #7
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LayoutRect RenderReplaced::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const
{
    if (style()->visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent())
        return LayoutRect();

    // The selectionRect can project outside of the overflowRect, so take their union
    // for paint invalidation to avoid selection painting glitches.
    LayoutRect r = isSelected() ? localSelectionRect() : visualOverflowRect();
    mapRectToPaintInvalidationBacking(paintInvalidationContainer, r, paintInvalidationState);
    return r;
}
Exemple #8
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LayoutRect RenderReplaced::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const
{
    if (style().visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent())
        return LayoutRect();

    // The selectionRect can project outside of the overflowRect, so take their union
    // for repainting to avoid selection painting glitches.
    LayoutRect r = unionRect(localSelectionRect(false), visualOverflowRect());
    // FIXME: layoutDelta needs to be applied in parts before/after transforms and
    // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
    r.move(view().layoutDelta());
    return computeRectForRepaint(r, repaintContainer);
}
LayoutRect RenderSVGRoot::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const
{
    if (style().visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent())
        return LayoutRect();

    FloatRect contentRepaintRect = m_localToBorderBoxTransform.mapRect(repaintRectInLocalCoordinates());
    contentRepaintRect.intersect(snappedIntRect(borderBoxRect()));

    LayoutRect repaintRect = enclosingLayoutRect(contentRepaintRect);
    if (m_hasBoxDecorations || hasRenderOverflow())
        repaintRect.unite(unionRect(localSelectionRect(false), visualOverflowRect()));

    return RenderReplaced::computeRectForRepaint(enclosingIntRect(repaintRect), repaintContainer);
}
LayoutRect RenderReplaced::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const
{
    if (style()->visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent())
        return LayoutRect();

    // The selectionRect can project outside of the overflowRect, so take their union
    // for repainting to avoid selection painting glitches.
    LayoutRect r = unionRect(localSelectionRect(false), visualOverflowRect());

    RenderView* v = view();
    if (!RuntimeEnabledFeatures::repaintAfterLayoutEnabled() && v) {
        // FIXME: layoutDelta needs to be applied in parts before/after transforms and
        // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
        r.move(v->layoutDelta());
    }

    if (style()) {
        if (v)
            r.inflate(style()->outlineSize());
    }
    computeRectForRepaint(repaintContainer, r);
    return r;
}
IntRect RenderReplaced::absoluteClippedOverflowRect()
{
    if (style()->visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent())
        return IntRect();

    // The selectionRect can project outside of the overflowRect, so use
    // that for repainting to avoid selection painting glitches
    IntRect r = localSelectionRect(false);

    RenderView* v = view();
    if (v)
        r.move(v->layoutDelta());

    if (style()) {
        if (style()->hasAppearance())
            // The theme may wish to inflate the rect used when repainting.
            theme()->adjustRepaintRect(this, r);
        if (v)
            r.inflate(style()->outlineSize());
    }
    computeAbsoluteRepaintRect(r);
    return r;
}
Exemple #12
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RenderObject* RenderContainer::removeChildNode(RenderObject* oldChild, bool fullRemove)
{
    ASSERT(oldChild->parent() == this);

    // So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or
    // that a positioned child got yanked).  We also repaint, so that the area exposed when the child
    // disappears gets repainted properly.
    if (!documentBeingDestroyed() && fullRemove && oldChild->m_everHadLayout) {
        oldChild->setNeedsLayoutAndPrefWidthsRecalc();
        oldChild->repaint();
    }

    // If we have a line box wrapper, delete it.
    oldChild->deleteLineBoxWrapper();

    if (!documentBeingDestroyed() && fullRemove) {
        // if we remove visible child from an invisible parent, we don't know the layer visibility any more
        RenderLayer* layer = 0;
        if (m_style->visibility() != VISIBLE && oldChild->style()->visibility() == VISIBLE && !oldChild->hasLayer()) {
            layer = enclosingLayer();
            layer->dirtyVisibleContentStatus();
        }

        // Keep our layer hierarchy updated.
        if (oldChild->firstChild() || oldChild->hasLayer()) {
            if (!layer) layer = enclosingLayer();
            oldChild->removeLayers(layer);
        }

        // renumber ordered lists
        if (oldChild->isListItem())
            updateListMarkerNumbers(oldChild->nextSibling());

        if (oldChild->isPositioned() && childrenInline())
            dirtyLinesFromChangedChild(oldChild);
    }

    // If oldChild is the start or end of the selection, then clear the selection to
    // avoid problems of invalid pointers.
    // FIXME: The SelectionController should be responsible for this when it
    // is notified of DOM mutations.
    if (!documentBeingDestroyed() && oldChild->isSelectionBorder())
        view()->clearSelection();

    // remove the child
    if (oldChild->previousSibling())
        oldChild->previousSibling()->setNextSibling(oldChild->nextSibling());
    if (oldChild->nextSibling())
        oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling());

    if (m_firstChild == oldChild)
        m_firstChild = oldChild->nextSibling();
    if (m_lastChild == oldChild)
        m_lastChild = oldChild->previousSibling();

    oldChild->setPreviousSibling(0);
    oldChild->setNextSibling(0);
    oldChild->setParent(0);

    if (AXObjectCache::accessibilityEnabled())
        document()->axObjectCache()->childrenChanged(this);

    return oldChild;
}