Exemple #1
0
void LLDrawPoolBump::endRenderPass(S32 pass)
{
	LLFastTimer t(FTM_RENDER_BUMP);
	switch( pass )
	{
		case 0:
			endShiny();
			break;
		case 1:
			if (mVertexShaderLevel > 1)
			{
				endFullbrightShiny();
			}
			else 
			{
				endBump();
			}
			break;
		case 2:
			endBump();
			break;
		default:
			llassert(0);
			break;
	}

	//to cleanup texture channels
	LLRenderPass::endRenderPass(pass);
}
void LLDrawPoolBump::endPostDeferredPass(S32 pass)
{
	switch (pass)
	{
	case 0:
		endFullbrightShiny();
		break;
	case 1:
		endBump(LLRenderPass::PASS_POST_BUMP);
		break;
	}
}
Exemple #3
0
void LLDrawPoolBump::endPostDeferredPass(S32 pass)
{
	switch (pass)
	{
	case 0:
		endFullbrightShiny();
		break;
	case 1:
		endBump(LLRenderPass::PASS_POST_BUMP);
		break;
	}

	//to disable texture channels
	LLRenderPass::endRenderPass(pass);
}