void V8GCController::gcEpilogue() { v8::HandleScope scope; // Run through all objects with pending activity making their wrappers weak // again. GCEpilogueVisitor epilogueVisitor; visitActiveDOMObjectsInCurrentThread(&epilogueVisitor); workingSetEstimateMB = getActualMemoryUsageInMB(); #if 0 //ndef NDEBUG // Check all survivals are weak. DOMObjectVisitor domObjectVisitor; visitDOMObjectsInCurrentThread(&domObjectVisitor); EnsureWeakDOMNodeVisitor weakDOMNodeVisitor; visitDOMNodesInCurrentThread(&weakDOMNodeVisitor); enumerateGlobalHandles(); #endif }
void V8GCController::gcEpilogue() { v8::HandleScope scope; // Run through all objects with pending activity making their wrappers weak // again. GCEpilogueVisitor<void, SpecialCaseEpilogueObjectHandler, &DOMDataStore::weakActiveDOMObjectCallback> epilogueObjectVisitor; visitActiveDOMObjects(&epilogueObjectVisitor); GCEpilogueVisitor<Node, SpecialCaseEpilogueNodeHandler, &DOMDataStore::weakNodeCallback> epilogueNodeVisitor; visitActiveDOMNodes(&epilogueNodeVisitor); workingSetEstimateMB = getActualMemoryUsageInMB(); #ifndef NDEBUG // Check all survivals are weak. DOMObjectVisitor domObjectVisitor; visitDOMObjects(&domObjectVisitor); EnsureWeakDOMNodeVisitor weakDOMNodeVisitor; visitDOMNodes(&weakDOMNodeVisitor); enumerateGlobalHandles(); #endif }